BMS 4.35 new features
-
The new anti-ASM & anti-ARM and multi eng. capabilities are the most awaited features by me.
Can the 2D world handle these new things at least at minimal level?
-
The new anti-ASM & anti-ARM and multi eng. capabilities are the most awaited features by me.
Can the 2D world handle these new things at least at minimal level?
this is in theory build in the statistical data
-
Hijack, VR yet?
-
-
-
Is that normal that regardless of the cockpit is open or not from the POV of the pilots everything is darker comparing to external views?
-
Maybe you can use the helmet visor. It can couse the darker pov
-
-
WDP does not seem to work, says no Korea Theater loaded, but once past that it sees the package fine. With the new multi-page kneeboards I assume you donāt overwrite these? YAME64 extracts the MFDs but they are corrupted, is this to do with the new RTT extraction mentioned? RTT is set to 1 in config.
-
Does the anti-ASM capability means that players can lock on them radar? Or is it only a AI + SAM feature?
Which redfor ASMs are fucntional? I tried both AS-4/16 as human and AI and Tu-22 do not use themā¦
Also it was quite strange that in SEA radar mode a fighter group in 2D world is visible on radar. -
-
How big can be the G loadā¦? So far just following a missile evasion I was not able to release any AG weapon.
I have no idea what happened the AI but so far they launched zero ARM in a TE against any SAM. I have no idea why. On a SEAD mission on a single empty TE.
Should be created differently the mission now than before? -
I believe you should jettison all of your AG weapons if you are evading missiles. Usually some where in the mission planning it tells your the max Gs. IIRC, if you are fully loaded I donāt think you want to go to much above 4 Gs.
-
Are the add on campaigns compatible with it?
-
Israel and the Balkans are already updated for 4.35! Its amazing how fast these guys work!
-
-
This post is deleted! -
I simply do not get this. The AI in AG role is worse than everā¦
-
-
?
It is simple not able to perform a simple SEAD strike in an empty TE. 2x F-16 SEAD flight from different directions against an SA-11. I have no idea why. I do the same what I did in the last 15 yearsā¦
Also the SA-10 is very powerful because the AI simply does not react on it.
In RL yes, you canāt discriminate well* the track and search of the RPN (Flap Lid) But if the missile battery is fed with data from Big Bird THENRPN goes online the RPN it means one thing. Missiles are on the way. Because otherwise it has no benefit turn it on.*the scan pattern of the lobe is different
But what I liked that the launch arc of the SA-10 is modeled as I see. I flew from one way and the other group from another and only one of them were engaged in the same time.
Because of the AI I simply canāt figure out which ASM can be used by the AI and which cannot. So far I was not able to see any AI REDFOR ASM launch.
What I like the performance of the game. Every effect in the CE is turned on and literally it has no impact on FPS. I turned them OFF and the FPS difference was meaningless. The Falcon never looked so great as today.