@Xeno said in Santa's wishlist for BMS:
@CheckPoint
I think you’ve missed the context bud
My bad … and apologies
@Xeno said in Santa's wishlist for BMS:
@CheckPoint
I think you’ve missed the context bud
My bad … and apologies
@Xeno said in Santa's wishlist for BMS:
Also no EEGS gunsight. What about bullseye info (ownship, current radar cursor posit)? I haven’t seen any, at least on the REO display. Maybe it’s on the HUD but I’ve never payed attention to this detail when watching HUD cam (btw not so many available from A/B variants). Is there option to create markpoint during flight? I think there might be many features missing, each one small on its own, but in total, lack of those would turn mission planning/execution upside down.
EEGS is (was ?) selectable, at least for certain F-16 variants, through avionics configurator.
Bullseye is present on HSI and Radar MFD pages, both own ship and and radar cursor / pointer. In on HUD as well, own ship only.
Markpoint can be onlfly, radar, TGP, HUD, … just RTFM
@cchaparro
Yes sometimes, “collateral” damages are not counted “properly”.
I found a quite complex, semi-automatic, way to count actual ground kills using ACMI .xml export from Tacview and Excel with PowerPivot …
@Atze-0 said in Airfield strikes and squadrons in campaign:
@CheckPoint said in Airfield strikes and squadrons in campaign:
Status level of AirBase drives the Sorties Fragging (and its rate as mentioned by @tiag). When it comes to 0%, the AI HQ stop Fragging new Sorties, except for Interception Flights ... All Fragged Sorties will be launched : Regardless of the actual reported Aircrafts remaining in Squadrons. Until the Runways are destroyed.
I didn’t want to open a new topic, so I’m sharing my very interesting discovery here.
I have found an example where airbases CAN frag sorties even at 0% (!!!)
In the following screenshot you see that the airbase frags BARCAPs along the FLOT even if it has 0%.
Of course, the 2 segments of the broad runway are repaired, the 0% come from other destroyed assets on the base:
Yes that match. The sorties should have been fragged before the status came to 0.
Yes, you can change the map.
More info in Technical Manual, 15.6 Multi-Map feature, page 252-253.
Nota : I haven’t (yet) tried this kind of change.
@cchaparro said in I can’t find P’yonggang on map of cities with OOB:
Really thank’s for your much appreciated help.
You are welcome.
@cchaparro
Strange.
Theater is stock BMS KTO (no mod) ?
TE or campaign ?
Are looking at the OOB for the right team ?
Have you tried to find it in the other teams OOB ?
@airtex2019 said in RWR List Symbols?:
https://forum.falcon-bms.com/topic/24372/barlock-radar-but-where-why
@Dee-Jay said in Barlock RADAR...but where/why??:
… Bar Lock is the legacy EWR in Falcon4 DB, and I couldn’t change it simply because I am lacking a Tall King (or Back Net) 3D model. So we keep the existing one, the only one we have.
As simple as that.
So I understand EWR radars are modeled as Barlock. Right ?
@Kavelenko said in RWR List Symbols?:
@CheckPoint If you doubt it then try it. I was shot down by one so I know first hand.
I will definitely.
@Kavelenko said in RWR List Symbols?:
@cchaparro Even if you create a TE Mission and do not place an SA-10 Battalion there will still be active SA-2, SA-3, SA-5s on the blank default mission.
I 99,99% doubt that. On the theater (and therefore in the blank TE) you have SA sites, but they are empty.
So, to me, definitely something to understand about the question raised.
@Stevie said in Can Mavericks still be salvoed?:
@CheckPoint - I’d like to see some RL video…
Me too
Don’t have time to make videos myself, so here is what I found :
You are right, I corrected my post accordingly.
@I-Hawk said in Can Mavericks still be salvoed?:
@drtbkj said in Can Mavericks still be salvoed?:
Good Day, All. Back in the day you could lock-msl strp- lock-salvo Mav-D’s. Can that still be done, I’m double checking my procedure
I will try to verify 100% but AFAIK it is possible (I implemented it back in the 4.33 days) and I doubt anything changed since.
Same.
AFAIK, in BMS you can salvoed 2, or even 4 Mav’s, especially when using TGP hand off (ie you can do the search & Lock from farther).
Lock phase
Search-Lock/HandOff
Msl Step
Search-Lock/HandOff
Msl Step
Search-Lock/HandOff
Msl Step
Search-Lock/HandOff
Fire phase
Pickle
Pickle
Pickle
Pickle
The only limitations are :
Set the server plane take off exactly at the same time as the first human flight, the server will automatically enter 3D one minute before the first human.
It’s not mandatory, as far as I have experienced it.
@regev
Is it the 9th UAV Squadron on Gwangju AirBase in Rolling fire ?
I checked and effectively, there is no mission fragged by HQ.
I will check on Tiger Spirit, I am almost sure I saw Air Interdiction flight with MQ-9 last time we played it.
EDIT : In Tiger Spirit the M9-Q squadron is correctly tasked by the HQ. So maybe something linked to the Rolling Fire campaign.
@GhostDog-0
You need to place it in a plane which will remain on the ground.
Use a “neutral” aircraft such as transport or UAV as suggested by @Rouge1512 .
My Tip : You can create a specific squadron on an remote airfield (with Mission Commander) so it will not impact in any manner any other flight.
The server will go in 3D at the same time as the first human as said by @LorikEolmin
My tips : I use one MQ-9 UAV flight, with take-off time 2 or 3 hours after human flights. Like that :
1/ No risk for the server to mistakenly go in 3D while already moving on the ground, or worse, airborne.
3/ Server aircraft will still be on the ground when coming back.
3/ I can reuse the same server flight for the next sortie. Just need to change its take-off time accordingly.