Mission Commander beta release
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When it’s still time: happy birthday to you, Falcas.
Really, Falcas… old bugger . Happy Birthday. :caked:
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Hi Falcas.
You can add to the option “objectives quick setting” the ability to set some flags. For example, the artillery flag for HARTs.
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- I cant launch properly MC on Win 10 because LzssNative.dll cannot be loaded.
I have instaled C++ 2010 Redistributable in 3 versions: 2010, 2012 and 2015 (all x64) - -
- I cant launch properly MC on Win 10 because LzssNative.dll cannot be loaded.
Try copying the file from WeaponDeliveryPlanner package?
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Problem solved … C ++ 2010 Redistributable 2010 32 bit must be installed, not 64. Anyway thx Johku
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New version released, see first post for the details.
Enjoy,
Falcas
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New version released, see first post for the details.
Enjoy,
Falcas
Consider replacing impersonal “Enjoy” with something like this: “now whiplash yourselves m0ther@#$%#s !!” lol :headb:
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Read the “Enjoy” as a sarcastic remark and it makes the post completely different
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@ Falcas , Would it be possible to include the Taiwan Theater in Mission Commander ?
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@ Falcas , Would it be possible to include the Taiwan Theater in Mission Commander ?
Theaters are made with the help of MC. There is no list of theaters.
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Thanks but I just find 5.17 ver. only.
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- Possible fix for reading Objective strings.
Confirm working even on 3rd party theaters. (export/import also works)
Thanks
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What is the proper way to edit faction experience levels in a campaign?
We noticed that if we edit it in MC, save it, load it up in BMS 2D, save it there….
And the experience level will be reset to default.
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I am trying to add a squadron to a campaign, using BMS U2 / misson commander 0.5.18.615
I have copied data/campaign/save1.cam -> tsave1.cam and save1.tri -> tsave1.tri
-loaded tsave1.cam into mission commander- Under the Campaign tab I have changed the Scenario and
Saved Name to “tsave1”
I added a squadron (5642) from the Units tab / Add Squadron and unchecked Control Set by HQ.
I ran the “Check Units” from Units / Advanced Options, got “no problems found”.
When I click on Campaign / Saved, under “Choose Squadron”
I only get “25th Squadron, 36th, 5th”My “5642” is not showing up.
And when I look at the 5th, 25th,36 squadrons in the Mission Commander / Units
all of their “Control Set by HQ” are *CHECKED" / onIs the “Control Set by HQ” the “controlling factor” to making my squadron
available in the UI ? - Under the Campaign tab I have changed the Scenario and
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I am trying to add a squadron to a campaign, using BMS U2 / misson commander 0.5.18.615
I have copied data/campaign/save1.cam -> tsave1.cam and save1.tri -> tsave1.tri
-loaded tsave1.cam into mission commander- Under the Campaign tab I have changed the Scenario and
Saved Name to “tsave1”
I added a squadron (5642) from the Units tab / Add Squadron and unchecked Control Set by HQ.
I ran the “Check Units” from Units / Advanced Options, got “no problems found”.
When I click on Campaign / Saved, under “Choose Squadron”
I only get “25th Squadron, 36th, 5th”My “5642” is not showing up.
And when I look at the 5th, 25th,36 squadrons in the Mission Commander / Units
all of their “Control Set by HQ” are *CHECKED" / onIs the “Control Set by HQ” the “controlling factor” to making my squadron
available in the UI ?Negative. Post your files.
- Under the Campaign tab I have changed the Scenario and
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Negative. Post your files.
Well I got the idea of the “control hq” from this video :
Which is the only “documentation” I’ve found so far while searching for “bms falcon campaign creation”
If it’s not the hq “box”, then what do I need to do ?
Do the “*.cam” files need to be named saveX.cam (with X being … what ?)
I was trying to add an objective, but the left side of mission commander / objectives says “available” for only
saveX or te_new.So I copied my tsave1.cam, and tsave1.tri to save9.cam, save9.tri, but it still wouldn’t allow an objective to be added.
Is there some other “control file” governing what the *.cam files need to be named ?
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I am trying to add a squadron to a campaign, using BMS U2 / misson commander 0.5.18.615
I have copied data/campaign/save1.cam -> tsave1.cam and save1.tri -> tsave1.tri
-loaded tsave1.cam into mission commander- Under the Campaign tab I have changed the Scenario and
Saved Name to “tsave1”
I added a squadron (5642) from the Units tab / Add Squadron and unchecked Control Set by HQ.
I ran the “Check Units” from Units / Advanced Options, got “no problems found”.
When I click on Campaign / Saved, under “Choose Squadron”
I only get “25th Squadron, 36th, 5th”My “5642” is not showing up.
And when I look at the 5th, 25th,36 squadrons in the Mission Commander / Units
all of their “Control Set by HQ” are *CHECKED" / onIs the “Control Set by HQ” the “controlling factor” to making my squadron
available in the UI ?Ok, thanks to this video
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I see that I need to click on the map to select the base where I put my squadron.OR (I discovered)
that in Mission Commander / Campaign / Misc /
the Player Squad drop down will set the default squadron / base - Under the Campaign tab I have changed the Scenario and
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Problem solved … C ++ 2010 Redistributable 2010 32 bit must be installed, not 64. Anyway thx Johku
Can you please point me to where i can get this
Solved. Found this site
Microsoft Visual C++ 2010 Redistributable Package (x86) - Free download and software reviews - CNET DownloadCheers
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Hi,
I find very useful viewing skin and 3D models from the Units/Squadron window.But, unless I am doing something wrong, MC looks only at KoreaObj folder. Is it possible to point at KoreaObj_HiRes?
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Hi,
I find very useful viewing skin and 3D models from the Units/Squadron window.But, unless I am doing something wrong, MC looks only at KoreaObj folder. Is it possible to point at KoreaObj_HiRes?
The HiRes are the same textures, but than in a higher res.
If you have a theater where the skins are not the same… well wrong use of the concept.Gr Falcas