Just a question about birds and BMS
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@Vespa - nothing, really…
…I was part of the Fleet Introduction Team for the T-45A at NAS Kingsville for a year, and was expecting to see a LOT of bird strikes in that area, mainly due to op-tempo and being only two miles inland. I never heard a single one reported in that year.
OTOH, I’ve been operating jets in the middle of the Mojave desert for over 30 years, and once we had an F/A-18C hit a flock of 5 pelicans (pelicans - in the desert???) on takeoff…the pilot aborted to airborne, and then managed to get the jet back down safely on the runway after a go-around. The birds about took the whole windscreen off the jet, and messed up an intake pretty bad.
Moral of the story - you don’t have to be anywhere near a beach to strike birds. Personally, I’d be just as happy to see this risk added to BMS, along with civilian traffic as appropriate.
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@Stevie and what about Europe ?
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@Stevie Sure Civilian traffic is more important or perhaps “Aerian military corridor” (perhaps there is a specific word in english for that, english is not my mother language)
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Birds , cows ….
I think we might have much more important things to implement or fix in a combat simulator
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@Vespa said in Just a question about birds and BMS:
Hello all !
This question is more for the dev BMS team.
I know you have a lot of work. It’s just a question (no bad intentions)
Do you think there’s a way or is it possible to implemented birds in BMS?
Thank you! And thank you for all your fantastic work
Not sure we need more animals than bugs.
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@Stevie said :…an F/A-18C hit a flock of 5 pelicans. The birds about took the whole windscreen off the jet, and messed up an intake pretty bad.
Were the pelicans okay…?
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@Aragorn Yeah, they went to a better place.
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@Aragorn said in Just a question about birds and BMS:
@Stevie said :…an F/A-18C hit a flock of 5 pelicans. The birds about took the whole windscreen off the jet, and messed up an intake pretty bad.
Were the pelicans okay…?
They dropped hot, invisible flares and flew away. (camels do the same. And they spit on SA10 missiles inbound.)
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@Mav-jp tha’s what I said in an other post. That’ S why this is just a question.
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Bugs ! A sim is not a sim if you don’t get a bug splattered on your windshield. Even Test Drive in the 80s had them!
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@Vyper37
Well each sim these days has enough bugs, point is that’s not easy for devs to splatter those little buggers.on the serious note, while I understand it’s gonna be low priority, getting into BMS all those little things that rl pilot has to take into consideration is a huge + for me (including birdstrikes, system/weapons failures etc …)
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@LorikEolmin it’s not an answer from my question
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@Mav-jp
it’s a bit of a sad answer… I’m very interested in the operation and development of BMS and I feel like I get a slap every time I ask a question on the forum. I’m trying to understand so as not to ask any more “stupid questions” that make you “waste your time”, it’s not, very constructive… I know you have priority. It’s an evidence.
Please think of those who since childhood would have liked to be in your place. you can’t imagine how “nasty” it can be to read this when your work is appreciated.a more correct answer would have been accompanied by a concrete explanation. “yes it’s possible, by doing this and that.” or "no it’s not possible due to a lack of means/technique/time. (sorry, I was a teacher)
in your place, I would be proud to see people motivated and interested in my work.
It was just à SIMPLE question without any bad intention. Pffff…
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@Vyper37 said in Just a question about birds and BMS:
Bugs ! A sim is not a sim if you don’t get a bug splattered on your windshield. Even Test Drive in the 80s had them!
Yes! Played it again on Mini.
@Vespa No, just humour.
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@Vespa - the thing to do would be to look at the global patterns of bird migration and population densities and set up density and behavior patterns similar to how BMS handles weather. That would be a fairly big job, I’d think.
Then it would be up to Viper pilots to see and avoid, like in RL.
OTOH, if there are people that don’t think birds exist in RL, they will probably never believe they exist in virtual life…
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@Aragorn - No. All five of them died dead, and left a lot of blood all over the jet.
Some place around here I have a picture of some sailors holding one of the carcasses up by the wings - BIG birds.
…on another note, out in Maryland I’ve seen jets hit deer on the takeoff or landing roll…the State is infested with them. THAT makes a mess…
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@Vespa said in Just a question about birds and BMS:
@VIPER-0 I suppose we don’t see them in real flight but that can add some realism. In real life I suppose you can’t do low fly where you want with the risk of bird strike. Near to the beach too, etc…
no brother. I wasn’t questioning your valid question about implementing or simulating birds. my question was why? Some one give you dislike to a valid approach and without any very bad one.
so I gave my good like to your question and proposal. no question is unreasonable or useless who asks it. unless I raise it, then the 2 previous points can be true. greetings. -
@Vespa bro im just wondering about those anwers… Everybody is talking about top notch realism, but when you ask realy good question, you get shit back… here on forum you can see realy stupid post and questions (even from dev guys). There were birds even in super old sim like Hornet 3.0 … I dont get this kind of behavior…
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Start with random failures and enjoy how it can ruin your evening. You can call it a bird before it’s fully implemented. I just hope it will be implemented after way more important things. Like, just for instance, how the repair teams are dispatched between aircrafts in a squadron to repair, say, from a bird collision and other war damages. Or simply more package control when you’re relying on AI.
Less drama…
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@Vespa
Not possible (without specific code, 3D model and database implementation).
But it would be great (and realistic). Personally, I would love it.
However, realistic bird strikes would have the same results than dramatic ramdom engine failures. (good for realism, less good for gameplay).