Yet another update from the frontlines... 4.37 U3 progress
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@ericfa2a you’re a funny guy!
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@MaxWaldorf said in Yet another update from the frontlines... 4.37 U3 progress:
You can try but don’t come complaining if performance sucks…
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@Seifer
grazie mille per tutto questo!!! -
@MaxWaldorf said in Yet another update from the frontlines... 4.37 U3 progress:
@WurminatorZA Would probably become a minimum for better performance…
Even @1920x1080?
Edit: aiming @ 60fps, btw. I’m on a humble laptop with a 6GB RTX 3060…
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@Kolmo_74 probably fine… laptops have to transmit every frame back across the bus to system ram anyway
Nvidia driver reserves half of system ram + vram for holding textures. Just make sure your laptop has plenty of system ram… 16 or maybe 32 Gb if possible
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Guys, don’t suffer in advance. What Max mentioned is still months away. For U3, nothing changes in terms of requirements. And since the changes are big for U3, it is very likely we will need a short U4 to fix some issues.
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@vfp said in Yet another update from the frontlines... 4.37 U3 progress:
8giga vram or ram?
vram is gfx card’s ram right?
ram is just the ram right?
In general, and if you will open DXDiag.exe or Nvidia-driver panel and go to Help->system Information, you will notice that your VRAM, the actual VRAM as the system sees it is combined from 2 amounts:
- The amount of VRAM on your GPU (obviously)
- Half of your system RAM amount
So for example I have here a 3090 and 32GB system RAM so overall the driver is acting as if I have overall 40GB of graphics memory. 24GB on the 3090 and 16GB of my system RAM that will be used as VRAM if necessary.
Of course the best for the GPU is its on-board memory, if it has to use system RAM as VRAM then there will be consequences in the shape of potential Micro-stutters, stutters, hiccups etc. That is because the GPU have harder time to work with system RAM.
In general, the future version can be run with lower VRAM GPU, 3-4GB will do it but you will need to either give up on some Heavier resources, or have a lot of RAM that can compensate for the lack of VRAM.
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@I-Hawk - just an FYI on what a 4090 looks like, 64GB system memory…
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Since the BMS 4.32, I have been enjoying the experience brought to me by BMS. I fly, I enjoy, and BMS has become a part of my life. When I flew F15C in 4.37, I couldn’t believe it was true. Tank you Benchmark sims!
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32+8 here since some time
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@I-Hawk interesting explanation
I have 32GB of RAM and my GPU is 4GB
So… that means that i have 36GB of overhall graphics memory and 20GB on my GPU and 16Gb of VRAM ?
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@VDK said in Yet another update from the frontlines... 4.37 U3 progress:
I have 32GB of RAM and my GPU is 4GB
So… that means that i have 36GB of overhall graphics memory and 20GB on my GPU and 16Gb of VRAM ?32/2 + 4 == 20Gb available for games to hold textures and stuff needed by the GPU
if a game was utilizing all of that 20Gb (I don’t know of any that do) then essentially yes you’d only have 16Gb of free system ram remaining.
if a game uses 8Gb of graphics memory, then you’ll have about 28Gb of system ram remaining.
I suspect that will be fine. I mean it won’t do 100+ fps like a high-end gaming desktop… but the question is, for a 1080p laptop, will it keep up with the CPU throughput? Probably… my guess is the CPU will always be the bottleneck, even if the GPU needs to pull from system ram.
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@airtex2019 said in Yet another update from the frontlines... 4.37 U3 progress:
@VDK said in Yet another update from the frontlines... 4.37 U3 progress:
I have 32GB of RAM and my GPU is 4GB
So… that means that i have 36GB of overhall graphics memory and 20GB on my GPU and 16Gb of VRAM ?32/2 + 4 == 20Gb available for games to hold textures and stuff needed by the GPU
if a game was utilizing all of that 20Gb (I don’t know of any that do) then essentially yes you’d only have 16Gb of free system ram remaining.
if a game uses 8Gb of graphics memory, then you’ll have about 28Gb of system ram remaining.
I suspect that will be fine. I mean it won’t do 100+ fps like a high-end gaming desktop… but the question is, for a 1080p laptop, will it keep up with the CPU throughput? Probably… my guess is the CPU will always be the bottleneck, even if the GPU needs to pull from system ram.
It depends, today Dev version in TEs we are GPU-Bounded already, and only in campaign the CPU is still bounding, at least when there are many units around.
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@I-Hawk said in Yet another update from the frontlines... 4.37 U3 progress:
@airtex2019 said in Yet another update from the frontlines... 4.37 U3 progress:
@VDK said in Yet another update from the frontlines... 4.37 U3 progress:
I have 32GB of RAM and my GPU is 4GB
So… that means that i have 36GB of overhall graphics memory and 20GB on my GPU and 16Gb of VRAM ?32/2 + 4 == 20Gb available for games to hold textures and stuff needed by the GPU
if a game was utilizing all of that 20Gb (I don’t know of any that do) then essentially yes you’d only have 16Gb of free system ram remaining.
if a game uses 8Gb of graphics memory, then you’ll have about 28Gb of system ram remaining.
I suspect that will be fine. I mean it won’t do 100+ fps like a high-end gaming desktop… but the question is, for a 1080p laptop, will it keep up with the CPU throughput? Probably… my guess is the CPU will always be the bottleneck, even if the GPU needs to pull from system ram.
It depends, today Dev version in TEs we are GPU-Bounded already, and only in campaign the CPU is still bounding, at least when there are many units around.
With or without VR?
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@Seifer said in Yet another update from the frontlines... 4.37 U3 progress:
- initial implementation of other aircrafts…
Hi Seifer,
sounds good! Can you elaborate on the quoted point of initial implementation of other aircraft? Will we finally see some more open, customisable aircraft files, or are we talking about additional aircraft, like the F-15C?
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@LorikEolmin said in Yet another update from the frontlines... 4.37 U3 progress:
@I-Hawk said in Yet another update from the frontlines... 4.37 U3 progress:
@airtex2019 said in Yet another update from the frontlines... 4.37 U3 progress:
@VDK said in Yet another update from the frontlines... 4.37 U3 progress:
I have 32GB of RAM and my GPU is 4GB
So… that means that i have 36GB of overhall graphics memory and 20GB on my GPU and 16Gb of VRAM ?32/2 + 4 == 20Gb available for games to hold textures and stuff needed by the GPU
if a game was utilizing all of that 20Gb (I don’t know of any that do) then essentially yes you’d only have 16Gb of free system ram remaining.
if a game uses 8Gb of graphics memory, then you’ll have about 28Gb of system ram remaining.
I suspect that will be fine. I mean it won’t do 100+ fps like a high-end gaming desktop… but the question is, for a 1080p laptop, will it keep up with the CPU throughput? Probably… my guess is the CPU will always be the bottleneck, even if the GPU needs to pull from system ram.
It depends, today Dev version in TEs we are GPU-Bounded already, and only in campaign the CPU is still bounding, at least when there are many units around.
With or without VR?
I didn’t checked in VR specifically but I doubt it become CPU bounded in TE/DF.
My Nvidia FPS limiter is set to 75, it’s working only on Monitor (Seems like VR isn’t affected), usually in TE here at such 75 FPS my 3090 is ~50-60% utilized. If I disable the limiter then the utilization grow to ~85-100% and FPS climb to ~120-130. BTW the 3090 is the first GPU (And I tried 3060TI and 3080 as well) that I see not utilized all the time fully 100% in TE.
In VR honestly never checked utilization, but from what I see with my G2 (150% resolution setting, the default for G2) FPS is always below 75, if I can keep 45-60 it’s very good. Sometimes it can drop towards the 30 area but most of time not. And of course this is GPU bounded, because in TE or DF there are not many units around so I don’t expect the CPU to work that hard.
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@VDK said in Yet another update from the frontlines... 4.37 U3 progress:
I have 32GB of RAM and my GPU is 4GB
So… that means that i have 36GB of overhall graphics memory and 20GB on my GPU and 16Gb of VRAM ?The graphics card can use RAM if it does not have enough VRAM.
But the bandwidth of VRAM is much higher than that of RAM.
For example, the bandwidth of DDR4-3200 is 25.6 GB/s and the bandwidth of RTX 3070 VRAM is 448 GB/s, so you will have a huge FPS drop if Falcon BMS does not have enough 4GB of VRAM. -
right now i have 32g of ddr5 and 8 gb from 3070ti
but besides me if a game suffers in performance
with a descent high specs modern system ,then
this is the game’s problem the rest are excuses
this was my thesis since always -
@vfp
Well it depends how you define decent specs. Modern 3D graphics relies on textures a lot, textures itself, various maps etc… So at some point you have to have enough VRAM. 8GB cards are there for about 7 years, so considering it minimum seems to be reasonable. I think we somehow got spoiled by BMS how well it runs on modest hardware. I remember days when years after release even high-end system wasn’t enough to run Falcon at +30fps.