Mission Commander beta release
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Hi Falcas
4.35 EMF v1.0.5 theatre is not working in the MC 558 version i m receiving an error as ‘‘failed to load the OCD XML’’
What is your suggestionsregards
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MC 0.5.15.558
BMS 4.35.022548
EMF 1.05Works fine here.
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Thanks again, Falcas.
With 4.35 we have included all teams to the te_new.tac. This used to be only the red and blue team.
Look in the Team tab, you will see a button “Teams as in te_new.tac” That might help in your case. Although, setting the teams as you want is something you need to do by hand.
Gr FalcasSo I tried this a couple of times. The warning when I press the “Teams as in te_new.tac” is SCARY: “Do NOT use yet! continue anyway?” But I pressed “Yes” and tried to proceed with your suggestion. However, the result was that all assets (North and South Korean) became blue (and here I nod to white_fang’s remonstration that “–but since you’re here , I’ll tell ya, there is alot you still don’t understand BMS cam/te structure - and you’re playing with advanced stuff which is not even 99% error-proof , everything can go wrong in any time…” Harsh, but true.).
Also, I note that the “Team Update” dialogue doesn’t map anything to ROK, and DPRK appears twice (as “old team” 2 and 6). The mapping of the first three teams (XX, U.S., and DPRK) seems reasonable since 4.34 only had BLUFOR and OPFOR teams, whereas 4.35 splits BLUFOR into U.S. and ROK. So it may be that there’s just no sane way to remap the 5 teams that never existed in 4.34. I can live with that.
But I’m still baffled that DPRK assets show up in the converted TE as blue (and there are no green assets corresponding to U.S. squadrons, etc.). Any help is much appreciated, as always, including an advisement to “just STFU and recreate your 4.34 TEs, already!” I’ve wasted too much of your time already.
I know I must be doing something very wrong (yes, white_fang, enjoy the schadenfreude). I assume that you and/or RedDog used MC to convert all the 4.34 training TEs before 4.35 was released (you implied this, more or less, in our first exchange). If either of you can outline the steps you took in MC to do this it would probably serve me well to follow.
This is something you need to make a choice for yourself.
Can be everything you like or see fit. Airplanes need to be moved to an airport, but a heli squadron can also be moved to one of the army bases near by.
Gr FalcasUnderstood, and expected. I’m using R218, for now, since it’s the closest. However, it’s a tiny airstrip. I may switch to Kimpo instead. But I’ll probably just edit the affected TEs to adjust the alternate fields…
Again, thanks a lot, and feel free to mute me if you like.
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I note, also, that when I open the converted mission in MC it displays all assets as expected (DPRK north of the DMZ, ROK south of it), and U.S. squadrons in the “Units” tab show up as expected. However, when I open it in BMS I see only blue assets across the map. FWIW, and please let me know if you’d like me to desist. You’ve done more than enough for me already, and I’ll just accept white_fang’s opinion that I’m an idiot.
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MC 0.5.15.558
BMS 4.35.022548
EMF 1.05Works fine here.
Hi Lorik
I can’t understand 4.35 EMF 1.0.5 does not work in the MC 0.5.15.558
what is wrong ? help pleasehere is my screenshot
regards
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Hi Lorik
I can’t understand 4.35 EMF 1.0.5 does not work in the MC 0.5.15.558
what is wrong ? help pleasehere is my screenshot
regards
I don’t know, it works here.
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Does Mission Commander require some sort of external program to function properly? Or update to it? NET Framework or such?
The thing is that I just switched my HDD to a SSD and having to reinstall Windows and a lot of games, including Falcon BMS. I get a error when i try to load a cam file from any theatre and it says MC cannot load LzssNative.dll.
Do I need to update something? Windows is the latest version, but other programs/functions?
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Are able to load a tac or cam file with Weapon Delivery Planner ? If yes you might copy the DLL over from there. The dll is to compress and decompress BMS cam and tac files
Gesendet von meinem SM-G930F mit Tapatalk
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It seems to work! Thanks!
Although I get a caution on Kuwait: Could not find Objective name. Objective nr 503 Nameid is larger than text table. Nameid 1202.
Is it something to be concerned about (never got this before).
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I know I must be doing something very wrong (yes, white_fang, enjoy the schadenfreude).
My man , I aint holding any grudge , I also wore diapers once … probably… maybe not
I’m simply trying to “push” you into (probably?) right course of action, since you’ll end up in more trouble then asked for … modding/editing BMS is like a box of chocolate… you never know what are you going to get
Again, thanks a lot, and feel free to mute me if you like.
Naah, We (I think I can say WE) don’t operate like that … Every action has consequences… now or later… hushing/muting is not an option. - As most of us are here to help when able, not to haze one other (ugh, in “selected theaters” :mrgreen: ) … that is if you are into masochism enough to read our replies :twisted:
Cheers
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Mr. Falcas… bug report(s).
v0.5.14.556.
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“Open editor” doesn’t work anymore (open objective with bms editor - which is a real handy function, as it put you right onto terrain coords… now editor shows empty window for a second then crashes/disappears … )
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“Ruler” - after 3 right-clicks , it clears the map - white space … then , click on “Ruler OFF” - map appears again… “I think” (it seems) it is a color setting for a ruler , even if I change color it defaults to some black which leads (or something connected) to ruler crash
----… if I change color of the ruler in advance , it works , 3 clicks, … but only one cycle - … on subsequent “cycle” it reverts by itself to that “default black” and empties the map pic
Nothing else
Thanks
HALT!!! – disregard ALL… I’ve tracked and solved issues.
1. – all is clear , errorenous CampObjData.XML … deleted, and all is ok. - will recreate once …
================================== CRASHLOG ===================================== Editor.exe caused an EXCEPTION_BREAKPOINT in: 000000000452BC3A Editor.exe, ObjectiveEditor::ReadCampObjDataXml()+618 byte(s), d:\wip\bms\svn\code-4.35\tools\falconeditor\objectiveeditor.cpp, line 5019 Exception handler called in UnhandledExceptionHandler. BreakpointBytes at CS:RIP: CC 48 8B 5F 50 48 85 DB 74 19 48 8B 03 48 8B CB Registers: RAX=0x00000000ffffffff RBX=0x000000008f85277d RCX=0x0000000004e305b8 RDX=0x000000000014f570 RSI=0x0000000017e85701 RDI=0x0000000015c006e0 RBP=0x000000000014f620 RSP=0x000000000014f520 RIP=0x000000000452bc3a FLG=0x0000000000000206 R8=0x000000008f85277d R9=0x000000008f85277e R10=0x000000000000000a R11=0x000000000014f518 R12=0x0000000000000000 R13=0x0000000017e85020 R14=0x0000000015c00668 R15=0x0000000017e85a20 CS=0x0033 DS=0x002B SS=0x002B ES=0x002B FS=0x0053 GS=0x002B Top of Stack: 0x000000000014F520: 0000000004E305B8 000000000014F570 000000008F85277D 000000008F85277E ........p.......}'......~'...... 0x000000000014F540: 000004B000000004 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F560: FFFFFFFFFFFFFFFE 0000000000000000 6F636C61465C3A73 2E3420534D42206E ................s:\Falcon BMS 4. 0x000000000014F580: 5C617461445C3533 39736E616B6C6142 6961706D61435C39 4F706D61435C6E67 35\Data\Balkans99\Campaign\CampO 0x000000000014F5A0: 582E617461446A62 0000000000004C4D 0000000000000000 0000000000000000 bjData.XML......................
2. –- problem with “Ruler” is IF you accidentally “drag” few pixels when right-clicking (when measuring) , and then pop-up menu - pops up , OR you accidentally clicked on objective “tooltip” when displayed … that somehow breaks the normal operation of ruler …
-preferable is to use the ruler , measure, when NOT SO MUCH objectives are displayed , so the chance of catching the tooltip with right-click is small … anyway it works ok.ALL OK…
CHEERS
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My man , I aint holding any grudge , I also wore diapers once … probably… maybe not
I’m simply trying to “push” you into (probably?) right course of action, since you’ll end up in more trouble then asked for … modding/editing BMS is like a box of chocolate… you never know what are you going to get
white_fang, thanks for the follow up and please know I took no offense whatsoever when you responded to my pleas earlier.
I’m still trying to get a successful 4.34 TE conversion with MC. Falcas’ latest release greatly improved the conversion experience (so many more objective replacements specified by default), but I still have the mysterious Teams problem (assets owned by wrong force). It’s no problem: I’ll either sort it on my own or a future MC release will no doubt fix it for me.
And I fully respect that BMS puts the study in “study sim”. I RTFM again and again, and I avoid mods and editing (of anything but TEs, using MC) like the plague. So I took your message to heart. My offer that you guys mute me was just in case you’ve tired of my whining.
Myself, I’m a very happy boy with the marvelous work of art that is 4.35. Best to you and all BMS senior members, you do fantastic work.
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New version released.
Enjoy,Gr Falcas
Main
- Remove “(Offmap)” from airbase names.
Objective
- Fixed, View Features for older BMS versions.
- Enabled, View Features precision location.
Units
- Fixed Adv fuel error
MissionData
- Fixed, possible ctd for MissionData.
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Good morning, dear Falcas,
Hope you don’t mind for this (almost sure) silly question, but does this current version also fit for the update 1?
Sorry for bothering and thanks in advance.
With best regards.
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MC is always compatible with any released BMS version.
However that does not mean its bug freeGr Falcas
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And all is perfectible, as we know.
But I didn’t want to criticize in any sort of way your hard work, dear Falcas.
Thanks a lot for your usual kindness and attention, instead.
With best regards.
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what does it mean " save 73" “save100” “save103”?
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@ Falcas First of all sorry to hijack the tread, 4.35 has “corrupted” again AIC software, so this is the only way to contact Falcas for me. I’ve found out that in this new 4.35 the AIC radio display, just the frequencies display not the little one for preset channels, doesn’t run anymore. I mean it’s not only not sycro with the in-game but don’t get any commands from any pot/switches on the radio. The one in BMS, that it can be seen in left hand visual it’s up and running. The “AIC” radio pots and switches drive perfectly the in-game radio.
Hope to been clear, Falcas please give a glimpse to that, for all the other people sorry again.
G
P.S.: AIC Radio within AIC UHF page AIC software it’s up and well running. -
what does it mean " save 73" “save100” “save103”?
Hello, mate.
As Falcas stated, MC is compatible with all BMS versions, so you can save any kind of mission or campaign files to be suitable with 4.32 or 4.33 (73), 4.34 (100) and 4.35 (103).
This feature is most useful when updating (converting) a file from the elder version to a more recent one.Hope this helped.
With best regards.
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@ Falcas First of all sorry to hijack the tread, 4.35 has “corrupted” again AIC software, so this is the only way to contact Falcas for me. I’ve found out that in this new 4.35 the AIC radio display, just the frequencies display not the little one for preset channels, doesn’t run anymore. I mean it’s not only not sycro with the in-game but don’t get any commands from any pot/switches on the radio. The one in BMS, that it can be seen in left hand visual it’s up and running. The “AIC” radio pots and switches drive perfectly the in-game radio.
Hope to been clear, Falcas please give a glimpse to that, for all the other people sorry again.
G
P.S.: AIC Radio within AIC UHF page AIC software it’s up and well running.FIXED