F4Wx – Real Weather Converter
-
… already exist in F4 … but when activated, problems occurs with AI not able to hit the TGT with dumb bombs.
but the hacky way they did it had adverse effects in the AI and AI bombing, didn’t it?
Correct. Would need some computation to “more or less” take it in account in aiming routing for AI. Or a hack for AIs
-
If different wind/temperature layers ever get implemented into BMS, the NOAA GFS data provides real winds/temperatures at different geopotential heights that could be used to populate them.
Flying with <10KT winds at 30kft always triggers my “something is wrong” spider-sense, but I also reckon that in a combat flightsim they wouldn’t have much of an effect, aside from making dumb bombs more inaccurate, messing up your bingo planning, and…
… inadvertently de-cluttering your HUD
-
Flying with <10KT winds at 30kft always triggers my “something is wrong” spider-sense
Same here I must confess (and also, on a different subject, flying daylight at 1200Z in Korea ;))
-
I do not remember who were surprised to see a 100kts wind in altitude (?)
Today over South Korea
https://i.imgur.com/3Dd1Vlg_d.jpg?maxwidth=640&shape=thumb&fidelity=medium
190kts at FL340
-
If different wind/temperature layers ever get implemented into BMS, the NOAA GFS data provides real winds/temperatures at different geopotential heights that could be used to populate them.
Flying with <10KT winds at 30kft always triggers my “something is wrong” spider-sense, but I also reckon that in a combat flightsim they wouldn’t have much of an effect, aside from making dumb bombs more inaccurate, messing up your bingo planning, and…
… inadvertently de-cluttering your HUD
temperature layer is of course implemented following standard atmosphere definition
for the rest, see your PM
-
Stupid newb question from an old, not so tech-savvy guy. I got the weather loaded into my campaign fine. Question is this: how does the weather update once you get past the 15 days the GFS runs? Do you have to go in and redownload weather? Just curious as to what the automation process is. Thanks!
-
Hello actrade,
Yes, the data forecast published by NOAA only covers 384 hours (16 days), so F4Wx only generates weather for that period.
In (the unlikely ;)) case that your campaign is still running 17 days later, you can download the appropriate GFS run and set the “Initial Time” to day 17 instead of day 1. That will generate further weather from day 17 to day 33 for you. And so on…
In a future update I will add command-line arguments that will make easier to externally automatize this process to some extent via for example a batch script, for those running 24/7 servers that want to have the current real weather at all times.
-
That sounds great. Your program is top notch! I hope my campaign doesn’t run past day 16, but nice to know how to cope with that.
-
Hello, Ahmed.
This is just a noob question, made because I’m in deep trouble.
After reinstalled Windows 10 Pro and installed (copied) the program folder, every time I launched it I had, in return, two error messages about two libraries missing, probably in that same folder: VCRUNTIME140.dll and MSVCP140.dll.
But even worse, after I added them manually in the folder, I got another error message, that (in)famous ‘0xc000007b’.Any suggestion about, please?
Thanks a lot in advance! With best regards,
-
Late to the party - what a brilliant program. Many thanks!
-
Hello, Ahmed.
This is just a noob question, made because I’m in deep trouble.
After reinstalled Windows 10 Pro and installed (copied) the program folder, every time I launched it I had, in return, two error messages about two libraries missing, probably in that same folder: VCRUNTIME140.dll and MSVCP140.dll.
But even worse, after I added them manually in the folder, I got another error message, that (in)famous ‘0xc000007b’.Any suggestion about, please?
Thanks a lot in advance! With best regards,
From README.TXT
REQUIREMENTS ------------ This program requires the following packages: * Visual C++ Redistributable for Visual Studio 2015 (x86): (https://www.microsoft.com/en-us/download/details.aspx?id=48145)
-
From README.TXT
Ahmed,
I tought I had already installed them, but I’m going to check this also, because I didn’t read that document in its entirety, I have to admit that.
Thanks a lot!With best regards,
Inviato dal mio CAM-L21 utilizzando Tapatalk
-
Ahmed, question for you. I installed the Balkans add on. It appears it looks for the weather maps in the data/addonbalkans/campaign folder, rather than the campaign/save/weathermapupdates that the default Korean theater. While they work fine in the folder, when I go to load Weapon Delivery Planner and select the Balkan theater, it is looking for it in save/weathermapupdates and obviously not finding the fmap sequence there and giving me an error. It did load the campaign.What am I doing wrong?
I tried to make a directory of weathermapupdates, but BMS won’t even look there for a fmap file in the weather section of the game.
-
You will have to ask Falcas on the Weapon Delivery Planner thread for the specific issues.
But from the screenshot you posted and your post, I think that you may be saving the weather in the wrong place. The WeatherMapsUpdates folder is theater dependant, it must always be in the same folder than the one that contains the campaigns (save0.cam, etc) for the theater. BMS will always look for that folder structure to load them.
So, for default KTO: Data\Campaign\Save\WeatherMapsUpdates
For Balkans: Add-On Balkans\Campaign\WeatherMapsUpdatesMake also sure that you are including the s (WeatherMapsUpdates)
Hope it helps
-
You will have to ask Falcas on the Weapon Delivery Planner thread for the specific issues.
But from the screenshot you posted and your post, I think that you may be saving the weather in the wrong place. The WeatherMapsUpdates folder is theater dependant, it must always be in the same folder than the one that contains the campaigns (save0.cam, etc) for the theater. BMS will always look for that folder structure to load them.
So, for default KTO: Data\Campaign\Save\WeatherMapsUpdates
For Balkans: Add-On Balkans\Campaign\WeatherMapsUpdatesMake also sure that you are including the s (WeatherMapsUpdates)
Hope it helps
I didn’t make myself clear lol. WDP is looking in the right place, the issue I have is that in BMS in the Balkans theater when going to load weather maps, if I place the sequence in the weathermapsupdates folder, it is not offered as a choice. If I place them in the /campaign folder (without the weathermapsupdates subdirectory, it finds them no problem (although a bit messy to have all of those fmap files in the campaign directory), but then WDP doesn’t find them. I will check when I get home tonight to make absolutely sure I added the “S” to to the directory.
-
I didn’t make myself clear lol. WDP is looking in the right place, the issue I have is that in BMS in the Balkans theater when going to load weather maps, if I place the sequence in the weathermapsupdates folder, it is not offered as a choice. If I place them in the /campaign folder (without the weathermapsupdates subdirectory, it finds them no problem (although a bit messy to have all of those fmap files in the campaign directory), but then WDP doesn’t find them. I will check when I get home tonight to make absolutely sure I added the “S” to to the directory.
You can create the WeatherMapsUpdates folder into the campaign directory of the Balkans theater even if such folder doesn’t exist. This applies to other additional theaters too.
Place all the fmap files except the initial one (the fmap file names have DHHMM format) into the WeatherMapsUpdates folder. The initial fmap file you may leave to the campaign directory. AFAIK the BMS weather auto-update system looks for the “new” weather map files in the WeatherMapsUpdates folder under campaign directory. The initial map (the one you need to select on the weather window in campaign) has to be in the campaign directory so that you can select and load it.
-
You can create the WeatherMapsUpdates folder into the campaign directory of the Balkans theater even if such folder doesn’t exist. This applies to other additional theaters too.
Place all the fmap files except the initial one (the fmap file names have DHHMM format) into the WeatherMapsUpdates folder. The initial fmap file you may leave to the campaign directory. AFAIK the BMS weather auto-update system looks for the “new” weather map files in the WeatherMapsUpdates folder under campaign directory. The initial map (the one you need to select on the weather window in campaign) has to be in the campaign directory so that you can select and load it.
Ok thanks! Figured I was doing something wrong!
-
Small optional preset update today via built-in updater that includes EMF (WIP) theater preset as requested by theater dev.
No time to work on the promised updates (command-line options etc) lately so that will have to wait a little bit more still…
-
EMF wip developer?
Who?
Inception?Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
-
Hi all,
I pushed a data update today that was live for a brief period of time and probably nobody was affected, but just in case:
Unfortunately the data update (just updating theater presets to summer daylight saving time) made evident a minor bug in automatic timezone sync in the public version that is not present on my current development version, so I have rolled it back. I’ll put it back online once I update the public release .EXE.
In the meantime, you can manually adjust real time to BMS time by using the “start from present” option and matching times manually.