Link 16 things you want in the next update
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Mav… hhmmmm… wait a minute, how big are your samples , bytewise. Here … JFS doesn’t go over 73kbps !!!
Yours 705kbps is almost pure wave … I want
Do I have wrong sounds ???
… No I’ve said exactly what I see , bitrate in BMS is actually lower then MPS F4 … why would I lie???
Volume in drive D has no label. Volume Serial Number is A0F7-CE20 Directory of d:\Falcon BMS 4.34\Data\Sounds\Engines\Fighter\F-16 27.10.2020\. 16:28 <dir> . 27.10.2020\. 16:28 <dir> .. 01.04.2018\. 12:12 29,797 f16jfsend.ogg 01.04.2018\. 12:12 20,635 f16jfsendint.ogg 01.04.2018\. 12:12 80,823 f16jfsloop.ogg 01.04.2018\. 12:12 63,876 f16jfsloopint.ogg 01.04.2018\. 12:12 177,421 f16jfsstart.ogg 01.04.2018\. 12:12 137,392 f16jfsstartint.ogg 27.10.2020\. 16:28 0 size.txt 01.04.2018\. 12:12 75,477 sndabext.ogg 30.03.2014\. 11:23 55,908 sndabint.ogg 30.03.2014\. 11:23 23,652 sndabint2.ogg 01.04.2018\. 12:12 37,008 sndaoa1.ogg 01.04.2018\. 12:12 11,729 sndaoa2.ogg 01.04.2018\. 12:12 22,969 sndaoa3.ogg 30.03.2014\. 11:23 21,474 sndext.ogg 01.04.2018\. 12:12 55,710 sndext2.ogg 01.04.2018\. 12:12 62,733 sndext3.ogg 30.03.2014\. 11:23 77,804 sndint.ogg 30.03.2014\. 11:23 36,849 sndint2.ogg 30.03.2014\. 11:23 237,194 sndint3.ogg 01.04.2018\. 12:12 23,652 sndint4.ogg 20 File(s) 1,252,103 bytes 2 Dir(s) 507,989,663,744 bytes free </dir> </dir>
Hey
I see here same as Mav-Jp, JFS sounds are 352 or 705 kbps. Where do you see 73?
In windows 10, ogg files should be considered as “music folder”, so right click to the right of the last column and add bit rate, you should see. -
Ok then , WHAT CAN I DO ?
I don’t have masters… where to fok would I find JFS … and no, i’m not suggesting stealing from dcs…
@I-hawk
Windows - media player, is not the best platform for reading something like vorbis… try “Media Player Classic” MPC-HC … or any beter sound editor, Goldwave, Adobe -
Ok then , WHAT CAN I DO ?
I don’t have masters… where to fok would I find JFS … and no, i’m not suggesting stealing from dcs…
because you think he have “masters” ? and from where ?
you have to do you research, find a usable real JFS sound and clean it to a point where you can use it how do you think we do ?
or if you have a friend that can record it for you on a real jet with a very good mike, that would be perfect
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Great !! Mission impossible, well, not impossible but … hear ya in 3-4yrs
I don’t have friends. even in airbases.
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Something that would be another turning point for BMS future versions is the possibility to single place ground units. Having the choice to place a single tank instead of a whole bataillon, it can be achieved via MC but it would be nice to have it directly trough the UI.
To that the overhaul of the urban environment, being able to place a tank in a city, under a tree, or place a personel carrier next to a wall for example. This would significantly increase the amount of preparation required before striking the target, choosing correct attack axis and also force the end user to consider different weapon types.
Just an idea.
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Great !! Mission impossible, well, not impossible but … hear ya in 3-4yrs
I don’t have friends. even in airbases.
tsss tsss you know the rule is 3 to 4 weeks , not years !!
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@I-hawk
Windows - media player, is not the best platform for reading something like vorbis… try “Media Player Classic” MPC-HC … or any beter sound editor, Goldwave, AdobeI don’t know, possibly you are right… I just (really) don’t hear anything wrong with the JFS sounds or any other sound I tried to play, maybe you have more sensitive ears than mine
Regarding compression and the kbps measures, well I really have no idea, I didn’t created any of the files so I’d better let the experts who do work on that stuff reply.
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Something that would be another turning point for BMS future versions is the possibility to single place ground units. Having the choice to place a single tank instead of a whole bataillon, it can be achieved via MC but it would be nice to have it directly trough the UI.
To that the overhaul of the urban environment, being able to place a tank in a city, under a tree, or place a personel carrier next to a wall for example. This would significantly increase the amount of preparation required before striking the target, choosing correct attack axis and also force the end user to consider different weapon types.
Just an idea.
that would assume not batallion movement then ?
it’s a bit opposite with the philosophy of Falcon 4.0 that is to let the campaign engine manage and have no need of player interaction for this kind of stuff
but i agree that would be interesting in some specific scenarios
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that would assume not batallion movement then ?
it’s a bit opposite with the philosophy of Falcon 4.0 that is to let the campaign engine manage and have no need of player interaction for this kind of stuff
but i agree that would be interesting in some specific scenarios
Maybe having the option to have the bataillon and the single vehicle. I was mostly thinking about TE to mimic some of the scenarios that pilots face out there.
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Just to add fuel to the fire: Vorbis is far more complex and advanced than ADPCM, so it can yield higher quality at the same bitrate. So lower bitrate compared to ADPCM isn’t a problem at all, depending on what the sound is trying to represent.
“White noise”-like sound compresses poorly, in my experience, probably due to lack of redundant information. ADPCM doesn’t do a good job at all of compressing it, it sounds really odd. I also tried MP3, and it isn’t good at it either, at least with a low bitrate. I haven’t tested this much, unfortunately. The only real advantage ADPCM has is that it’s really fast to decode, there’s not much to it at all, no transforms and such.If you think about it, “telephone quality” uncompressed audio (8 KHz sampling rate and 8 bit samples, as used in the old PCM telephony systems, that were multiplexed into T1/E1 and such) is 64 kbps, considered “good enough” for voice (comparable quality to an analog telephone line). ADPCM would let you bring that up to 16 KHz (at less than 8 bits depth, in theory), so slightly less bad. However, even MP3 would be “usable” for music at 64 kbps. It’s not going to be any good, but it’s way better than the uncompressed sound would be at the same bitrate. Opus has reasonable quality at that same bitrate, apparently.
But I don’t think this really tells the whole story. Vorbis is VBR only. ADPCM is just companding, so the bitrate is constant (half of the uncompressed version). So you can’t just compare them by setting a “target” bitrate and seeing which one does a better job, I think. Vorbis is going to give very different results for its output bitrate, depending on the input and the quality setting.
I don’t know why compression gets such a bad rep, it’s such a useful tool. I mean, imagine if people tried to send uncompressed voice through, say, Iridium or a HF modem. 2400 bps doesn’t give you much room to work with at all, but with vocoders like Codec2 you can actually recognize that there’s a human talking on the other end!
But unless you have uncompressed samples or you are willing to create new ones, I think it’s a lost endeavor to re-encode those that we already have…
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I’ll just leave this here.
APKWS Laser-Guided Rocket
https://www.baesystems.com/en-us/product/apkws-laser-guided-rocket
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Ok then , WHAT CAN I DO ?
I don’t have masters… where to fok would I find JFS … and no, i’m not suggesting stealing from dcs…
@I-hawk
Windows - media player, is not the best platform for reading something like vorbis… try “Media Player Classic” MPC-HC … or any beter sound editor, Goldwave, AdobeGet Labchirb and do your thing. 2 minutes of trying created this flyby sound. I bet you can do better
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Would be cool to have adjustable frag rings so you could adapt your own parameters.
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BTW, IMHO regarding the overall sounds, it should not be nowadays a matter of direct sounds and recordings / modifications, we have plenty of these resources available around and at least I can provide even more, IMHO it is mostly the current capabilities; or the up-to-now implementation of sounds engine itself, including the necessary code injected in there. I don’t think an(y) individual can perform much improvements having e.g. a high quality F-16 external engine start sound / procedure, I would bet when time comes some (bms dev) will probably focus more on this and benefit the community, as happens around here the last 10; years. It is a fine line between the community enjoying other products (DCS, with their sound engine) and what we have here which is constantly improved, towards “wishlists”, “direct comparisons” and just “critism” flowing around and creating tensions. And guyz, honestly we need devs to be happy in order to create art here, vs their rl lives, jobs, families etc. Doesn’t work the other way.
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@NIL:
Would be cool to have adjustable frag rings so you could adapt your own parameters.
Are you talking about TGP frag circles? if so they are already adjustable
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Are you talking about TGP frag circles? if so they are already adjustable
Can you add a value to 275 meter by entering it yourself? I know there are different values to pick from and select.
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@NIL:
Can you add a value to 275 meter by entering it yourself? I know there are different values to pick from and select.
But, is that an option in the real TGP?
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But, is that an option in the real TGP?
With the Litening targeting pod you can… I can’t say for sure on other TGP’s
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But, is that an option in the real TGP?
Asked around, and on the SNIPER XR, they have preset values, but it is completely configurable (depending on the weapons, mission, ROE, CDE, …) in the mission planning software, and in pit.
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Asked around, and on the SNIPER XR, they have preset values, but it is completely configurable (depending on the weapons, mission, ROE, CDE, …) in the mission planning software, and in pit.
I see… But is it known how it is done, exactly? I don’t think I saw such a description in the 3-4