I havent stopped making stuff for the Mirage. I wanna finish first the Eurofighter. and then ill give her some more love and maybe a high poly one… we will see… therefore i start to like the middle. Meaning not too many tris but not too low as well… 🙂 I have many skins and versions planned… there a lot of people want that airplane 🙂
EDIT: Yes you are… i might need you for serials and stuff 🙂 will let you know
That was kinda my original point: I’m not real PS saavy and when I try it, the alpha channel doesn’t work-out, properly… Basically, just need the existing ab texture portion of the .dds to be about 4x longer than it is. Alternately, if anyone has an ab graphic in .psd without any background that I can layer via copy over a fully black area of the .dds. The ugly occurs when I try to past a larger ab flame over the .bmp and convert to dds, the edges do not convert to true black and so creating the alpha channel results in the edges of the textured ab flame also appearing black and not properly transparent.
To all the fantastic super talented awesome skinners out there pleease make a decent Su-30M and Su-30MKK skin for the stock models. Would be a great addition.
About the ‘let’s make it dirt’ (:lol:) topic, go on straight this way and please add a little more… desert never was a too much ‘clean’ environment, after all. 😉
With best regards (awaiting to see the results, of course).
okay i figured out i just downloaded vfa-113 skin and in the sim i saw vfa-113 skin become a default(first skin) than im gonna look the dds numbers your skin and vfa-113 skin dds numbers are diffrent and im just changed your skins dds numbers for example (your plane body skin dds number is 3657 vfa-113 body skin number 3659 i changed 3657 to 3659) and it’s worked thanks for the help