LGB Falling Short (including AI)
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The other day, ITO Campaign, live wingie and I were heading to a bridge in the Suez area. I had this setup:
- LGBs from angels 18, 420kts.
What AC and type LGB did you use? And give target name.
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You could also try to manually lase the target from time of release to impact…
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Greetings,
what was your distance from the target?
I had bombs falling short because I dropped them too far away and they might have run out of energy while steering towards the target. -
What AC and type LGB did you use? And give target name.
Tavor
Ac type: F-16C-40-IAF, GBU10 (var?), Suez North Bridge E2.I will try to manually lase the target in the future, Badger.
Staggolee, I was dropping CCRP…wouldn’t the LGBs only release when pickled if the launch parameters were met for alt/range/speed, etc.? I flew directly over the target since the autopilot was heading to that STPT.
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In CCRP, they will only drop when they have met launch parameters. In CCRP, the design idea is that you pickle and hold from outside the effective range, and the bomb drops when it gets in range - but you take your thumb off the pickle if you no longer consent to release.
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Ac type: F-16C-40-IAF, GBU10 (var?)…
OK! F-16D-40-IAF hit Suez North Bridge E2 with 2 GBU10 without problems. Dont forget to put LASER in CMBT mode by ICP + DED !!!
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i bet this is the problem. Forgetting the laser is in training mode. I have missed so many times because of the default setting. Wish there was a way to make this not the default
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Have Lockheed change it in the real jet
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Have Lockheed change it in the real jet
It can be part of a DTE load in the real jet, I think.
EDIT: on checking, I am mistaken in this
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Tavor
Ac type: F-16C-40-IAF, GBU10 (var?), Suez North Bridge E2.I will try to manually lase the target in the future, Badger.
Staggolee, I was dropping CCRP…wouldn’t the LGBs only release when pickled if the launch parameters were met for alt/range/speed, etc.? I flew directly over the target since the autopilot was heading to that STPT.
It was a D variant. Sorry.
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i bet this is the problem. Forgetting the laser is in training mode. I have missed so many times because of the default setting. Wish there was a way to make this not the default
Nope. Was in combat mode. Triple checked.
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It can be part of a DTE load in the real jet, I think.
That’s news to me. Any documentation for that?
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I suspect I am mistaken, had a look in the double sticks and found nothing. My bad!
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You may be lazing the target too soon. The LGB releases under CCRP conditions which means it will carry forward momentum towards the target while falling, following an arc enroute to target. Lazing too early or even from time of release will cause the weapon to point and fly towards the target…giving it a direct trajectory to the target and the bomb will fall short due to this effect. Try a shorter laze time…the default time usually works very well…I think it’s set at 8 seconds.
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That should only be an issue for older LGBs.
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Hi all.
After several campaign missions and some training missions created by myself for testing, I’ve also experienced LGB always falling short off the target in this setup:
Theater: Israel
Weather: Sunny / Fair
Aircraft: F-16 MLU
TGP: Sniper
Weapon: GBU-12
Launch mode: CCRP level (not toss)
Ripple: single / pairWhen pickle button is hold in advance for level drop (not toss) and GBU are launched at computed max range, they ALWAYS fall short. All required launching parameters are met (height, speed, combat laser, laser code, TGP line of sight, laser time, and so on, everything is double checked and is OK) . The only workaround that I found is no to pickle at max range, but wait a few seconds and launch a little later. Changing heading approach to the target to take upwind / downwind into account does not help, the results are the same: fall short.
Regards,
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Hi all.
After several campaign missions and some training missions created by myself for testing, I’ve also experienced LGB always falling short off the target in this setup:
Theater: Israel
Weather: Sunny / Fair
Aircraft: F-16 MLU
TGP: Sniper
Weapon: GBU-12
Launch mode: CCRP level (not toss)
Ripple: single / pairWhen pickle button is hold in advance for level drop (not toss) and GBU are launched at computed max range, they ALWAYS fall short. All required launching parameters are met (height, speed, combat laser, laser code, TGP line of sight, laser time, and so on, everything is double checked and is OK) . The only workaround that I found is no to pickle at max range, but wait a few seconds and launch a little later. Changing heading approach to the target to take upwind / downwind into account does not help, the results are the same: fall short.
Regards,
Hi, please post the TE you used for testing this, thanx.
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