I may be the only one
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Yeah, criticism is fun to have and I welcome it. Not that I really bothered, what you say against my work and I knew long before, that you wouldn’t be a fan.
Problem with houses painted on terrain textures are that there are no houses. They are fake. Some day …who knows maybe.
For now… clean textures are : in winter, at night and in Falcon3.Sorry, it’s just my thoughts.
I like to use lots of ccip and mk-20s and mk-83’s so i need to go low and its sometimes make me wish that i could see targets better. Those painted flat details make it bit hard, its not new problem its always been limit of falcon engine , 3D buildings are not possible yet and i know that some pilots dont like empty green terrain so detail is painted in terrain.
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I knew I could read these things after the release.
The only thing I feel in these hours it’s after 1600 hours of flights with falcon I am a completely noob about the new avionics system and all the new stuffs like the realistic ladd bomb or the new and realistic maverick tgp use. And someone can tell “once you learn to play instruments…”
I can’t really understand you guys sometimes. -
Nah, once you learn to play the instruments, there’s plenty of time for site seeing…I do most of my flying and weaponeering without even thinking about it. the virtual jet is indeed an extension of myself when I fly now.
Mwhahaha, Mower you’re killing me
If you ever fly for real, remind me never to fly in the same aircraft as you. That amount of self confidence (i’d call it something else, but I’m being polite) is dangerous
If you can do that with BMS 4.33 right now. I know you’re only using 10% of the capabilities of the jetHaukka,
We needed to take decisions perfectly knowing that they wouldn’t suit everyone. We chose the best compromise and we believe we made the right ones.
Sorry you don’t like it, but short of launching yourself on your own in the same kind of huge task Polak did - you’ll have to learn to live with it. -
@Red:
)If you can do that with BMS 4.33 right now. I know you’re only using 10% of the capabilities of the jet
Gimme a few days to step in some training hops with 4.33 and we will see, brother.
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Guys, and Haukka especially. You need to understand that what Polak did with the current Falcon terrain engine limitations is not anything less than AMAZING. FWIW you need to understand that we gave up FLARE (which use 2048 textures!) for Polak’s work because it’s so unique and simply, well… AMAZING, I don’t have any other word to describe it. The limitations are with the current engine, we all know that it’s a limitation but there is nothing to do about it for now, that’s the best we can have with the current limited engine.
the virtual jet is indeed an extension of myself when I fly now.
Nice statement
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We are all attuned to positive criticism as long as this can lead to further improvements.
High resolution of textures could improve sharpness of the objects on the ground , but unless they are 3D they will be unsatisfactory at close quarters no matter what. I could not opt for high resolution because of the number of variances in textures to get at least some sort of illusion that they are not repeating. Those small villages and building clusters on the farm tiles are to get the effect of complexity of modern human infrastructures vs. empty contrasting swaths of lands and forests.
I am convinced that this is what modern pilots see from the cockpits and this is what makes their work when in action so difficult to make a split second recognition of the terrain and right decision: target or not.
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The blue roofs were the first thing many of us noticed when Polak’s tiles were integrated and I really didn’t care for them either. Then I had occasion to check the Kunsan/Gunsan area on Google Earth and was amazed to discover there really are blue roofs all over South Korea. :shock:
As mentioned above Polak’s tiles are amazingly accurate considering the limitations of the Falcon graphics engine. Yes, you will pay the price with fps, but great views always cost extra
Now I also really liked the look of FLARE and the work the guys who worked on it did was outstanding, but it was nowhere near as ready for release as Polak’s tiles and probably less realistic when you compare the actual aerial shots of Korea.
Enjoy what we have. Kudus to both teams who put an unbelievable amount of time into their work and deserve recognition.
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I really like the new terrain it just needs a bit of getting used to, to be honest when I first saw it although the improvements are obvious I wasn’t entirely sure about the overall look but it grew on me pretty quickly, the only slightly disappointing visual feature in 4.33 are the old stock clouds.
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We are all attuned to positive criticism as long as this can lead to further improvements.
My only hope for the terrain right now is there is more work to be done on the night tileset - perhaps I see it wrong, but at night the farmland positively glows, and when comparing day vs. night tiles in PS I get the feeling the night tiles are not fully in tune with the day ones. Fields and minor roads are illuminated when main roads are not, etc. especially in the HFARMD sets, and similar.
Other than that, a sterling job, IMHO.
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Only troll here is you, i have played falcon series from early 90’s and will play in future too.
Critic is not trolling.
Yea, I remember Haukka and Mower from Frugals World over a decade ago - or more. Not trolls at all actually, but good guys.
Anyhow, the terrain is leaps and bounds better than it was. Love it. We can’t expect DCS terrain with F4, it ain’t got the internal guts to pull it off. This sim came out in 1998, and here almost 20-years later thanks to FF, OF, and now BMS.
That’s my $0.02 worth.
Good day,
DrDetroit
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Enough about trolls people. That’s name calling and that’s against the rules.
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Just for the record - I would give you that $100 bill per copy
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BMS new tiles are way better than this RL professional simulator at xx.xxx.xxx €
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My only hope for the terrain right now is there is more work to be done on the night tileset
Perhaps you know that night tiles are done pretty much automatically and I do not have too much control over them. Perhaps post editing tile by tile is possible, but most of my recent time was spent on making sure that all editing of areas and paths etc. was correct and continuous, tree autogen seamless (tricky!) and that airbases and their approaches free of trees.
Believe or not, tiles were ready approx. 2 years ago - so for faults blame my inexperience !BTW, full credit for creating/programming Tree Autogen as well as environmental mapping and other wonderful programming wizardry belongs to Blueprint. He is to be REALLY thanked for most of the visual improvements. I was just a “finger painter”.
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Just for the record - I would give you that $100 bill per copy
Just for the record - When/if we will make a new terrain, you will get it for free :mrgreen:
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Now terrain looks great ,it can always be better but what’s the argument?
There will always be a few dcs trolls as haukka or mower who will complain, ignore.LMFAO…I’m a “DCS troll”…okay.
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i feel the same
i find some bms users very disapointing compared to DCS ones.
at DCS they pay hundreds of € for a POS and dint even complain,
Easy, brother.
Or has BMS become a fan boy zone where only complimentary remarks are permitted (like DCS forums?).
BTW not sure how you think DCSW is a POS. Some major Falcon community players think otherwise…
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Well to fair, on the positive…
The terrain IS better, approaching what FSX can give. So it is better.
The aircraft models are much better, the Viper is gorgeous
Enabling SPI support very much appreciated.
Documentation is excellent.Well done.
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Well to fair, on the positive…
The terrain IS better, approaching what FSX can give. So it is better.
The aircraft models are much better, the Viper is gorgeous
Enabling SPI support very much appreciated.
Documentation is excellent.Well done.
You are making positive statements about a sim without using the word p0rn?
What’s wrong with you?
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Oh some nasty surprises in airman ship now.