Link 16 things you want in the next update
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While we’re on topic of graphics, I’d love to be able to dim the caution/warning lights. There’s a (nonfunctional) switch for that already, and most other things can be dimmed, which makes for a much better experience while flying at night.
This is in fact a serious flaw. I agree.
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Warning and Caution lights are supposed to be “annoying” by design…
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Warning and Caution lights are supposed to be “annoying” by design…
Basically you are right, but not to the point of blinding the pilot under NGVs at low altitude.
I am mainly speaking about back light, flood lights and all other cockpit lights.
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Warning and Caution lights are supposed to be “annoying” by design…
On this note, half of the side panels are blocked by the pilot legs, including the warning light panel, so it doesn’t even matter how bright it is, as you can’t see it from the default POV anyway.
Can that be fixed somehow, either by moving the legs more towards the center, or (harder option) changing its position based on where you look, like you would IRL pull in your leg temporarily to check beside it?
Also, +1 on getting some more AI control in the mission editor. Something along the lines of ArmA3’s mission editor, where you can set probability of presence, triggers, combat mode (incl. one where they completely ignore whatever happens around them) etc. would be a tremendously daunting task to implement, but also a godsend to all mission makers out there.
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Honestly, randomness and non-repeatability are already in campaigns. Of course, one can see an interest in having that in a more controlled environment, like a TE.
It’s very rare to see even a TE play out exactly the same twice.
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I’ve noticed that the TE in FAF seem to be smart…the more you fly them and the better you get, they change up…add things. Until you get good at that, then they show you something else.
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what do you mean ?
As Dragon1 said it’s a feature in a lot of sim type games in the mission editor. The Arma series has it DCS has it. It’s a small box or slider in unit properties when you place a unit in the mission editor and sets whether the unit will appear in the mission 100% of the time, always there, or 50% of the time or whatever you set it to. Default is 100% always present.
It’s cool to have a lot of enemy units in a mission with this on 50%, you’re never quite sure what will happen and it’s different each time. A great feature for mission editors IMO. -
Exactly, I wish they had a dynamic campaign.
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It’s very rare to see even a TE play out exactly the same twice.
Ditto,
Frankly a TE with IA never plays the same twice. So adding radomness over some ai unpredictablility is going to be more complicated than what we have already. IMHO
For the legs. There is a callback you can program to your hotas to hide, display the pilot model whenever you want. That is how I fix the panel blocking issue. Most of my ramps are done with pilot off. And I then enable it at taxi
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@Red:
Frankly a TE with IA never plays the same twice. So adding radomness over some ai unpredictablility is going to be more complicated than what we have already. IMHO
That’s the point. Adding additional complexity (and challenge). Also, ground units are much more predictable. Having one be present at random would shake things up on that side.
@LorikEolmin:Exactly, I wish they had a dynamic campaign.
That is one step up from that suggestion. Here, the point is to have a TE which would still be a standalone scenario, as opposed to a month-long dynamic campaign. You may want to set up a specific general situation, just with some uncertainty about specifics thrown in.
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. Here, the point is to have a TE which would still be a standalone scenario, as opposed to a month-long dynamic campaign. You may want to set up a specific general situation, just with some uncertainty about specifics thrown in.
That. This is why I design few days long campaigns.
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I’d like to be able to scale the 2D UI manually when in windowed mode, so on a big screen that has 4K res you can actually read the 2D easier.
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That. This is why I design few days long campaigns.
Even a 5-day campaign is a pretty long affair in real time. IIRC, someone said morale suffers if you don’t fly every two hours or so. That’s a lot of sorties in a day. You may want to set up a specific situation without making a campaign, which is close to impossible unless you want to fly SEAD/DEAD, in which case it’s as simple as starting up a random one. Making campaigns is much less accessible than making TEs, too. It’s just a different thing, and randomization would be a good middle ground for when you want variation, but not total unpredictability you get with a campaign.
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I’d like to be able to scale the 2D UI manually when in windowed mode, so on a big screen that has 4K res you can actually read the 2D easier.
Something like autoscaling the window?
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For a scenario like the one in Korea, what would be a realsitic number sortie wise ?
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Something like autoscaling the window?
Yes that would work. Just to have it bigger if you’re not in FULL SCREEN.
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Flying a sortie in every two hours is nowhere related to realism of course, more an incentive to make your participation count. It is tweakable in Falcon bms.cfg if nothing changed with 4.34. Sorties in real life, are one, or two if intensive, per day, in modern AF.
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Would depend a bit on the mission type and the intensity of operations. Strike is a complex mission, hours to plan and hours to execute. CAS for its complexities, can be planned, briefed and flown rapidly, to the point where hotpit rearming and flying multiple missions per sortie may be a realistic outcome. Of course, this is not something we can do in BMS as yet.
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Is it possible toncreare a campaign with one to two sorties a day ? Would be boring for most of the players, but if possible would be nice to make it.
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Is it possible toncreare a campaign with one to two sorties a day ? Would be boring for most of the players, but if possible would be nice to make it.
Why bother? You can simply pretend each day in bms is 10 days in real time Only 2 sorties per day for each squadron would completely mess up the way the ATO works.