Santa's wishlist for BMS
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@Dee-Jay said in Santa’s wishlist for BMS:
@jayb said in Santa’s wishlist for BMS:
Yes, if they could announce turns etc. that would be a major improvement!
Not really. Simply because it would not be realistic and counter productive.
Pilots monitor the freq and don’t send calls for “nothing”. As a wing-man (in formation), you are supposed to padlock the lead, and follow him as imitation.
Such announcements are only for aerobatics formation displays when many a/c are on the wing (to anticipate the throttle adjustments, not for the bank/turn itself.I don’t think it would be a good idea my friend (if we aim for pure realism).
Thanks to existing AI brain (smoothness of trajectories, expect on some rare cases as you already know such as IP, and some climb/descent phases), a/c are already quite easy to follow.
Yeah well they could at least announce in navigation mode
“Heads up , push steerpoint x” , ref altitude 20 ,
400kts before doing itAnd we can smooth better turns and altitude changes
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@Mav-jp said in Santa’s wishlist for BMS:
@Dee-Jay said in Santa’s wishlist for BMS:
@jayb said in Santa’s wishlist for BMS:
Yes, if they could announce turns etc. that would be a major improvement!
Not really. Simply because it would not be realistic and counter productive.
Pilots monitor the freq and don’t send calls for “nothing”. As a wing-man (in formation), you are supposed to padlock the lead, and follow him as imitation.
Such announcements are only for aerobatics formation displays when many a/c are on the wing (to anticipate the throttle adjustments, not for the bank/turn itself.I don’t think it would be a good idea my friend (if we aim for pure realism).
Thanks to existing AI brain (smoothness of trajectories, expect on some rare cases as you already know such as IP, and some climb/descent phases), a/c are already quite easy to follow.
Yeah well they could at least announce in navigation mode
“Heads up , push steerpoint x” , ref altitude 20 ,
400kts before doing itAnd we can smooth better turns and altitude changes
That would be awesome.
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@Mav-jp
Do what you like.
I am simply telling that it serves nothing at all (it is just a placebo for some ppl who think they will be better in formation fliht because lead makes anoucmemts, but I can ensure you that it is nothing but placebo.
It will occupy frequency for nothing usefull and may mask some important other calls.
The ONLY situation where is “may” be releve t is in spread (line abreast) formation with a large lateral spacing when visual reference becomes weak. (but one still knows what heading, alt and speed referring to nav log).On another subject, better have the AI wingman not overtaking/“passing in font of” the lead during turns.
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Just a personal thought right now: couldn’t let to think differently than an experienced pilot.
There are some main tactical matters involved indeed:- situational awareness, and thus
- think it before it happens and how to react to keep (or gain again) tactical initiative
- never be taken by surprise
- always try to balance and adapt what you expected to accomplish with your plan with enemy’s reaction, which will get rid of it almost immediately.
Not surprisingly, those principles above are true not for air operations only, but in any operative context.
Just my own one cent, nothing more or else.
With best regards and season wishes to all of you, Gentlemen.
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A wonderful gift could be … 4.37.0 Trailer in 4K
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1.A missionised F-16D Trainer with shared cockpit ,could be a very nice add-on for BMS 4.3X
and off course with new 3D technology in upcoming BMS version a
- HSD moving map with LINK16 will rock the earth.
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@FALCAS-0 only thing navy is the planes.
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@Geraki not avaliable on US Block 40, 42, 50, and 52 aircraft.
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@cougar56th yes but it is available in HAF,THK,POLISH ,IAF and MLU 5 and above software it could be a very nice avionics addon for variants with new graphic engine. for BMS 4.38 via avionics configuration tool!
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@Geraki I agree
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ECHO-19 like collaboration for even more realistic Internal and external sounds for F-16
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motion
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I’m loving 4.37 but would love better support for triple screens (ie less distortion)
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@Geraki
“Internal sounds” (important for realism and immersion) : What people don’t understand (especially if they newer flew in a fighter jet) is that what they hears on videos is NOT what the pilot hears.
This is a sound recorded from a plastic/metallic GP PRO that is not “wearing” (covered by) an helmet.A better way to understand it to listen the audio loop of the intercom rather than pure camera recording :
Actual physic reality of pilot’s audio perception … or a kind of mix of both :
Also, what ppl don’t (or don’t want to) understand … what pilot hears in cockpit is more the pulsed air from the aircond system (ECS) and the airflow on canopy than the engine itself which is almost inaudible.
Please guys (3rd party Dev or even some internal Dev) … for the L.O.V.E. of the hardcore simulation, stop calling things “realism mod” when you don’t know what “realistic” really really is.
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About external … BMS do not simulator the Doppler effect and sound attenuation with distance correctly. It is almost impossible to enhance the external sound and not possible to tune them without scrubbing some internal results.
Needs a new external sounds system first. If I set engine external sounds in a nice way for external views, inside cockpit, you will hear other a/c up to 10Nm * … and will mute suddenly in an extremely unrealistic way.- IRL it is no more than few meters.
Can you hear other jet on this video ? (direct cam recording) :
… do you think the pilot can ?
Just pay attention here, do we hear something from the leader while it is only few meters away (no sound change at 1:37 when leader’s AB goes off) ?
… no much more here :
We can only hear a difference a little bit when leader releases the breaks.…
An interesting one :
We definitively here something when wingman is crossing the flight path of the leader … Do you think we hear the leader’s engine ? … nope.
What we hear it the engine airflow striking the canopy : -
Pilot ramp start animation while ramp start
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@Dee-Jay said in Santa’s wishlist for BMS:
“Internal sounds” (important for realism and immersion) : What ppl don’t understand (especially if they newer flew in a fighter jet) is that what they hear on videos is NOT what the pilot hears.
This is a sound recorded from a plastic/metallic GP PRO that is no wearing an helmet…This!!! Even in light general aviation airplanes we have this. We wear nice noise cancelling and passive hearing protection headsets to block out as much of the nosie that will damage your hearing, which is pretty damaged for me since one of my jobs I had the headsets off a lot.
I also remember the first time I heard a jet in the air, it happened to be an F-16 too. I was flying a glider at about 3000’ and heard the viper and started to panic because I figured if I could hear him he had to be close. Since the airport I flew at was under a MOA, I had a few close encounters with them before in airplanes but never heard them. I look all around in the glider don’t see anything and finally look up and see the F-16 about 5000’ above me, no danger at all. Gliders with no engine nosie and just air on the canopy are the only aircraft I’ve flown that I can hear other aircraft with any reliability and not need hearing protection to block out as much of the nosie as possible.
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MFD Moving map
F-16D shared cockpit for training missions
Auto-GCAS -
The latest F-16V(block 70/72) Viper. Would be perfect for more modern missions with so many loadouts and features. Also the F-35A Lightning II mod that is still in development.
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I wish an old school F-16A very dirty…slick bombs, apg-66, only sidewinders
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@tiag said in Santa's wishlist for BMS:
I wish an old school F-16A very dirty…slick bombs, apg-66, only sidewinders
Yeah! Real old-school flying.