Santa's wishlist for BMS
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@Snake122 I didn’t actually know it worked with Vorpx? Is it in full 3D? Is there a thread anywhere outlining how to get it to work?
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@SOBO-87 again saying it works isn’t 100% accurate, I only get into the cockpit 20% of the time before the UI CTD and I may have had it make back into the UI after the flight maybe once it twice. But u get to see BMS in VR better than any of the other work arounds.
There was one user that reported stereoscopic 3D with Vorpx, but I’m more trying to get 1:1 heading with the more immersive view even without it. Plus Falcon has always had HUD depth in stereoscopic problems, but it is possible the switch to DX11 fixed that. If you into just stereoscopic and no headtracking, there is a working solution here that someone has reported working but requires 3rd party drivers for RTX30xx cards so I haven’t tried it.
Here’s a couple threads, the big BMS in VR
https://forum.falcon-bms.com/post/333662VORPX issues:
https://forum.falcon-bms.com/post/296586 -
First, there is a thought about air defense… In reality SAMs are combined into one system. The Falcon seems not to be. For example, two Patriot batteries can fire four missiles at the same target at the same time, which is a waste of missiles and not realistic. Or, for example, have two sa-17 batteries, your element fires eight AGM-88 at one, and the second battery won’t help the neighboring one shoot them down.
SAMs in fact only attack the missiles that target only them. That is, detecting a 12x JASSM, the S-300 will do nothing.
I would suggest networking them with some sort of command post, meaning they should know which jets are already under attack, and not waste missiles, and be able to help other batteries defend against ARMs. It would also be nice for SAMs to be able to shoot down all types of A-G missles, protecting infrastructure and troops. And if you destroy the command centers, the air defense will be disorganized.
Second, the AI Missions. I don’t understand why aircraft, after launching stand-off weapons, fly to the target instead of turn and flying back. That is why the flights get shot down, because after launching HARMs, they do not come back, but fly to the target, and other SAMs shoot them down. It is the same with attacking ships. And even more so when a stratagic bomber fires cruise missiles and flies to the target.
In my opinion, these two things made the game more realistic. Maybe I’m wrong, or maybe some of these things are difficult/impossible to make. Or no one just doesn’t want to take the time to do it. Devs will do what they want anyway.
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@Kavelenko said in Santa's wishlist for BMS:
@drtbkj Thank you for the files, fixed the taxi/landing lights a treat. Where abouts is the hot spot for the Oxy Supply?
The AV-8B Harrier already had a few switches missing (green arrows) in the cockpit but now there’s another one missing in 4.36. (red arrow)
Hi, K. I concur that the Harrier pit can use some love. That’s we we’ve kind of been torn about putting the stock pit or the Hornet’s in. It’s somewhat a matter of there “being only so many hours in the day”.
In the meantime…
https://www.mediafire.com/file/5qjvs9l5y9p9c1y/BMS_Fighters_Manual_%25282%2529.pdf/file
and
https://www.mediafire.com/folder/98dz4uoku1g13/Hotspot+Visualizer
may help. -
@drtbkj Ah man please dont remove the Harrier cockpit, why cant the switches be added back?
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@Kavelenko said in Santa's wishlist for BMS:
@drtbkj Ah man please dont remove the Harrier cockpit, why cant the switches be added back?
They can, it’s just time consuming. The harrier pit is something we’d like to tweak at some point
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My biggest wish for the next few BMS updates would be NO new features. Just for the next two updates or so, no new features and certainly no work on other aircraft. Just focus on perfecting the original F-16.
Also put the effort in reworking the GUI. Why can’t we have a decent GUI that works with modern monitors instead of the 1980 style GUI?
Along with the GUI a really good interface for assigning joystick, throttle, rudder and all switches. One that makes it easy to assign everything. And keeps all settings! I know there are other tools to do this. But why not build it into the simulator in the first place?
Once that all works flawless, then direct attention to other features.
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@SN00PY said in Santa's wishlist for BMS:
Why can’t we have a decent GUI that works with modern monitors instead of the 1980 style GUI?
Because it is extremely difficult and long to rewrite everything in order to make it work with existing architecture.
Not impossible though … -
A camera with which, as a pilot, we can freely walk around the plane. Thus, the feeling of walking around the plane before the flight, like a pilot, making the final checks would be perfect.
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@buraktunahan
Only if final check serve to something … such as finding/removing forgotten covers, tools on the nozzles that crew chief would not have seen during his own final check … etc …
If not, ppl will play with the feature during one week, then never again.So … would it worth the effort? … I am not sure (?)
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It may seem silly but I would like to have a more explicit weather generator to allow the generation of weather cases on “demand” for TE buiding for example. In other words, allow to have a quick rendering of the weather in the 2D UI or via a simple external tool…
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@suhkoi69 Like a weather preview feature? That sounds like a good idea
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@Dee-Jay said in Santa's wishlist for BMS:
Are you ready to sacrifice 20 to 50% FPS for this?
If yes, easy to do, instead of a 20.000 poly model you redo all the airbase models et 200.000 poly.Taxiway markings might be good candidates for rendering via signed distance fields in a shader, similar to how fonts are rendered using that technique. No need to remodel anything or increase the polycount in that case, and you’d get the curvature “for free” (okay, not free, but not such a big deal in a modern GPU).
You may have already tried this and discarded for other reasons, but I could throw together a small demo shader if it’s helpful for you guys.
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@Gadfly In that case, will have to redo all airbases to remove existing markings then.
More or less, same story. -
Medium time frame:
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Don’t stretch UI, but have a mode with black bars on the side (maintain ratio 3:4)
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Or: allow scaling of UI window with 3:4 ratio
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some extensions for lighting/shading (i.e. lighting was a BIG difference from DCS 2.4 to 2.5, especially if you additionally adjusted the gamma value manually)
Loooong time frame:
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New UI
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Block 70, glass cockpit, CPD
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new grafics engine like in 2012 (sometimes around 2030 to 40)
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Ground crew would be cool
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GCA landing
DBU-50,DBU-56,BSU-49 cement bomb
ground crew -
What happened to the ship fire and smoke when blown up? Now they just disappear.
Would be good to bring back the big flame and smoke and make ships slowly sink.
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@Hubert3000 said: > Now they just disappear.
Really…? Surely this is a bug…?
I wonder why this hasn’t been brought up in the threads…?
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Do the AI controlled planes have data link no matter the type?
Because many times as the AI controlled planes or just your wingman moves shows such thing.
For ex. if you use the “say your position” the AI always gives you accurate answer.I’m asking because I’m curious how can be modeled the combat environment before of the widespread IFDL.