Updating some 3d models for ground vehicles
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@Topo-0 Yep, but do we want to get stuck in low quality models for eternity?Also many 3D artists are more discouraged by limits put on their work than amount of work needed to get things exactly how they wanted it to be.
BTW poly count is less of a problem since new 3D model format was introduced. Now draw call count is the arch-enemy.
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@Xeno In fact, you’re probably right.
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@Xeno completely, but as 3d artists, its still necessary to be efficient while we work, imagine a model of millions of tris, then make that into a battalion of them , draw calls or not, that is not efficient way to work. But i still agree on the fact that yes, details could be added.
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@VDK The M60
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Yes guys you are all right on the amount of poligons added here, I am making those models with slightly more detail just to set a quality standard that can be lowered if necessary for the sim, anyway thanks to all of you
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@Betto GO BETTOOOOOOOOOOOOO
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@arkady86 ohssy
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@Betto said in Updating some 3d models for ground vehicles:
I will now move on to the next tank that needs a rework
Hey… can you make the Leopard 1 and M-48 ?
If you do the Leopard 1, M-48A5 and M60A3, ALL the tank table (in KTO) will have high fidelity models.
Thanks!
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@VDK I’m currently working on the M60A3 with ERA. I will try to do everything I can to update as many vehicles as possible. Stay tuned for photos already from tonight, the model is at an excellent point
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and this is for now the model for the M60A3, still without some parts like the ERA but it’s getting closer, hope you like it and let me know what you think!
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@Betto man… you have some skills… Your M60A3 is AMAZING!!! In my opinion, you don’t need to add ERA, i think the M60 is more “cool” without it. But… Is your model…
Thanks for the work!!! It is fantastic!
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@VDK i think i can make a version with ERA and one without it, thanks a lot man i appreciate this
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thank you for this!
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Looking good!
How many triangles BTW? -
@Xeno said in Updating some 3d models for ground vehicles:
@Topo-0 Yep, but do we want to get stuck in low quality models for eternity?Also many 3D artists are more discouraged by limits put on their work than amount of work needed to get things exactly how they wanted it to be.
BTW poly count is less of a problem since new 3D model format was introduced. Now draw call count is the arch-enemy.
Can we consider this comment as a confirmation that the presented PT-76 preview with its detail with the highest LOD is feasible and similar will be the new “standard” for ground vehicles?
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@I-Hawk the m60 has booleans that increase the total triangles without affecting the space that the tank occupies if downloaded or if implemented, the tank in its current state is only 62 KB
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@Betto triangle count he means, on blender you can:
Check the Statistics box in the Viewport Overlays to get those counts back, though in a different location.
If you need to see them at the bottom right of the screen you can enable the information using System > Preferences, and in the Interface section enable the information you want to view as part of the Status Bar
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@okayasugf yep for now he has 100k triangles for the fact that there are booleans
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Hi guys, just a quick update for the models, the pt76 and M60A3 are finished but thanks to @okayasugf and his advice I have to rework the models a lot to fit BMS and the standards for the number of triangles that needs to be lowered. I decided to leave those 2 models there for a while to start another vehicle that would satisfy that modeling request so as not to waste too much time. Thanks everyone for the advice and let me know which tank i should do!
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@Betto good decision! cant wait to see you breathe these one’s to life aswell, and the one you’re proceeding to do