Fishy explosions are FPS Killer?
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I recommend, as a fix, that you not fly through explosions.
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So is quality 0 the best or 7 ??? In the graphics settings in game.
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7 is best, … recommended is 2.
Cheers,
LS -
As long as shaders are on on my rig any smoke and explosion from short distance cause huge FPS drop.
!!! … With a “i5-2400S 2.5GHz, HD7850 2GB, 16 GB RAM” !!!??? :shock:
Here is my hardware:
Asus P5KC
Core 2 DUO E8600 3.33Ghz
3.25Go RAM CORSAIR HIGH VALUE 800Mhz XMS2 6400
GeForce GTX260 896Mo GDDR3No “huge” FPS drop even if using standard default particles effect! … I do never drop below 25 FPS!
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Off topic, but the vapor over the wings in that pic I-Hawk look better here… or am I seeing things I want to see?
Nice pic either way.
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fps is going to be affected with resolution as well lads, especially when things start to get intense, a larger screen res. will probably experience a bigger hit than a lower resolution in the exact same hardware config. which a lot of people seem to neglect when complaining about fps.
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@Demo… yes you see what you want to see…
Or maybe not? :mrgreen: (pic was posted long time ago in an ITO thread BTW)
@Molni - your CPU is a weak i5, IMHO it would better for you to upgrade to 2500K and OC it to ~4.3-4.4GHz, or you can get 3570K if your MB supports…
@Moort - We assume most people are running 1920x1080, if someone is running higher res than that on main screen and/or external displays then he should expect lower frames with same config.
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1920x1080? Looks like I need a new monitor. I’m on 1280x1024 and the MFDs and DED are illegible scribbles when at the default 60* FOV.
With that resolution and the HD7850 that DeeJay mentioned in that link he posted my FPS drop in explosions is barely noticeable.
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1920x1080? Looks like I need a new monitor. I’m on 1280x1024 and the MFDs and DED are illegible scribbles when at the default 60* FOV.
With that resolution and the HD7850 that DeeJay mentioned in that link he posted my FPS drop in explosions is barely noticeable.
1920 * 1080 is imo, the minimum for this sim.
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Not bragging, but I run at 2560 x 1920 and have no problems with FPS and explosions. The OP deffo needs to tweak settings……
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You do have SLI 580, which is a bit different beast.
But admitted: the fill rate (amount of rendered pixels = resolution) is not BMS killer. (Unless supersampling and within smoke!) There are other factors that can be tuned very well. Turn off HDR, per-pixel and shadows, and tune down AA settings, and most any system can run BMS well.
The actual tricks to do depend on your hardware, it seems to be a little different for everyone.
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Anything beyond Multi-sampling level 2 is a waste… this is taken with quality 2 and AF x16 forced from in driver level:
this causes texture shimmering…
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On NVidia cards using ‘quality’ texture mapping mode fixes shimmer.
In most other cases the quality setting is unnecessary but helps with BMS. -
On my new rig, I set all the settings to max with Multi-Sampling to 7. I do not need to run a M-S of 7 on this game? Runs stable at 60-61 FPS. I get the drops up close with explosions sometimes too, nowhere near 10 FPS though.
Asrock Pro3 Z77
I5 3570K
GTX 660 SC 2Gb 192-bit
8Gb 1600 RAMHow did you get the good looking vapor over the wings. Mine still look like a Pixel-cape over the plane? I WANT THOSE VAPOR SETTINGS!!!
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i think those are the stock vapor graphics….your just seeing them from the side instead of a top down shot…i could be wrong, but that is most likely a good screenshot, not a new vapor effect.
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@ThomasA:
When shooting another plane a strange looking fireball/explosion comes to live. This explosion looks very very bad. I mean the rest of the game is quite impresive(for a F4 update). And the FPS are going down to ~10??
My System handles the game on max settings quite well in every scenario. Only these explosions are fps killers.
Quad Core
GTX 560 TI
8GB RAMCould that be? Can i turn them off? I found a checkbox in the setting tab(before starting the game) to reduce particles. But the explosions are still there…
Cheers, Thomas
IMO the problem is your pc for whatever reason. I had to (just tested especially for you) fly through the actual fireball to see a (brief) serious drop to 10fps. So brief it would not have been noticed except I was looking for it. 560Ti and dual core at 3ghz (standard)
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I just flew a night mission in 4.33 U1 and I get 60 FPS the entire time. I was at angels 29 and escorting a B52 dropping LGB’s. I watched the LGB’s hit the ground and my FPS went from 60 to 15 and stayed at 15 for over a minute. I was surprised to see such a drop at angels 29. The more I turned away the better the FPS got but it didn’t go back to normal for a few minutes and I was far from the target. Is this normal or do I need to do some further tweaking? The sim runs perfect except for this situation. When I pickle a full load of rockeyes or other CBU’s and look back it drops to about 25 until the explosions are over. Is this expected or am I getting an unusual FPS drop. I plan on messing with my Anti aliasing setting because I have read that explosions can be tough with high AA. I don’t know if that is true, but I will see what happens. Right now I have my AA really high because my frame rates are stable at the refresh rate nearly the entire mission. Most people seem to say that 8x AA is enough so I will drop it down and see what happens.
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Drop from explosions is normal, but mainly if you look from close… from A29 I wouldn’t expect such loss of frame rate, it could be related to something else. Also are u running with V-Sync on? Cause that might be a reason for lower FPS…
I also STRONGLY suggest you and everyone to not force AA from driver level and use the built-in Multi-Sampling in BMS UI setting. Quality 3-4 should be enough for high quality picture.
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+1
I have no driver settings only BMS settings all on full. Smooth as silk and looks fantastic.
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Interesting, i always thought forcing AA in the driver settings is better. Will try and report in the next days!