Ff you could have one thing in the next update it would be…
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So this would change the cockpit to the semi 2d cockpit of the F-15C? Or would you still keep the F-15E pit?
The f-15E-229 is just something I jumped into too check for a hole, if I was to guess looking at the molding behind the seat I’d say it came from a C that being that, I’m also using that pit in the Hornet because I’m stuck in 4.32 with a weak computer and the Hornet pit sucks in 32, now it looks pretty good married to the Hornet fuselage every thing is were it suppose to be.
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This already exists.
Look for
set g_bHotasDgftSelfCancel 0 // set to 1 = SRM and MRM override callbacks will call the override cancel callback for you
in your falcon bms.ini.Uh, not quite. With the self cancelling option you listed there, the override mode will be cancelled as soon as you release the button. As mentioned in the request by the poster, the switch is a momentary switch, so setting the self cancelling will just mean the override mode is entered, then immediately exited, as soon as the switch is released. The desired behavior is a toggle, instead. So that the override mode would be entered when you press the button once, and exited when you press the button again.
@Toybasher: I am fairly certain you can do it with TARGET, and I would recommend you do so there instead. One, you can have your desired behavior today, instead of maybe some years from now, and two, its probably not BMS’ job to replicate the programmability of the Cougar within their controller setup.
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Ah, thanks for the explanation.
This seems to be a valid request then I forwarded to the team as we speak. -
Print the laser code that is set for LGB’s on the mission briefing screen, for each member of the flight.
If this is updated in the loadout screen, reclicking the flight and seat, and then reopening the brief should show the updated codes. -
it’s not a problem of code, it’s just a problem of FPS saving.
To have non rotating clouds, you need to generate 3D clouds, which is no problem at all but at what cost ?
Woah? Seriously? Is it theoretically possible to have not rotating 3D clouds in BMS? I am asking because according to the devs is simply not doable in much never engine for Il-2 Great Battle series. That’s why it sounds fantastically if we can have 3D volumetric clodus (rotating or not, I don’t care about this).
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Woah? Seriously? Is it theoretically possible to have not rotating 3D clouds in BMS? I am asking because according to the devs is simply not doable in much never engine for Il-2 Great Battle series. That’s why it sounds fantastically if we can have 3D volumetric clodus (rotating or not, I don’t care about this).
Of course it’s doable !! Main issue are fps of course
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would love to have them with shadows….
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(Would it make it faster if we dress in yellow and block Kunsan’s active?)
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I wan’t an mp3 player in my block 70. Make the Jammer panel into an mp3 player. “Flight, music.”
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I probably shouldn’t admit this out loud, but that music-player function (= invoking Winamp) is one of my favorite little things in the sim.
Sometimes I just like to do free flight, flying around the terrain or practicing turns at altitude, and I love invoking “BMS Crew Entertainment”. ICP -> LIST -> 0 -> 0 -> dobber right. Fun in 1v1 dogfights too. -
they think they want 3d volumetric clouds when turning up the 2d cumulus clouds to 50% already tanks FPS…
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Sorry I was not really serious asking for a music player. But what do you know I learned something new and cool!
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Another thing that I dream for the Strike Eagle (Yes IK this is a free mod for a F-16 Simulator) along with fixing that large hole in the back, is too have the HUD data fill up the entire hud like on the real Strike Eagle. Does anyone know if this actually possible in game to spread out the HUD data? Would that have to be edited just for the Strike Eagle, like how they modified the Hornet HUD?.
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they think they want 3d volumetric clouds when turning up the 2d cumulus clouds to 50% already tanks FPS…
I don’t think 3D clouds must be more demanding on hardware. 3D clouds appeared in 1998 in WW2 Fighters…
On the other hand 2D clouds in BMS are probably the most demanding one I have ever seen (comparing to titles like FSX).
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:lalala:
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there are many 4k crazy texuteres in bms…with no impact on appearance, but with strong impact on performance
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Proper amphibous assualt ship or small aircraft carrier for proper Harrier operations! Would be great for the US & RAF
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there are many 4k crazy texuteres in bms…with no impact on appearance, but with strong impact on performance
Could you make a list please.
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I want to thank the BMS team for all their efforts so that we can all enjoy this simulator
By order my wish list for Santa Claus for future versions … (2 or 3 weeks):
Possibility of Datalink for 12 or 16 aircraft (SA improvement)
Implementation of data extraction type YAME, Weather real time, etc.
Implementation and improvement with 3d models low poly (for low cpus), and skins of third parties who give their permission (it is horrible to see hexagonal wheels, ships, improvement of air bases and buildings, etc).
Possibility of creating customized battalions and commands that appear at a specific time (TE and Campaign).
Database of theaters with real coordinates.
Acid 1080p full screen, with antialiasing (no sawtooth, video editing).
Improvement of Comms
Zoom in the Map UI Teams (paint map)More utopic…
Global theater
New or update of the graphic engine to DX11 or 12