4.37 VR cockpit scale feels off
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Does F-16 look small too?
if true: VR code issue…
if false: BMS 16 pit model issue?As far as I’ve tested both BMS and… something another sim I felt the scale is the same for G2/Q2/Rift S/Vive Cosmos though…
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@Ferde Agreed. I I’ll try with smaller FOV to report back if there’s a difference. At some point.
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The controls and the cockpit seem small to me. I have been in the real thing, alot. Plus if you look at the size of the joystick and throttle, their scale is pretty recognizable as to small. I compared them to the full size ones sitting right next to me. DCS had this same issue and it was solved with their built in IPD world scale thing being adjusted. Its not the end of the world but it is noticeable. I am using a G2.
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FOV should be correct but it’s an image crop issue in the code…I assume
I’m not finding the general working logic for every HMD…I could test only 4 HMDs I purchased to develop BMS VRI’ll put a new world-scale option in 4.37.1
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Parallel projections off in the Pimax 8K X large FOV feels about right but has major collimation issues, but check them on and the alignment gets better but the FOV and scale them feel really off.
@LorikEolmin I haven’t noticed a difference with BMS FOV settings in VR butaube I’m doing it wrong…
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@chihirobelmo
That is a great idea Chihi!
Thank you for all your effort.
I also can confirm the report for the F-16 cockpit. I have a 1:1 replica cockpit for BMS with a lot of original parts, so I have a very good feeling for scale of sitting in the F-16 cockpit for myself and in VR it is definitely to small. Seating and head positions are correct though.
Keep up your great work! -
Ferde said: …when I looked down I saw the pilot legs slightly above my real bellybutton.
If you are flying topless, remember to put the heater on.
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No way to solve it but do another pit…
I don’t think it is worth having the code for that…
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Indeed I had such an option in the code while developing VR but removed it as I thought forcing general logic should give everyone the correct scale…which was not,
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World scale slider as on dcs is way to go.
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@haukka81 said in 4.37 VR cockpit scale feels off:
World scale slider as on dcs is way to go.
It doesn’t act on cockpit only buy on the entire 3D world. So, if F-16 pit dimensions are confirmed wrong, only a new F-16 3D pit will be the solution. And it could be a good opportunity to make it better and add what is not working for now such as turn indicator or STBYADI cage button …
But priority seems to be on the F-15. -
Doesn’t MSFS OpenXR have the world scaling option? Idk if it does it to the whole world, but it certainly helps to adjust per HMD and plane.
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What is strange is that in nonVr it all feels OK. So maybe it’s not the cockpit itself but some other VR thing? Like some camera setting?
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The F-16 and F-18 are acceptable to me. (Pretty d*** great, actually!) But they are slightly off and some respects, as has been mentioned above. This is also true for me in other VR sims as well. What is hilariously off is the Harrier. I feel like I am 10 feet tall flying a jet designed for 10’ pilots.
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Hi guys,
yes, this is a known issue with every 3D game, especially with simulators, where the scaling is important. The adjustable IPD (Inter-Pupillary Distance) is the key. Possible the program can read out the IPD value from the VR googles, but that is usually wrong (this issue appeared with DCS VR and with Cliffs of Dover VR too).
Need two extra keyboard key for IPD increase and decrease and a new conf.ini line for changeable default value.
Changing the FOV is not the solution here, that do different thing, and not to mention changing the FOV will distort the perspective view too. VR zoom will be always weird, but that is OK, there is no better solution for that.
And obviously this is not a 3D model issue either, so nobody should touch anything 3D related.
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@VO101_Tom said in 4.37 VR cockpit scale feels off:
Hi guys,
yes, this is a known issue with every 3D game, especially with simulators, where the scaling is important. The adjustable IPD (Inter-Pupillary Distance) is the key. Possible the program can read out the IPD value from the VR googles, but that is usually wrong (this issue appeared with DCS VR and with Cliffs of Dover VR too).
Need two extra keyboard key for IPD increase and decrease and a new conf.ini line for changeable default value.
Changing the FOV is not the solution here, that do different thing, and not to mention changing the FOV will distort the perspective view too. VR zoom will be always weird, but that is OK, there is no better solution for that.
And obviously this is not a 3D model issue either, so nobody should touch anything 3D related.
Yes. Exactly. I remember being able to set scale in some app and felt the effect physically on the way my eyes behaved. Pretty much the same thing with MSFS2020 with its cockpit windows.
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@LorikEolmin Yepp, this is basically a vr goggle issue, the default IPD value is not suitable for everyone, and even if the lens distance changeable, and the IPD value can be read out from the goggles, many players reported that their custom settings is much better than the default settings.
Perhaps other programs use different name for the same settings, “world scaling” also correct, but the difference will be noticeable only in the cockpits anyway.
The good news that the fix is usually quick (I am not a coder though), but our coder in Cliffs’ came up with the solution very quickly.
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The viper pit in VR maybe is 90 percent my perceived actual size which is absolutely fine to me. I’m more curious what should be the distance between the MFDs and my head? Because in VR it looks like the MFDs are below the knees? Someone who sat in an actual cockpit might know?
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@spotdott I’ve sat in the real jet several times, and yes the MFDs are beyond your knees.
Pic to illustrate.
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@chihirobelmo said in 4.37 VR cockpit scale feels off:
Indeed I had such an option in the code while developing VR but removed it as I thought forcing general logic should give everyone the correct scale…which was not,
If you are looking at OpenXR/Open Composite integration the OpenXR Toolkit has the option for World Scale built in… You can change it on the fly, along with a LOT of other VR settings, love it.