JanHas Models & Skin Thread -Compatible with 4.36
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I really don’t think so … IMO it is because the positive wing’s AOA (chord line).
You are right about the positive cord line but the weight of the stores has role to play in here too. The point where the LAU (with missile) is attached to the wing is in the rear half which means the weight is in the front of that point is higher than in the rear of that point. The more weight in front the more it will bend downwards (gravity pulling it down to the middle of the earth). The longer the lever here (AIM-120) the more easy it will be to bend. And we all know the wing and LAU flexes due to the forces, gravity (up to 9 times the normal earths gravity) being one of them, at play here. The LAU can even break off as was the case when the first flight of the F-16F ended with broken wingtips due to stresses. If they did not have any missiles on the wingtips there would have been no breaking. And I’m sure doing the manouvres day in day out is not helping to keep the LAU in the same way it was as it rolled out of the factory. The farther out the more stresses and flex the wing has to endure resulting in more “loosening”. Think of breaking a paperclip, in the beginning it’s not easy but the more times you bend it the easier it will bend. The wingtip LAU’s in my model are rotated 1.5 degrees down. Looking at pics (thanks Thunder) I think it should rotate some more.
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“The longer the lever here (AIM-120) the more easy it will be to bend” …… so why not put 9’s on the wing tip pylons?
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Even 9’s look like that. The wing tip at ground level i dont think that bends that more. If that was the case then with g’s they would woble easily to break point. For me seems that the 3d model needs adjustment at that point.
sent from my mi5 using Tapatalk
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Washout wings by default, then increase learning by loadout?
http://www.f-16.net/forum/viewtopic.php?t=10820 -
The wingtip LAU’s in my model are rotated 1.5 degrees down. Looking at pics (thanks Thunder) I think it should rotate some more.
IIRC, I used 2.5 degrees.
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Though I already reported it to JanHas, would like to share my impressions in case someone have same feelings about LVN3.
Maybe my sense is not right, and it made me to conclude wrongly.
I just want all of you to know, I don’t want to offend anyone, including JanHas.1. The Volume of Fuselage
After carefully looked at the model, I thought the internal volume of fuselage is larger than real F-16.
I supect that the taller top dorsal line induces the difference.2. The Attitude on the Ground
The most of real jets kneels/bows on the ground. However, not in LVN3.
I suspect that the compression of strut causes such attitude.
As JanHas pointed out in our communication, I do think it’s affected by amount of loadout and fuel.
But even in heavy configurations, like full of A-G weapons with 3 external fuel tanks, it’s still taller than real pictures.3. The Length of GE Nozzle
It does have unique shape of F110 nozzle. It’s beautifully curved, looks much better than LVN2 actually.
However, I think the length is could be better than the current one.
In my point of view, it looks bit longer than real GE nozzle.Again, thanks for your hard work, JanHas.
I’m enjoying your works throughout my entire flight simulator life. -
Quick question: Do i have to install these again (Lod editor and placing files into the folders) if I’m using a different Theater? E.g. Balkans?
I ask as the instructions all point to koreanOBJ… Not to sure how its structured.
Thanks
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Quick question: Do i have to install these again (Lod editor and placing files into the folders) if I’m using a different Theater? E.g. Balkans?
I ask as the instructions all point to koreanOBJ… Not to sure how its structured.
Thanks
yes, repeat the install procedure for each theatre, unless of course the theatre uses the standard Korea files.
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Isn’t it amazing that we can now compare small details to real world pictures? We’ve come a loooooooooooooong way since this!
I hope all these good suggestion will make an amazing model even closer to total perfection.
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Hey Jan,
On the block 52 v4, the gear and nozzle are a little messed up.
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FYI, I’ve aligned the images exactly on top of each other and they are exactly the same angles…
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Hey Jan,
On the block 52 v4, the gear and nozzle are a little messed up.
Send me a screenshot…
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Disregard. I must had forgotten to install the 3d model with that one. I had the dat files and the skins installed….didnt notice that the 3d models werent installed. The landing gear was folding into the jet when the gear was put down and the engine nozzle was super wide open.
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Installed the F-16CM-42 today. Looks wonderful, however it has SNIPER pod and no longer allows for TFR/FLIR with the LANTIRN pods. Is it planned to stay this way or can we get the LANTIRN pods back on the -42.
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Installed the F-16CM-42 today. Looks wonderful, however it has SNIPER pod and no longer allows for TFR/FLIR with the LANTIRN pods. Is it planned to stay this way or can we get the LANTIRN pods back on the -42.
1. USAF has removed the NAV pods from the Viper’s fleet after Gulf war, thus the model is correctly modeled without the specific pod.
2. In-real the NAV pod can be combined with any TGP combination, Sniper, Litening etc.
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The block 40 is ready! It’s even a bit more detailed than the block 50CM. The model comes with the same 5 squadrons as the standard BMS Korea theater; 35th FS ‘WP’, 80th FS ‘WP’, 36th FS ‘OS’, 510th FS ‘AV’ and 555th FS ‘AV’. These 5 have the standard USAF blue skins. I have added a single Have Glass 5 skin (2 top skins, check which squadrons use what top texture) with the 5 tail skins of the above mentioned squadrons that can be used to swap the standard skin. You can download it via my website: www.janhas dot net
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Beauties as always…
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Gorgeous Jan, been looking forward to this model very much, thank you!!!
p.s. check out the WP tail and Have Glass
See how sexy you boys could look while flying combat ops with the Wolf Pack…… #jkjkbutseriouslycomefly
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GREAT work once again dear Jan.
A very big THANK YOU!!!
Nikos. -
They look great Janhas cheers ��