Graphic improvement question.
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Dont get me wrong. I am absolutley amazed by this game and have hard times now in getting back to DCS. ATC, campaign, proper working systems etc.
Im only wondering why te shape of the coastline is square’y not curved.
My worries are now also with the future improvement of the graphics and how will it hit the performance.
If I would have to choose graphics over performance I would choose performance now.
This game is the biggest hidden gem in the gaming industry. If it is even a game. Big thanks for that! -
@Bunialsky
Square minecraft/civ1-like terrain is an effect of tile-based terrain, theater makers can do some tricks to hide it to some extend, but it becomes apparent at altitude.WRT performance, I can’t say for sure, but from what I talked with I-Hawk RTX 3060/RX 5700XT class GPU should be enough for non-VR 1080/1440p.
GTX 1070/RX 5600XT should be able to achieve playable fps. All of the above cards are in 100-200$ range now.
On CPU side anything from current generations should do. -
@Xeno Solid points there and with the exception of the terrain resolution, we can probably have the same graphics level, just more populated cities and thicker forest coverage.
@Bunialsky hidden gem? I don’t think so. But it is for a very niche market, that is why it’s not very popular IMHO. DCS fans who say graphics is an issue is a fair point, but they are missing out massively. It’s like going to a fancy restaurant and paying £100 for ok food but really posh ambiance and ignoring the corner joint coz it looks dark and the furniture is old not realising the food is amazing and will blow your socks off and costs less than £10!
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@Atlas
I’m not talking about terrain textures res, but about mesh resolution. It’s about 1km IIRC. That means RL elevation is sampled each 1km, everything in between is interpolation between given two points being 1km apart. -
@Xeno yeah, that’s how I understood it.
@Xeno said in Graphic improvement question.:
With current terrain engine it’s impossible to have realistic terrain shape/elevation, it’s too low resolution.
terrain mesh resolution, not actual graphics on the terrain resolution
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@Atlas said in Graphic improvement question.:
@Xeno Solid points there and with the exception of the terrain resolution, we can probably have the same graphics level, just more populated cities and thicker forest coverage.
I’m sorry, I have hard time following you. AFAIK 4.38 is supposed to bring hi-res terrain with new texturing system (no more tiles). Higher city population is planned, but unknown if it gonna make into next release. There was no hint about more trees coverage, but it would be welcome for reasons stated above.
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@Xeno I’m saying you have good points and we don’t even have to “improve” the terrain mesh or the eye candy, though doing so would be great. Even with the current terrain mesh and graphics level, if they can somehow make cities and forests more dense, that would go a long way in terms of addressing your points re: collateral damage, target building obstruction, covering ground units, etc.
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@Atlas
Ok now I do get it, sorry for me being dumb -
@Xeno Haha, no worries! I may not have explained it properly myself. Either way, I’m all excited for the next updates for BMS!
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@MaxWaldorf
3d buildings and high res elevation map ?? -
@Xeno Just to give everyone a baseline idea, my current rig is an i5-4670K with 16GB’s of 1866mhz DDR3 and an 8GB GTX 1070 and fps are absolutely enjoyable and more than playable, with visible dips only on the busiest phases of Rolling Fire day 1 and similar situations (never getting to unplayable states tho).
The bundled rainy day benchmark runs smoothly at all altitudes…
In fact, let me use this post to compliment all the devs, 4.37 performance is better and a lot smoother than 4.36.3, congrats and thank you very much!
I am planning to replace my current setup with an i7-13700KF, 64GBs of 3200mhz DDR4 and a 3060ti, how would you folks rate it as far as future-proofing at an affordable price?
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@arkady86 thats prolly enough for the next 50 years
On a more serious topic: performance is something we take very serious. Yes, we will move up as hardware evolves and people get better equipment. But be sure that we will try to squeeze every bit of juice we can so that old HW is not so affected.
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@MaxWaldorf That benchmark skin is beautiful… I love it, I need it in my Viper xD
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@arkady86 said in Graphic improvement question.:
i7-13700KF, 64GBs of 3200mhz DDR4 and a 3060ti, how would you folks rate it as far as future-proofing at an affordable price?
in general, so much depends on how many monitors / what resolution / what target fps you want to achieve … and now of course, to VR or not
but regardless, yeah that rig should slap. cut the ram in half to 32GB (2x 16GB) unless you know you may sometimes exceed 32GB… use the ~$100 diff to step up to RTX 3070… or a nice quiet AIO cooler for the CPU /my2c
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@MaxWaldorf The ground in that second screenshot looks very nice! I particularly like the realistic-looking coastline
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@arkady86 said in Graphic improvement question.:
@Xeno Just to give everyone a baseline idea, my current rig is an i5-4670K with 16GB’s of 1866mhz DDR3 and an 8GB GTX 1070 and fps are absolutely enjoyable and more than playable, with visible dips only on the busiest phases of Rolling Fire day 1 and similar situations (never getting to unplayable states tho).
The bundled rainy day benchmark runs smoothly at all altitudes…
In fact, let me use this post to compliment all the devs, 4.37 performance is better and a lot smoother than 4.36.3, congrats and thank you very much!
I am planning to replace my current setup with an i7-13700KF, 64GBs of 3200mhz DDR4 and a 3060ti, how would you folks rate it as far as future-proofing at an affordable price?
The New Terrain was developed mostly by using a GTX-1060 3GB on FHD res. Performance was OK (High FPS were ~100 and lower could get to 45 in some cases). The new terrain will mostly be resolution bound, so the more pixels you need to crunch, the better GPU you should have.
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@arkady86
Your new rig specs looks mighty fine for non-vr usage, my only note would be to wait 'till Ryzens 7xx0X3D benchmarks will e available and them make a purchase decision.
BMS as any other fligt sim loves fast CPU. R7 5800X3D cache brought ~20% extra performance over 5800X in BMS, so it might be worth to consider. 'tho no 3rd party reviews are available, but those chips can be spotted in Cinebench R23 database. There Ryzen 9 79000X3D looks very tasty, it got about 15% higher score than regular R9 7900X, where other 3D variants are about the same or slightly slower than regular counterparts. Also there’s a question of pricing, but if AMD won’t go crazy it might be damn good CPU. -
@Xeno said in Graphic improvement question.:
@arkady86
Your new rig specs looks mighty fine for non-vr usage, my only note would be to wait 'till Ryzens 7xx0X3D benchmarks will e available and them make a purchase decision.
BMS as any other fligt sim loves fast CPU. R7 5800X3D cache brought ~20% extra performance over 5800X in BMS, so it might be worth to consider. 'tho no 3rd party reviews are available, but those chips can be spotted in Cinebench R23 database. There Ryzen 9 79000X3D looks very tasty, it got about 15% higher score than regular R9 7900X, where other 3D variants are about the same or slightly slower than regular counterparts. Also there’s a question of pricing, but if AMD won’t go crazy it might be damn good CPU.I went from an i9-9900k to an i9-13900KF and even though it was fast before i’m getting 200-300 fps in Campaign (2D) and a solid 90fps in VR… I look forward to 4.38, likely will have a 4090 by then too!
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@Icer
Yep 13th-gen Intels are damn fast, but Ryzen 7xx00X are about the same performance in tasks where those e-cores don’t matter (ie games/adobe software suite etc…). Looking on published benchmarks in worst case scenario Intel CPUs are about 11% faster, i9 13900K is at best 5% faster than i7 13700K. So my assumption is in worst case R9 7900X3D should be tiny bit faster than i9 13900K being cheaper.
But lets wait for real results.
4090 is a beast too, you gonna be well prepared for 4.38.