VR with BMS and vorpX….
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OK thanx!
So I assume running a HP Reverb will not be cheap on GPU. It’s let’s say a bit more (not critical) pixels number than a 4K monitor, but we are talking about 2 separate render passes… that will not be cheaper than 1 4K monitor I think.
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Yea, you might want a GFX card that costs nearly as much as the HP Reverb if you want access to the higher performance of that HMD - anything much less would likely struggle in areas
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I recently heard military use VR simulator draws HUD/MFD font size larger than real A/C to overcome lack of resolution.
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Yea, you might want a GFX card that costs nearly as much as the HP Reverb if you want access to the higher performance of that HMD - anything much less would likely struggle in areas
Yea it’s not a problem, I already aim for a RTX-3080 assuming there will be a good reason for me to go VR when that GPU will be ready.
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Yea it’s not a problem, I already aim for a RTX-3080 assuming there will be a good reason for me to go VR when that GPU will be ready.
it will allow you to see cows in 3D indeed
you are such a tease !!!
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I would only try it if you have vorpx already, as stated by the op vorpx can only be recommended if you are interested in trying it for the heck of it; results are mixed. If I understand correctly BeachAV8R is running 4.33 which seems to hook fine for more people. Migbuster got 4.34 to hook and he was kind to share his vorpx/bms/nvidia settings with me but I cannot get it to pick up on my rig and have no idea why. No guarantees!
Yeah…I spent a good part of the morning a couple of days ago trying to get 4.34 to hook to it and no luck. I tried a base install of 4.34 with no patches, and then the patched versions. I tried different Windows compatibility modes, resolutions, refresh rates, etc…as many possible types of combinations I could and still could not get 4.34 to go into 3D mode (I just get a dark screen once the mission launches).
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Going from head tracking to VR is like going from no head tracking at all to to some type of head tracking. Especially in WVR scenarios since you are actually looking where the bandit is. Makes it absolutely natural to know where you need to go.
Yes. VR is really a neat tool with 1:1 tracking and it makes you realize how physical a workout it is working to keep targets in sight in real life. And that is without heat, vibration, G-forces, and all the gear that fighter pilots wear. No wonder it is as exhausting as it is reported to be!
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Regarding VR in general - the Reverb was the point at which I would heartily recommend VR with very few reservations. The resolution of the Reverb crosses over the threshold for where you are sacrificing quite a bit and instead are on the positive side of the equation. Here is a video showing the resolution in the Ka-50 a couple days ago…taken through the lens of my Reverb. Keeping in mind that I’m just squeezing an iPhone up to the lens, so the real FOV is very much larger, clarity is better, and everything looks better when you are actually in the headset.
Specifically regarding Falcon 4 - I would agree that you shouldn’t buy VR hardware specifically for the Falcon 4 experience, it is definitely more of a side benefit/interest. I’ll be happy to see when VR becomes “native” to Falcon 4 sometime in the future.
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Can’t read the right MFD 1:32
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Can’t read the right MFD 1:32
Yea, aside from that it looks pretty amazing and high FPS for an HMD. Was that blurriness on the R-MFD just due to the iPhone or do you need to get a bit close to that display to make out the white lettered font?
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Yeah…I spent a good part of the morning a couple of days ago trying to get 4.34 to hook to it and no luck. I tried a base install of 4.34 with no patches, and then the patched versions. I tried different Windows compatibility modes, resolutions, refresh rates, etc…as many possible types of combinations I could and still could not get 4.34 to go into 3D mode (I just get a dark screen once the mission launches).
I can hook 4.34 U2 just fine……but didn’t get much luck with SF2 / FE2…they kept crashing on me… bloody computers!
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I can hook 4.34 U2 just fine……
Hey @Migbuster, would you mind linking your vorpX profile for 4.34? Or any BMS config changes. Like Beach, I’m having trouble hooking it as well. Thanks!
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OK thanx!
So I assume running a HP Reverb will not be cheap on GPU. It’s let’s say a bit more (not critical) pixels number than a 4K monitor, but we are talking about 2 separate render passes… that will not be cheaper than 1 4K monitor I think.
Indeed it isn’t. I have both the Rift S and the Reverb and even running DCS on a Asus GX800VH and running the Reverb at 60Hz it can still get a bit choppy at times. So yeah you’d better have a pretty stout system if you choose the Reverb.
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Indeed it isn’t. I have both the Rift S and the Reverb and even running DCS on a Asus GX800VH and running the Reverb at 60Hz it can still get a bit choppy at times. So yeah you’d better have a pretty stout system if you choose the Reverb.
Yea I intent to wait for the RTX-3080 to come out before I buy a set (Probably HP Reverb).
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Can’t read the right MFD 1:32
Yea, aside from that it looks pretty amazing and high FPS for an HMD. Was that blurriness on the R-MFD just due to the iPhone or do you need to get a bit close to that display to make out the white lettered font?
There are limits to the sweet spot where there is focus. The MFD is outside the sweet spot and therefor recorded blurry.
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Yea I intent to wait for the RTX-3080 to come out before I buy a set (Probably HP Reverb).
You too?
I’m currently on a Oculus Quest (w. Link) and 6 months old RTX 2080 Super, but because I’m sooo much addicted to VR I’m already considering the RTX 3080 Ti.
Just to drop a little cherry here, I have visited MRTV experience early Februari to compare all major VR headsets, and yes I was able to test the much hyped “pre-production Pimax 8KX”…
…with the promise that I cannot share any details until some NDA issues at MRTV are resolved… let me just “say” that the Valve Index and HP Reverb are good quality and balanced, in my opinion where your money is spend best today! With the current state of things in VR and flightsims, I personaly would consider the Valve Index #1 because it is really balanced and you’ll have no problem meeting the minimal framerates for enjoying current flightsims or any other VR game with current PC hardware. Reverb is very good also considering the higher pixel displays, but did somehow not differ too much from the Index in terms of image quality in my opinion. There was some Mura and the sound quality was a bit less.
Sidenote it goes to show that just putting a couple of 4K screens in a headset does not necessarily say it is better… there is much more to consider to have a good VR experience, like lens and image uniformity, sweetspot size, ability to keep sweetspot with head movement, comfort, ventilation, sound, ability to run at minimal FPS, etc. Based on my experience, I would really trust to be able to do intensive head-turning dogfighting or long missions all in busy 3D environments very well with an Index and Reverb, without compromises to the VR experience. It was also my first try in a Pimax ever.
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Hey @Migbuster, would you mind linking your vorpX profile for 4.34? Or any BMS config changes. Like Beach, I’m having trouble hooking it as well. Thanks!
Hello - I have not really created one - I set it to run as admin in the settings and that is it.
One glaring difference is the use of Oculus drivers I suspect.
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Hello - I have not really created one - I set it to run as admin in the settings and that is it.
One glaring difference is the use of Oculus drivers I suspect.
Hmmm, I still have a Rift around here somewhere, although I’m rather spoiled with the Reverb. Would be worth a try though, just to see if it’s API related.
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Hmmm, I still have a Rift around here somewhere, although I’m rather spoiled with the Reverb. Would be worth a try though, just to see if it’s API related.
A quick question re. Reverb controllers…. I have the Rift (CV1) and the touch controllers are about perfect for VR – not like holding a TV remote control like Vive, etc. – the Reverb controllers look rather similar…
Is the feel of holding and using the Reverb controllers as good as the Oculus Rift Touch controllers? Does it still feel very much like a “gun” for shooting style games? Does it have sensors like the Touch controllers that can tell if a finger is even touching a button?
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I can hook 4.34 U2 just fine……but didn’t get much luck with SF2 / FE2…they kept crashing on me… bloody computers!
Can you share a tutorial please