4.36 Incredible Performance Boost
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Just tested Training mission 13 here:
CPU 12700K, GPU 3060TI, 32GB RAM, Resolution 2560x1440, MSAA BMS internal 4 samples, AFx16 forced on Nvidia panel driver, VSync offA-G mode no MFDs: 135 FPS ~4.5K draw calls
TGP On - ~103 FPS ~6.4K draw calls
Maverick on - ~85 FPS ~8.3K draw calls
Seems fine to me, draw calls with both screens on is almost doubled.
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@I-Hawk 12k/3060Ti… ah i see, someone’s fingers were deep in wife’s purse
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@GhastlyTT OFC That is an exception to ‘the rule’, lol. My statement was poking fun at the fact that many 4K “PC Gaming Monitors” have a vastly increased pixel density as compared to an equal sized 1080p display, in many cases making AA quite redundant at least at MAX levels. (awesome TV, BTW!! When folks say TV’s are far from ideal for an expensive gaming PC, they typically are not referring to that newer and well designed tech you’ve got there. Fantastic stats across the board!!)
Same is gonna go for 4K PC Monitors - not all of them will be equal and some will be buzz-word-ware barely applying some new feature at the most basic and entry level means just enough to get the word on the box to sell it. Like all things technology, caveat emptor; research pays off, always.
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@suhkoi69 that stuttering ,… maybe VSYNC ? … Personally I use vsync since TIR/opentrack … as without it you’ll get image tearing , especially when frames drop … if if you have 100fps , then disregard
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@Seifer said in 4.36 Incredible Performance Boost:
Please, keep the reports coming. If we have FPS problems, we want to find out where they are coming from.
Just keep in mind that at this first moment, we are focusing on bugs. Priorities…
Benchmark TE, starting/sitting on Taxiway in the rain…
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I had a lot of problems with frame rates in BMS 4.36. But after tweaking my rig noticed that in Win10 > Settings > System > Display > Graphics setting.
System boosted GPU timing -on, Adaptive refresh rate -on, helped. -
@Tunza affectionately known as HAGS (hardware-assisted GPU scheduling)
basically it transfers some load from CPU to the GPU … for recent-gen NVidia parts (Maxwell and later, I think)
Every system is different but I’d say, if you have 6 or fewer cores and are not totally GPU-constrained, turn it on.
(In Win10 it is still off by default … not sure about Win11. So if it gives you any problems, remember to turn it back off.)
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Re: adaptive sync… I paid extra $ for a monitor with G-Sync, and tried really hard to like it, but for flight-sims, I have it disabled.
For flight sims, where the world is constantly moving smoothly by, outside my canopy window, I find having frames delivered slightly out-of-phase is more jarring and annoying than an entire skipped frame.
I just enable triple-buffering and an fps-cap, and be done with it.
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@white_fang said in 4.36 Incredible Performance Boost:
@Foxtrot701 Turn off antialiasing and all in game itself and create profile in nvidia control panel for bms.exe - NOT the launcher.exe…
In profile setup just what you want , AA8 AF16 etc … all bells and whistles , see the change., … you must select override app settings for AA/AF.
That works with anything, not just BMS. … but biggest performance boost was in one other sim cough … not dcs… cough
I have amd rx580 and is capped at @60 even with tgp/mav , in 4.36. , that is in fullhd, 1920x1080…
I’ve tried 2k (as i run dcs) , but BMS doesn’t love something, no full screen , just 2k window centered even if set to exclusive fullscreen … weird, bah, but ok. fullhd is enough.
Cheers
OMG! Thank you haha! I’ve been applying settings to the launcher and thinking it was all hopeless lol
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@Foxtrot701 said in 4.36 Incredible Performance Boost:
I recently got 17 fps on a CAS mission… I never expected this even in DCS. Any heavy (meaning any campaign) scenario is copmletely unplayable for me.:worried
Did the FPS decrease before the battle of ground vehicles, or after the battle, at the moment when a lot of craters appear in the frame?
For me, something similar happened when many craters appeared during and after the battle of several battalions. When looking at this point.
Win10 . I7-11700K, 32GB, 3800ti.
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@SpbGoro with U2? (the post you’re replying to was from 4 months ago)
U2 has some hugely significant perf fixes, for large number of nearby ground objects.
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@airtex2019 Ok thanks for the clarification. My naming was improvised, since I have a Finnish version of the OS and couldn’t find correct English term
Anyways for me it seems to work well (Core i7 / GeForce RTX 3080). -
@airtex2019 Yes you are right, U2 is really smoother than U1 around airbases and objectives. There is less trees around but it’s better for now. Perhaps a better ratio to find for BMS team between more objects and smoothness.
But anyway, what a gap for the last versions of BMS since the 4.35 in the performance area. There was a time where the first day of campaign or flying over the flot were a FPS slowdown or stutter fest… no more or so less… very good job !
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With 4.36.2, here are some benchmark results on my rig.
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Windows 11
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AMD Ryzen 3950X
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64 GB RAM
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RTX 3080 Ti
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Borderless @ 3840x2160: 50-60 fps on ramp
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Borderless @ 1920x1080: 50-60 fps on ramp
In a more normal mission, like Instant Action, I typically see >120fps.
What surprised me was that I observed very little difference between 1080p and 4K. I couldn’t tell the benchmark numbers apart in a blind test, even though I would have expected a significant performance bump when lowering the resolution from 4K to 1080p.
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@Elegantly that simply means we are CPU bound.
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@airtex2019 Disabled G-Sync on mine. Was the cause of some extreme flashing/strobing effects on my monitor using BMS. Was like it was messing with the brightness controls. Wasn’t recorded in video capture.
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@Seifer
Hmm, while R9 3950X is not the mightiest kid around anymore, FPS for such rig are still a bit low. May I ask what is current bottleneck? IIRC BMS performance doesn’t scale that well with more CPU cores, any ideas to change the situation? -
AFAIK single core CPU performance is still the most “limiting” factor for Falcon BMS on top-notch, modern hardware.
All the best,
Uwe
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@hoover
Yep, however BMS is already multithreaded it just doesn’t scale that well with more cores/threads.
I’m curious what is main limiting factor here for performance -
@Xeno biggest bottleneck is LOD tree traversal, which is serialized and not cached.