Link 16 things you want in the next update
-
If IFF seems to be complex to use … L16 will be a nightmare.
I haven’t tried it yet, but kudos to the BMS team for getting it right in the area of bogey exploitation of the signal. I’d like to see this sort of thing brought to surface threats too - more reactive sorts of behavior.
L16 will be difficult only if one doesn’t study…
-
a new PC this 15 year old one getting a bit slow :razz:
-
I would like to see the ability to randomize the starting points for all Sams within a threshold so that the exact GPS cooridinates will not be known ahead of time making Recon a more neccessary activity before one begins SEAD ops …
As it stands after playing a campaign once I can make note of all the SAM threat points and next time no need for recon if I want to play the same campaign again.As well for advanced enemy’s such as Russia give them shoot and scoot capabilities so that once they have gone active and blown their position they will attempt to
reposition themselves in the theatre coordinating with other SAMS in the area.4.34 already makes SEAD more challenging and fun next level would be something like this.
-
Before they tackle Link-16 I hope they can focus on making the enemy harder to kill and maybe do a slightly more realistic EW suite?
Also I would like to have some tools in a campaign to keep reconed static targets permanently marked or “reconed” . There are no tools to mark something like a SAM site and once the recon time expires and disappears however it would be helpful to have a last known position type marker not for flights but for something for people running campaigns.
-
Before they tackle Link-16 I hope they can focus on making the enemy harder to kill and maybe do a slightly more realistic EW suite?
Also I would like to have some tools in a campaign to keep reconed static targets permanently marked or “reconed” . There are no tools to mark something like a SAM site and once the recon time expires and disappears however it would be helpful to have a last known position type marker not for flights but for something for people running campaigns.
This could be a neat feature to add to WDP…a “recce knee-card” where you could add and save targets noted during missions. Would have to have both add in/from game, delete/edit in WDP.
-
Would like ability to stretch the campaign GUI on the mission map/ planner screen across multiple monitors. This would allow for a larger desktop working space. Right now, on a three monitor setup the two side monitors are blank and Falcon only allow for use of the center display. Would be quite useful to be able to open up and position the data cartridge, map, comms and other windows across the available workspace.
-
Some UCAVs would be good for blue and red sides for more modern scenarios. New Su-27, Su-30, Su-35, Su-25, Su-34, A-50 models, like in 4.33 Baltic and Aegean theaters.
-
Some UCAVs would be good for blue and red sides for more modern scenarios. New Su-27, Su-30, Su-35, Su-25, Su-34, A-50 models, like in 4.33 Baltic and Aegean theaters.
Radium is working on gorgeous new Su-27, Su-30 etc… models currently and they are looking very close to completion.
given the amount of aircraft he has already updated and improved on that are included in 4.34, i am very confident the new Sukhoi’s will be in a future 4.34 update (possibly the next one)The release information is 100% unconfirmed though!
-
Would like ability to stretch the campaign GUI on the mission map/ planner screen across multiple monitors. This would allow for a larger desktop working space. Right now, on a three monitor setup the two side monitors are blank and Falcon only allow for use of the center display. Would be quite useful to be able to open up and position the data cartridge, map, comms and other windows across the available workspace.
I’ve not had any luck using Windows 10’s DPI scaling, however something you could try would be to use OBStudio to capture the BMS window. You’d need to run BMS as the focus window (could set the UI to be bottom right position, out of the way) but you could watch the enlarged image in OBS on a larger screen.
Either way, you’re still going to be interacting with a 1024x768 window, be it really small or scaled up and therefor ‘blurry’, for lack of a better descrption.
-
I hope someday ALQ-184’s C-9492 CONTROL would be simulated. If so,that would be a revolution!
I am interested in ECM operation.
-
I just want the cockpit to be a little more polished.
In it’s current state (at least on my PC) everything
can only be read if your virtual nose is 2 inches away
from your POV any natural lean rearward causes button
Labels,MFD,DED,and instruments to go ‘minecraft’ in #2font size.I have tried just about everything and it seems from youtube vids etc lots of decent looking vanilla pits. I could never get mine to look right.
-
Perhaps try enabling antialiasing? You could also disable the z axis on your tracker. Its not really possible to lean further back in the F-16 seat normally!
-
I just want the cockpit to be a little more polished.
In it’s current state (at least on my PC) everything
can only be read if your virtual nose is 2 inches away
from your POV any natural lean rearward causes button
Labels,MFD,DED,and instruments to go ‘minecraft’ in #2font size.I have tried just about everything and it seems from youtube vids etc lots of decent looking vanilla pits. I could never get mine to look right.
The reality is that 4.33 pit is sharper/darker more readable i will post a comparison screenshot ….
-
I have no real wishes for the next version though it would be nice if we can get some more of Radium and Manos1981’s gorgeous 3D models in the game - such as the awesome new Huey variants from Radium and Manos’ beautiful A-7 and F-4 models (short nose, long nose,etc.)
-
This post is deleted! -
I hope someday ALQ-184’s C-9492 CONTROL would be simulated. If so,that would be a revolution!
I am interested in ECM operation.
Sure thing!! For these You can find an op man in a local bookstore next door.
…or… write a letter to: Ансамбль административных зданий ОГПУ-НКВД-КГБ СССР: Мясницкая ул., дом 1, Красносельский, Центральный округ, Москва :der:
-
Panel operation is pretty straightforward. Specific settings and setups not so much.
For BMS to implement something like that would require establishing a basic operation that is like real, feasible, but without access to documentation - as of course this is not available. It would probably also require a lot of other things being updated in terms of how radar works.
-
I figured that they cannot lean back, I guess what I mean is zoom FOV… if my VR pilot face is not smashed into the instruments the letters are extremely jagged.
I will take another look through settings and see about anti aliasing though im sure I attempted that. I took a long break from BMS came back to 4.33 and noticed 4.34 ,but back when I was playing 4.33 I spent probably a week in settings to resolve it and while I don’t remember all of my attempts in fixing it ,I am sure I covered 90% of possibilities prior to giving up due to lack of seeing any difference at all in the pit.
I can make out side look very pretty but cockpit stays in the same state of jagged lettering.
-
-
The reality is that 4.33 pit is sharper/darker more readable i will post a comparison screenshot ….
https://ibb.co/C28TfT2https://i.ibb.co/Hd4kjkd/2019-05-07-214420.png
Compare this one…