<p>Yes, I did.<br />But what I am trying to express is that there seems to be no correlation between the event number and the success or failure of the campaign.<br />No matter the code in the DO_EVENT command, END_GAME 14 is a player’s failure, END_GAME 17 is a player’s success; any other code is a tie.<br /><br />This is the way I changed the last event in Balkan’s save0.tri file (using the original END_GAME 24 gives a tie):<br /><br />//////////////////////////////////////////////////////////////////////////////<br />// Event #24<br />// NATO wins<br />// Serbian forces pushed back to their borders -> Control ALL of: Zagreb, Zadar, Banja Luka, Split,<br />// Mostar, Tuzla, Osijek, Sarajevo, Bihac, Gornji Vakuf<br />////////////////////////////////////////////////////////////////////////////// <br />#IF_CONTROLLED 2 AND 393 330 3788 3422 347 266 2006 2120 289 426<br /> #PLAY_MOVIE 116<br /> #DO_EVENT 24<br /> #END_GAME 17<br /> #DO_MONOLOG Serbian forces pushed back to their borders -> END GAME<br />#ENDIF<br /><br /></p>