Balkans Theater for Falcon BMS 4.35
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@Morg_105TFS:
I tested this 3.5 conversion for Balkans and had CTD 30% of the missions. I have a 100% vanilla install, zero mods. Anyone else have CTDs? Was flying on “balance of power” campaign.
Checks your logs folder and post one of the crashlog files.
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Unable fly over Napoli or take off Grazzanise AB
Log:
this file is restarted each session -
thx for info…
I will make test too -
thx for info…
I will make test tooOk.Found reason…Napoli tiles.
Fix be uploaded.
Thx for info -
Guys,first of all great work here!
I found bug or texture problem on Zemunik AB Taxiway,LG is collapsing on this spot.
Taxiway for RWY 14 is ok
This was in TE . -
Probably those bosnian construction workers never flattened terrain below runway … ah well, that’s how it is , you know… how did you manage to legalize it anyway!!!
Don’t tell me… few “Starchevichs” in the envelope :uham: -
Thx for the info…Already fixed. One of the trees “autogen” circle on the tiles generate trees where not need to be.
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Tri files have changed, buddies. Check KTO files. Also, check endgame number, see my topic in General.
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Just a heads up
I dont know if the release of the F-1 was intented or a mistake im happy that it got released earlier than expected. Therefore i must pinpoint some issues i found.
1. The intakes shock cone or how its called doesnt work
2. Aux intake doors doesnt work also
3. The airplane during rotation speed is jumping off the runway very badly
4. When landing the a/c bounce on the runway as well.F1 release in Balkan is on purpose, I’ll try to have a look at TO/Landing and air intakes issues, but I’m off until January.
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Absolutely wonderful! That was way faster than I was expecting too!
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I’ve activated the air intakes animation, at least partially:
@Manos: what parameters have you set ?
ATM, mine are a copy of the M2000, but I guess you did it differently (shock cone do not move at high mach)#----------------------------------------------------- # IntakeRamp #----------------------------------------------------- animIntakeRamp1Table 1, 0, 10, 0.00 0.10 0.15 0.20 0.25 0.30 0.35 0.40 0.45 0.50, 0 0.6 1.5 3 5 8 11 14 17 20 animIntakeRamp1Rate 2.0 animIntakeRamp2Table 1, 0, 6, 0.00 1.40 1.60 1.80 1.90 2.00, 0 0 0.2 0.4 0.6 0.8 animIntakeRamp2Rate 0.2 ```The real question are: - what are the DOF value for auxiliary door fully open and fully closed (M2000 values are: fully open => DoF=0, fully closed =>DoF=20) - what are the DOF value for shock cones fully backward and fully forward (M2000 values are: fully back => DoF=0, fully closed =>DoF=0.8)
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Thx for the info…Already fixed. One of the trees “autogen” circle on the tiles generate trees where not need to be.
Has the link in the OP been updated with the fixed version or will there be a separate updated version 4.35.1?
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Fix will be release for few days…not 3-4 weeks:D
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Concerning Air Intakes, I think I got them
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Auxiliary Air Intake (DoF 83): DoF=0 from M=0.0 to M=0.30; DoF from 0 to 45 when Mach from 0.3 to 0.4 ; DoF=45 for M=0.4 and more
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Shock Cone (DoF 84): DoF=0 from M=0.0 to M=1.20; DoF from 0 to 20 when Mach from 1.2 to 1.8 ; DoF=20 for M=1.8 and more
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Auxiliary Air Intake Open
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Shock wave Cone backward (M<1.2)
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Shock wave Cone fully forward (M>1.8)
For landing and take-off “jumps”, I do not really see what you mean, and BTW, no idea what has any influence on that
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Update 1 for the Balkans is in the first post
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Does anyone have a mirror link for the patch? I cant get it to pull down off of the main post.
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Update 1 for the Balkans is in the first post
great, is this is going to be reviewed and updated every 6 months or so?
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Only as updates for BMS come out and if something is really broke.
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I was able to rebuild with build old option, tried to modify the sets with root procedure then I rebuilt the db with build option, but some CT names have unknown characters and they can’t be opened.
Dema, I’ve found a way without LODedit … what plane you want? :mrgreen:
There are caveats , eg skins needs to be in same format, skin set , eg for AV8B there are 2 skins 1073.dds and 1074.dds , 1073 = plane skin 1074 = airframe numbers and misc
So, if you dont care for numbers that can be probably skipped … need to see the LOD of interest first , … but the plane skin have to be “totally” identical , like rework
…and I don’t need skins , just tell me which number(s) will skin set use , … then we’ll talk
Easy peasy
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Dema, I’ve found a way without LODedit … what plane you want? :mrgreen:
There are caveats , eg skins needs to be in same format, skin set , eg for AV8B there are 2 skins 1073.dds and 1074.dds , 1073 = plane skin 1074 = airframe numbers and misc
So, if you dont care for numbers that can be probably skipped … need to see the LOD of interest first , … but the plane skin have to be “totally” identical , like rework
…and I don’t need skins , just tell me which number(s) will skin set use , … then we’ll talk
Easy peasy
Thank you, I solved and the 104 project was the priority.
Regards