High Fidelity Viper Cockpit MOD
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Nice start Ramahan!!! Enjoy and … keep in mind: this (3D modelling) is the easiest and funniest part.
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Nice start Ramahan!!! Enjoy and … keep in mind: this (3D modelling) is the easiest and funniest part.
Right on, I know they pain is coming!!!
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Nice forwardgoing!
Be aware from start on, that the aux consoles are NOT connected to the Instrumentpanels nor the MISC/Engine Gauges. There is a gap between to allwo g forces etc. to not brake anything of the consoles.As I saw, you started modelling the right aux console with the compass, I thought I’ll give you that hint from the beginning
Yes I did notice this!, good eyes you have none the less!
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wow, this is actually making think about that F-16A Cockpit i promised earlier…
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If you have some docs or manuals showing/explaining all the details (mode, sub mode, pages, OBS/labels) … everything is possible.
off topic again but, wasn’t impossible or nearly impossible to code a new avionic?
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All could be possible and thus possibly done, if it’s worth to, Rypley.
But, for my curiosity only. This topic has been discussed several times before, IIRC.
Not to criticize in advance your question, but let me ask: what’s wrong, or missing, with the actual model?Topolo (please see who is and what he’s doing in this Community) could say his own about here, I guess.
With best regards.
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Not to criticize in advance your question, but let me ask: what’s wrong, or missing, with the actual model?
With best regards.
nothing with this model, but rather with the A models
-Ry
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Thanks for your explaination, Rypley, it’s all clear now.
With best regards.
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off topic again but, wasn’t impossible or nearly impossible to code a new avionic?
An F-16A cockpit with close analogues of actual would be better than no -A cockpit at all.
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I guess it is something Rypley is well aware of
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is this thread dead?
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Daily updates aren’t required in every project
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Daily updates aren’t required in every project
You’re right, i just got a little worried!
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Hi Ramahan! … still there?
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Hey Dee-Jay!
been away for a while but.
I’m back and am going to try and focus on getting this done for us. I will certainly need a Tudor just to get me going properly in regards to getting data in the engine. -
I am sorry Ramahan … but I don’t have an answer. I don’t really understand what you need (?)
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No worries was just looking for someone who knows how to update models to walk me through the process.
The pit will not be easy for someone new to the process like me is all. I’m committed to doing the work just need the technical help to do it.
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Hope that somebody will be able to give you the answer. I am no 3D model (desperate the fact that I’m made a little something just of the culture, but I am no any guru at this).
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No worries was just looking for someone who knows how to update models to walk me through the process.
The pit will not be easy for someone new to the process like me is all. I’m committed to doing the work just need the technical help to do it.
I’m no cockpit guy, so the following is more theoretical.
Basicly you want to replace a existing cockpit for your testing,
so first look at how the existing cockpits are done.Navigate to \Data\Art\CkptArt and pick a cockpit folder of your choice.
It contains 2 files, open 3dckpit.dat with notepad.For example, in \F-16C-25\3dckpit.dat we’ll find the following values.
// the LOD models to use.
cockpitmodel 1362;
cockpitmodel2 928;
cockpithudmodel 4;
cockpitcanopymodel 1979;
cockpitrttcanopymodel 6;
cockpitwingsmodel 1757;
cockpitmodel_empty 1802;
cockpitcanopymodel_empty 1803;
cockpitlegsmodel 2015;These numbers are Parent numbers.
Use \Tools\3DDBBuilder to extract your Database.
Once done, navigate to \Parents\1362, there you’ll find a .LOD and a .DAT.
Dblclick the .LOD and OpenGLLOD v2.2 viewer should open to show the .LOD.If an older viewer version than v2,2 is opened, change your .LOD association to
be always opened with v2.2, to be found in \Tools\OpenGLLOD.So you do your modelling in 3dsmax, export to .LOD, using Wavey’s exporter plugin.
Then replace the .LOD in exctracted \Parents\1362 folder and adjust the .DAT there.Next use \Tools\3DDBBuilder to re-build the Database.
Adjust two .DAT files in \Data\Art\CkptArt\F-16C-25 and copy your textures to
\Data\TerrData\Objects\KoreaObj.That’s it basicly I think. Build a TE insim and go fly.
Note: if OpenGLLOD v2.2 crash after 3dsmax export then something is wrong with your
3D model/DOFs /switches etc.
Do not expect such a .LOD to work insim.I hope that helps.
Else, search the forum, I’m sure there is explained more.
Cheers, :yo:
LS -
I’m no cockpit guy, so the following is more theoretical.
Basicly you want to replace a existing cockpit for your testing,
so first look at how the existing cockpits are done.Navigate to \Data\Art\CkptArt and pick a cockpit folder of your choice.
It contains 2 files, open 3dckpit.dat with notepad.For example, in \F-16C-25\3dckpit.dat we’ll find the following values.
// the LOD models to use.
cockpitmodel 1362;
cockpitmodel2 928;
cockpithudmodel 4;
cockpitcanopymodel 1979;
cockpitrttcanopymodel 6;
cockpitwingsmodel 1757;
cockpitmodel_empty 1802;
cockpitcanopymodel_empty 1803;
cockpitlegsmodel 2015;These numbers are Parent numbers.
Use \Tools\3DDBBuilder to extract your Database.
Once done, navigate to \Parents\1362, there you’ll find a .LOD and a .DAT.
Dblclick the .LOD and OpenGLLOD v2.2 viewer should open to show the .LOD.If an older viewer version than v2,2 is opened, change your .LOD association to
be always opened with v2.2, to be found in \Tools\OpenGLLOD.So you do your modelling in 3dsmax, export to .LOD, using Wavey’s exporter plugin.
Then replace the .LOD in exctracted \Parents\1362 folder and adjust the .DAT there.Next use \Tools\3DDBBuilder to re-build the Database.
Adjust two .DAT files in \Data\Art\CkptArt\F-16C-25 and copy your textures to
\Data\TerrData\Objects\KoreaObj.That’s it basicly I think. Build a TE insim and go fly.
Note: if OpenGLLOD v2.2 crash after 3dsmax export then something is wrong with your
3D model/DOFs /switches etc.
Do not expect such a .LOD to work insim.I hope that helps.
Else, search the forum, I’m sure there is explained more.
Cheers, :yo:
LSwe should talk soon!! thanks for you r response