Link 16 things you want in the next update
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I was aware of the “Holding Points” but this just gave me an idea. What if we had a second type of “holding” waypoint action which makes the AI only pass the holding point as soon as they are cleared by a human package commander via radio-call?
Nope. Concept should be different and allow a Mission Commander comm’s menu with the entire “combo” (Rolex, Retrograde, Abort … etc …)
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Nope. Concept should be different and allow a Mission Commander comm’s menu with the entire “combo” (Rolex, Retrograde, Abort … etc …)
i feel nauseous
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Hehe … there are maybe some other things to fine tunes/fix before considering anything like this. I am sure you agree.;)
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i feel nauseous
The simple fact it is just a dream for us and painful as a chore for you, means already so much no worries, if it ever comes for 4.36 I’ll be happy, otherwise I expect humans to behave like humans, and AI to behave like AI (good ones now :P), not friends I connect to.
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(I have no clue how complicated this would be)
The new terrific weather model comes with a revised and very complete weather commander tool by Falcas. Did I say thank you?
It would probably gives justice to the weather’s shades ever more, if there was an optional and configurable gradient effect on mouse clicks - as decreasing effects around the tile you’re editing, to simulate for example a temperature or pressure gradient more easily. It could also vary with the time you maintain pressure on mouse button. Painting softwares do this kind of things - not sure I’m clearly expressing my thought. Tyrant is probably not up to date on the new model, but had interesting ways to introduce macros events in the evolution of weather. Just throwing a couple ideas. Had my first flight in weather yesterday, it totally changes the experience. And it’s beautiful!
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I appreciated the love that was given to non-F16 loadouts, first in line being the M2kD, that really needed some!
I looked at the Harrier closer yesterday and realized it has a datalink pod on centerline, but there is no room for Litenin TGP there, even though it is documented and real. Simply adding the weapon on the hardpoint is MP critical, so it’s no option. I hope next update will include this little change. -
I appreciated the love that was given to non-F16 loadouts, first in line being the M2kD, that really needed some!
I looked at the Harrier closer yesterday and realized it has a datalink pod on centerline, but there is no room for Litenin TGP there, even though it is documented and real. Simply adding the weapon on the hardpoint is MP critical, so it’s no option. I hope next update will include this little change.Darnit! Lorik you need to keep the campaigns coming for that reason!
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Darnit! Lorik you need to keep the campaigns coming for that reason!
Needless to say, the very first campaigns mod I would ever create would include this
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I appreciated the love that was given to non-F16 loadouts, first in line being the M2kD, that really needed some!
For the 2000D, that was a bit too much love, but eh.
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For the 2000D, that was a bit too much love, but eh.
If you mean it’s overpowered, you can count on me to place “my” 2000D pilots in a rather restrictive situation
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the ability to fly in the back seat online with someone else…
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These guys on deck::o
https://foxtrotalpha.jalopnik.com/here-is-what-all-those-colored-shirts-on-an-aircraft-ca-1757896999
This hasn’t been done since 1997:
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So my Link 16 things wishlist is following:
General system features:
-Possibility to set transmission power aswel as set receive only mode.
-Possibility to zero the keys (just like it is with IFF already) making system useless
-DTC initialization procedure
-Multiple channel selection for fighter to fighter aswel as mission control
-HMCS integration (for showing PDLT and so)Fighter to fighter related:
-SEAD datalink
-AMRAAM shoot lines (you will know at wich targets your buddies guide AMRAAMs at)
-Lock lines for wingmen AA tracks
-Secondary target transmission
-HTS triangulation
-Expanded data format for friendly aircraft
-All the basics like transmitting SPI, markpoints, friendly positions and soMission Control related (AWACS and so on):
-Expanded data format (to see things like type of threat), that would get rid of the radio clutter as it would be no longer needed to use declare!
-Mission Assignment for things like CAS and so on (AI AFAC would transmit those messages when you are CAS flight and you check in). WARNING! Knowing what is MA may make you banned on ED forum, so use that knowledge with care
-Mission Assignment for AA targets (AI AWACS would send them for CAP, SWEEP and interception flights).
-Friendly tracks (air defense, non air defense, naval and so)
-Enemy tracks (air, naval, air defense, non air defense ground targets)You got a lot of info on L16 there:
http://falcon.blu3wolf.com/Docs/MLU_M3.pdfGenerally speaking L16 would be my biggest wish for BMS at this time. Hope it will come at some point (i know it won’t be soon but i am rather petient men).
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So my Link 16 things wishlist is following:
General system features:
-Possibility to set transmission power aswel as set receive only mode.
-Possibility to zero the keys (just like it is with IFF already) making system useless
-DTC initialization procedure
-Multiple channel selection for fighter to fighter aswel as mission control
-HMCS integration (for showing PDLT and so)Fighter to fighter related:
-SEAD datalink
-AMRAAM shoot lines (you will know at wich targets your buddies guide AMRAAMs at)
-Lock lines for wingmen AA tracks
-Secondary target transmission
-HTS triangulation
-Expanded data format for friendly aircraft
-All the basics like transmitting SPI, markpoints, friendly positions and soMission Control related (AWACS and so on):
-Expanded data format (to see things like type of threat), that would get rid of the radio clutter as it would be no longer needed to use declare!
-Mission Assignment for things like CAS and so on (AI AFAC would transmit those messages when you are CAS flight and you check in). WARNING! Knowing what is MA may make you banned on ED forum, so use that knowledge with care
-Mission Assignment for AA targets (AI AWACS would send them for CAP, SWEEP and interception flights).
-Friendly tracks (air defense, non air defense, naval and so)
-Enemy tracks (air, naval, air defense, non air defense ground targets)You got a lot of info on L16 there:
http://falcon.blu3wolf.com/Docs/MLU_M3.pdfGenerally speaking L16 would be my biggest wish for BMS at this time. Hope it will come at some point (i know it won’t be soon but i am rather petient men).
Seeing how well the BMS team integrated IFF, I am very confident they can integrate link 16 well, what with all the individual aircraft ID’s, theater wide elements, etc. However, real time dynamic mission assignments seem like a nightmare to code. Perhaps the AWACS cab be made to datalink you the closest Airthreats when asking for picture.
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no rotating clouds, better surface texture, high res cockpit, correct external sounds, the sounds always have been having strange bugs, and yes a pilot with a head so that he knows what to do next
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The sounds where increased very well
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@Master:
Seeing how well the BMS team integrated IFF,
I was expecting IFF to be a thing someday in BMS, but they way they implemented it was somehow unexpected for me. I mean the way AI uses IFF, it is probably the best IFF implementation in civilian SIM at this moment.
They have put a lot of work in it for sure, anyway they also reworked some things related with weapons (AGM-84A, AIM-9, not sure what else). Also IDM received some updates (now IDM is tied to the radio channel). Hope that someday we will see L16, if they nailed IFF that way the L16 seems to be perfectly possible for BMS team. -
If IFF seems to be complex to use … L16 will be a nightmare.
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What if IFF seems easy to use?
Remember that there are still people who do not have problems with things like MAV boresighting, handoffs and limitations, IFF use, use of any other weapons (including men in the loop, HARM, OSA (wasp) swatter, JDAM, JSOW and so on)…
Well, i don’t think that there is any technical thing that can be too complex for me… …The problem is still AAR in turn but that is kinda manual thing…