Ff you could have one thing in the next update it would be…
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Bore-sight is a process. It’s a fairly simple process …. once you’ve learned how to do it.
Worry about the hand-off and firing part later.
Or, don’t use bore-sight and go for Bore or Vis (or Pre without relying on the TGP for a hand-off). “Opting out” from bore-sight is already built in.
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Bore-sight is a process. It’s a fairly simple process …. once you’ve learned how to do it.
Worry about the hand-off and firing part later.
Or, don’t use bore-sight and go for Bore or Vis (or Pre without relying on the TGP for a hand-off). “Opting out” from bore-sight is already built in.
Then allow me rephrase to bring more clarity to my point : it would be nice to have an option that enables players to use the hand-off without having to fulfill the BSGT procedure beforehand. It would make the game more enjoyable for many players, and it wouldn’t make it worse for other players either.
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Use iron bombs instead. :blowpar:
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i suggest practice along with a helpful dosage of reading the manual
the system is difficult, but it is not broken. it is realistically difficult.
if you cannot hack AGMs just use another weapon system silly goose
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It is definitely more complicated.
Yep … but still only about mechanization. Can be practiced at will in solo flight once you know the process. Teaching procedures and basic knowledge is the aim of the EDC (C6 virtual flight school), efficiency comes after. Just like close formation flight skills.
At least, how I see it.
Not to reveal what will comes with the 4.34, but introducing such “short cuts” the future version might be another step higher, but one can’t make option of each single features that peoples don’t want to deal with. It has been already chosen a long time ago that BMS will not introduce any more “easy avionic” mode. Only legacy option still remains like AAR flow tweak or Mavs alignment time out … etc … And to tell you the truth, I believe that, if some of them remains (such as weapons effects, realism of flight models in Simulation setup, or the full screen NVGs in .cfg option) it is probably only because we are lazy to remove them … of better say, have better thing to do than spending time to remove them.
I do not want to be the typical “nay saying” but to tell you what I think, I don’t think such option will be implemented. There are too many other similar stuff like this, and according such option would probably open the door to other request of the same kind. IMO, better avoid jurisprudence cases or it might be he start of endless pitches.
With all my friendship and regards my dear Wildcat.
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For those who don’t want to perform the tgp mav handoff thing, there is simple solution… don’t carry one.
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Regarding boresight, you can do it in the ground with the Ground Jettison switch enabled.
Also, you can also do it “in reverse” : lock the Mav on something, THEN slew the SPI over it. No need to attempt a handoff.
The reason why it is prefered to do it in-flight, is that IRL, once you have done it, the dome covers are off, which is not great for the missile. A-10’s dont have this problem as they rarely go above 300 KCAS, which is somewhat of an operational minimum for the F-16.
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Regarding boresight, you can do it in the ground with the Ground Jettison switch enabled.
In what BMS version??
the dome covers are off
In what MISSILE version??
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…in RL, if you dump any of your nav systems you’ll need to re-boresight any weapons that require it. It happens…
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In the F-16, the mav doesnt get to set SPI. When WPN is SOI, SPI remains where it was regardless of WPN slews.
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In BMS no. In BMS, once you start screwing with the WPN you cant get it to go back to the SPI. Presently you get it to reset by switching mastermodes.
There has been some debate over whether the real aircraft also allows target rejection by switching SOI, but I understand the BMS’ team position is that the version in the sim is the more realistic.
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Teaching procedures and basic knowledge is the aim of the EDC (C6 virtual flight school), efficiency comes after. Just like close formation flight skills.
It’s not only about our virtual school students : actually many non-beginners do the same. They don’t practice BSGT.
As for the option I described, I’d be actually (pleasantly) surprised if the BMS team chose to implement it, but just to make it clear I’m not a proponent of being able to skip avionics procedures in general. However my experience is that this very one is particularly difficult to master, and especially irritating to many players.
Btw, don’t worry : there’s absolutely no unveiled hard feeling here. I’m fine with people having different opinions and I know you are too.
@Crusader:
Regarding boresight, you can do it in the ground with the Ground Jettison switch enabled.
You can in the real aircraft, but you can’t in Falcon 4.0, unless you have a favorable slope on the airbase.
I hear you about the dome covers though.
EDIT : Another thread reminded me I forgot something : as it is now the “jumping Maverick seeker” also makes the BSGT more difficult than it should be, but I understand the BMS team has worked to correct that bug. So it’s only a temporary difficulty.
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As for the option I described, I’d be actually (pleasantly) surprised if the BMS team chose to implement it, but just to make it clear I’m not a proponent of being able to skip avionics procedures in general. However my experience is that this very one is particularly difficult to master, and especially irritating to many players.
I understand what you mean Wild. Meanwhile, they are not obliged to carry the AGM-65 as long as they are not “qualify” on it. GBU-12 or JDAM are alterative. They just have to train bit more before being full Maverick capable. As I said it is really just about mechanization. AAR is also something requiring a lot of practice, but AAR is not just about “switchology” mechanization, I am sure however that most of them can perform AAR quite correctly. I am not worry, they will also master the AGM-65 eventually.
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You don’t HAVE to boresight every flight IRL. You do it when it’s required. As someone mentioned, re-arming, or loading MAVs between flights on a bird without changing the configuration, would very likely result in a boresight not being required.
Not true! You have to boresight each time you start the jet and after any MMC power cycles.
It’s the handoff logic that is off.
should it?
I assumed it was the same in the F-16, because it makes sense
Forget “logic” as an idea when it comes to aircraft avionics. There are so many small details and factors behind those millions of avionics code lines (that many were written in blood and accidents) that the outsider logic cannot align why a system is implemented that way.
Apart from the known issue of not been able to boresight on the ground (which is not a Maverick code related issue but another problem unsolved since Falcon day1), I can assure you thought that Maverick implementation in current BMS is 99% accurate (rest 1% is room for adding stuff, not errors in the implementation).
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Well, aside from the WPN not resetting to the boresighted position (hopefully SPI) when SOI changes.
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Being able to pan view in the hud only view, lost interest in building a pit for that reason
Marc…
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Being able to pan view in the hud only view, lost interest in building a pit for that reason
Marc…
RTFM. Search for “Empty Shell”.