High Fidelity Viper Cockpit MOD
-
-
Hi Ramahan! … still there?
-
Hey Dee-Jay!
been away for a while but.
I’m back and am going to try and focus on getting this done for us. I will certainly need a Tudor just to get me going properly in regards to getting data in the engine. -
I am sorry Ramahan … but I don’t have an answer. I don’t really understand what you need (?)
-
No worries was just looking for someone who knows how to update models to walk me through the process.
The pit will not be easy for someone new to the process like me is all. I’m committed to doing the work just need the technical help to do it.
-
Hope that somebody will be able to give you the answer. I am no 3D model (desperate the fact that I’m made a little something just of the culture, but I am no any guru at this).
-
No worries was just looking for someone who knows how to update models to walk me through the process.
The pit will not be easy for someone new to the process like me is all. I’m committed to doing the work just need the technical help to do it.
I’m no cockpit guy, so the following is more theoretical.
Basicly you want to replace a existing cockpit for your testing,
so first look at how the existing cockpits are done.Navigate to \Data\Art\CkptArt and pick a cockpit folder of your choice.
It contains 2 files, open 3dckpit.dat with notepad.For example, in \F-16C-25\3dckpit.dat we’ll find the following values.
// the LOD models to use.
cockpitmodel 1362;
cockpitmodel2 928;
cockpithudmodel 4;
cockpitcanopymodel 1979;
cockpitrttcanopymodel 6;
cockpitwingsmodel 1757;
cockpitmodel_empty 1802;
cockpitcanopymodel_empty 1803;
cockpitlegsmodel 2015;These numbers are Parent numbers.
Use \Tools\3DDBBuilder to extract your Database.
Once done, navigate to \Parents\1362, there you’ll find a .LOD and a .DAT.
Dblclick the .LOD and OpenGLLOD v2.2 viewer should open to show the .LOD.If an older viewer version than v2,2 is opened, change your .LOD association to
be always opened with v2.2, to be found in \Tools\OpenGLLOD.So you do your modelling in 3dsmax, export to .LOD, using Wavey’s exporter plugin.
Then replace the .LOD in exctracted \Parents\1362 folder and adjust the .DAT there.Next use \Tools\3DDBBuilder to re-build the Database.
Adjust two .DAT files in \Data\Art\CkptArt\F-16C-25 and copy your textures to
\Data\TerrData\Objects\KoreaObj.That’s it basicly I think. Build a TE insim and go fly.
Note: if OpenGLLOD v2.2 crash after 3dsmax export then something is wrong with your
3D model/DOFs /switches etc.
Do not expect such a .LOD to work insim.I hope that helps.
Else, search the forum, I’m sure there is explained more.
Cheers, :yo:
LS -
I’m no cockpit guy, so the following is more theoretical.
Basicly you want to replace a existing cockpit for your testing,
so first look at how the existing cockpits are done.Navigate to \Data\Art\CkptArt and pick a cockpit folder of your choice.
It contains 2 files, open 3dckpit.dat with notepad.For example, in \F-16C-25\3dckpit.dat we’ll find the following values.
// the LOD models to use.
cockpitmodel 1362;
cockpitmodel2 928;
cockpithudmodel 4;
cockpitcanopymodel 1979;
cockpitrttcanopymodel 6;
cockpitwingsmodel 1757;
cockpitmodel_empty 1802;
cockpitcanopymodel_empty 1803;
cockpitlegsmodel 2015;These numbers are Parent numbers.
Use \Tools\3DDBBuilder to extract your Database.
Once done, navigate to \Parents\1362, there you’ll find a .LOD and a .DAT.
Dblclick the .LOD and OpenGLLOD v2.2 viewer should open to show the .LOD.If an older viewer version than v2,2 is opened, change your .LOD association to
be always opened with v2.2, to be found in \Tools\OpenGLLOD.So you do your modelling in 3dsmax, export to .LOD, using Wavey’s exporter plugin.
Then replace the .LOD in exctracted \Parents\1362 folder and adjust the .DAT there.Next use \Tools\3DDBBuilder to re-build the Database.
Adjust two .DAT files in \Data\Art\CkptArt\F-16C-25 and copy your textures to
\Data\TerrData\Objects\KoreaObj.That’s it basicly I think. Build a TE insim and go fly.
Note: if OpenGLLOD v2.2 crash after 3dsmax export then something is wrong with your
3D model/DOFs /switches etc.
Do not expect such a .LOD to work insim.I hope that helps.
Else, search the forum, I’m sure there is explained more.
Cheers, :yo:
LSwe should talk soon!! thanks for you r response
-
Any news?
-
This is going to take time… don’t expect lots of news