4.34 ATC : IMPORTANT INFORMATION
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Hi Dema!
any chance to hear uhf channel radio calls instead the full frequency channel?
switch uniform 2, 3, 4 instead 295.xx (blue 2, 3, 4)
could be read from dtc loading page?
cheers
Nope. Each players can have different presets. And if presents are wrong … ATC giving Chanel’s Preset ID => pilots is AFU.
Giving the full freq is on purpose and intended.
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Hi Dema!
Nope. Each players can have different presets. And if presents are wrong … ATC giving Chanel’s Preset ID => pilots is AFU.
Giving the full freq is on purpose and intended.
got it, thanks for reply
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Hi Dema!
Nope. Each players can have different presets. And if presents are wrong … ATC giving Chanel’s Preset ID => pilots is AFU.
Giving the full freq is on purpose and intended.
Interesting, Dee-Jay. From what I’ve read in the past it seems someone ,for example, going to BMS Tactical would say “Push Button 6 or Uniform 6”.Are we saying that IRL it would be “Push Uniform 6 xxx.xx?” I’ve noticed that what the carrier ATC does.
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Interesting, Dee-Jay. From what I’ve read in the past it seems someone ,for example, going to BMS Tactical would say “Push Button 6 or Uniform 6”.Are we saying that IRL it would be “Push Uniform 6 xxx.xx?” I’ve noticed that what the carrier ATC does.
Presets are only used for based a/c referencing to known SOPs. External a/c won’t use those “presets” since they might not be the same in some cases.
"Push Uniform 6 xxx.xx
Speaking about Airbases Tower/Approach : Commonly, it makes “no sense” to give a preset and its freq … that is not compatible with the principle of “minimizing comm’s”. Use one or the other.
For AWACS, it is another story … freq would not be given in clear IRL (enemy can monitor!) , but according to Comm Plan Ids. So in that case, the “freq code Id” are used (not necessarily equal to SOP presets => they can be different)
I.E.
Comm Plan: Agency/Id/Freq
Primary Tactical : 110A = 250.800
Secondary Tactical : 110B = 132.250Then …
Pilot might set 110A (250.800) on CH6
And choose to have no specific preset for 110B … or chose any open presets … up to him or to Squadron SOPs.… etc …
So IRL, AWACS would not give you the preset nor the freq, but the “Freq Id” :
I.E.
Falcon 1 ; Sentry 1 ; Push Tactical “1” “1” “0” “Alpha”.
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Presets are only used for based a/c referencing to known SOPs. External a/c won’t use those “presets” since they might not be the same in some cases.
Speaking about Airbases Tower/Approach : Commonly, it makes “no sense” to give a preset and its freq … that is not compatible with the principle of “minimizing comm’s”. Use one or the other.
For AWACS, it is another story … freq would not be given in clear IRL (enemy can monitor!) , but according to Comm Plan Ids. So in that case, the “freq code Id” are used (not necessarily equal to SOP presets => they can be different)
I.E.
Comm Plan: Agency/Id/Freq
Primary Tactical : 110A = 250.800
Secondary Tactical : 110B = 132.250Then …
Pilot might set 110A (250.800) on CH6
And choose to have no specific preset for 110B … or chose any open presets … up to him or to Squadron SOPs.… etc …
So IRL, AWACS would not give you the preset nor the freq, but the “Freq Id” :
I.E.
Falcon 1 ; Sentry 1 ; Push Tactical “1” “1” “0” “Alpha”.
I don’t think it necessarily has to be that complicated….that’s why we have crypto IRL.
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I don’t think it necessarily has to be that complicated….that’s why we have crypto IRL.
Yeah … when all players are capable (not simulated in BMS). As soon as you have one unable to go Active …
In BMS, ATC gives the full freq. AWACS don’t … Nothing complicate here.
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Great Thread!
I’m thinking how much simpler it would be for DEV’s if everyone in theatre (on one side at least) was human both pilots and ATC!!
Discussion gives an insight into the complexity of trying to simulate theatre comms in a mix of virtual and artificial pilots, and the amazing job the Devs’ have done in bringing it to the level its at.
Many thanks BMS! -
Just an observation here, and not a big deal, but I did notice I could still hear Tower <—-> AI wingman comms when they were on approach after I made the switch to ground freq on my own aircraft. By design? Still on flight channel on VHF but of course those comms shouldn’t really come over that.
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Just an observation here, and not a big deal, but I did notice I could still hear Tower <—-> AI wingman comms when they were on approach after I made the switch to ground freq on my own aircraft. By design? Still on flight channel on VHF but of course those comms shouldn’t really come over that.
never seen that , IMO you were still on the approach or Tower frequency
check the frequency number input
unless of course you are flying a theater that is not korea where all frequencies have not been set up correctly
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never seen that , IMO you were still on the approach or Tower frequency
check the frequency number input
unless of course you are flying a theater that is not korea where all frequencies have not been set up correctly
I was definitely on ground and already had approved taxi clearance back to the ramp. Channel 2, default from the preloaded freqs. Heard the AI jet report final and tower respond back with the normal “check gear down…”. This was in the balkans so maybe I perhaps caught an airbase where there was a frequency overlap/duplicated feqs. I’ll try to remember to check that.
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This was in the balkans so maybe I perhaps caught an airbase where there was a frequency overlap/duplicated feqs. I’ll try to remember to check that.
be careful, this could be the tower UHF of ANOTHER airbase nearby ….
Probably some multiple entries in the station+ILS.dat
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be careful, this could be the tower UHF of ANOTHER airbase nearby ….
Probably some multiple entries in the station+ILS.dat
Was for sure my #2 man. I normally follow the overhead which by the time I switch freqs my wingmen are already down. Apparently tower got tired of waiting on me this time around and vectored us around in the pattern (which was cool) so it put my wingman into a standard visual from the 7 mile initial so we got spaced out a bit. I’ll double check the brief next time I mess around with it to see if there are common frequencies at the same field at play.
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never seen that , IMO you were still on the approach or Tower frequency
check the frequency number input
unless of course you are flying a theater that is not korea where all frequencies have not been set up correctly
Indeed, tower freq setup. Tower, ground, dep all have same frequency at airbase in Balkans. Disregard/Ignore me.
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Indeed, tower freq setup. Tower, ground, dep all have same frequency at airbase in Balkans. Disregard/Ignore me.
Not in all airbases though, in case there is any confusion for someone who didn’t try it.
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Question:
If #3 requests taxi on UHF GROUND ahead of the #1/lead and well before T/O time, and #3 is commanded by GROUND to hold present position and informed to be 2nd in line for departure…
… if moments later #1 requests taxi on UHF GROUND still well before T/O time, is it correct that: A. the #3 request is overruled, and B. this flight is queued last in line i.e. 6nd in line for departure?
Consequently the move to 6nd in line for departure meant we taxied and departed much later (T/O + 12 minutes), while our estimate was that the taxi slot for 2nd in line would have had plenty of time for the flight to be queued in (instead of last).
This has been observed in 4.34.2 multiplayer KTO campaign at Kunsan AB with busy ATO (day 1).
Is that correct and/or how is this handled best? I.o.w. can a wingmen accidentally screw up the flights intended taxi slot?
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Question:
If #3 requests taxi on UHF GROUND ahead of the #1/lead and well before T/O time, and #3 is commanded by GROUND to hold present position and informed to be 2nd in line for departure…
… if moments later #1 requests taxi on UHF GROUND still well before T/O time, is it correct that: A. the #3 request is overruled, and B. this flight is queued last in line i.e. 6nd in line for departure?
Consequently the move to 6nd in line for departure meant we taxied and departed much later (T/O + 12 minutes), while our estimate was that the taxi slot for 2nd in line would have had plenty of time for the flight to be queued in (instead of last).
This has been observed in 4.34.2 multiplayer KTO campaign at Kunsan AB with busy ATO (day 1).
Is that correct and/or how is this handled best? I.o.w. can a wingmen accidentally screw up the flights intended taxi slot?
a wingman shall not ask anything to the ground
if this is accidentally the case, i recommand the leader requests for a kick out of the concerned wingmen from the queue then request immediatly clearance for the flight
this will bring back the wingman in correct order
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Roger. Thanks JP.
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Follow-up question: if you ground abort a wingman to kick him from the queue, will AWACS and ATC still recognize him during later stages of the flight?
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Follow-up question: if you ground abort a wingman to kick him from the queue, will AWACS and ATC still recognize him during later stages of the flight?
Yes if the leader calls the ATC ASAP to re introduce the whole
Flight in the ATC queue (at least I think so LOL) -
Why is the change to departure frequency changed to when you’re airborne in the latest update? In real life videos I can find on the internet the change is given and made together with the takeoff clearance, just like it was in BMS before the update: