@demer928:
Prey tell where you two acquired this sudden In-depth knowledge…
No offense and i hope it will not be read as personal attack, but let me be honest and straight forward for a moment here.
It wasn´t you as you spread around in self-glorifiacations just too often Demer. You helped me in the very early beginnings introducing me into some bascis of tools (and im thankfull for that),
but it wasn´t you, who “teached” me(us) all the things learnt in that journey. Infact, you purposly mislead me (and Mystic) often, maybe because you wanted to “make us learn better” (as you claimed) or you just didn´t know and have/had issues with admitting it.
You are not the “father” of all the 3rd party modders, regardless what you have wasted your time on in the past (FF Korea2012, AF etc).
That the credit you wish for is not given is noones fault other than yours. If credit is really an important factor, all you need to do is finish a work and release it (and i mean finish, not experimental stages, which we have seen too often in F4 times). Turst me, noone wants a “look what i am working for” theater or project…or a “what i did in the very past story” …people want results - and you know that.
As much as i like to socialize with you as man you are, as much i (we) sometimes run away from that “Godfather of all modders” attitude…. or we just say “yeah yeah” in respect and move on.
Falcon can be indeed tricky as it comes with many evolutions each time and no complete documentation is available, but it isn´t rocket-science either. All it takes is analytic thinking, testing and
dedication to make the “best” of what is given. It make take time till more modders and theater-builders get a better bigger picture or till 3rd party modders develope better and more “fruitfull” relations (communication) with BMS developers (the know-how of both is valueable, complementing AND CRUCIAL!) …but so be it… we will get there one day.
I am saying this, because campaign and theater-builders “out there” learnt alot the BMS developers could profit from … and on the other hand theater-builders reached their “limits”, because for further improvements relative code-changes are required - and at the end it will be the vpilots to judge the flight expirience and the environment delivered.
peace out
A.S
PS: you can eliminate sucide missions not only “reduce” them - without changing Obj values whatsoever (proper .pri, .aii, mission.dat files and smart role distributions in the DB are your friends here as the standard ones are only “general templates” for a “multi-purpose” theater). I don´t think, manipulating Obj values for that purpose only is a good approach as it might have other linked side-effects.