Mission Commander beta release
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New version released, see first post for the details.
Enjoy,
Falcas
Consider replacing impersonal “Enjoy” with something like this: “now whiplash yourselves m0ther@#$%#s !!” lol :headb:
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Read the “Enjoy” as a sarcastic remark and it makes the post completely different
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@ Falcas , Would it be possible to include the Taiwan Theater in Mission Commander ?
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@ Falcas , Would it be possible to include the Taiwan Theater in Mission Commander ?
Theaters are made with the help of MC. There is no list of theaters.
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Thanks but I just find 5.17 ver. only.
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- Possible fix for reading Objective strings.
Confirm working even on 3rd party theaters. (export/import also works)
Thanks
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What is the proper way to edit faction experience levels in a campaign?
We noticed that if we edit it in MC, save it, load it up in BMS 2D, save it there….
And the experience level will be reset to default.
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I am trying to add a squadron to a campaign, using BMS U2 / misson commander 0.5.18.615
I have copied data/campaign/save1.cam -> tsave1.cam and save1.tri -> tsave1.tri
-loaded tsave1.cam into mission commander- Under the Campaign tab I have changed the Scenario and
Saved Name to “tsave1”
I added a squadron (5642) from the Units tab / Add Squadron and unchecked Control Set by HQ.
I ran the “Check Units” from Units / Advanced Options, got “no problems found”.
When I click on Campaign / Saved, under “Choose Squadron”
I only get “25th Squadron, 36th, 5th”My “5642” is not showing up.
And when I look at the 5th, 25th,36 squadrons in the Mission Commander / Units
all of their “Control Set by HQ” are *CHECKED" / onIs the “Control Set by HQ” the “controlling factor” to making my squadron
available in the UI ? - Under the Campaign tab I have changed the Scenario and
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I am trying to add a squadron to a campaign, using BMS U2 / misson commander 0.5.18.615
I have copied data/campaign/save1.cam -> tsave1.cam and save1.tri -> tsave1.tri
-loaded tsave1.cam into mission commander- Under the Campaign tab I have changed the Scenario and
Saved Name to “tsave1”
I added a squadron (5642) from the Units tab / Add Squadron and unchecked Control Set by HQ.
I ran the “Check Units” from Units / Advanced Options, got “no problems found”.
When I click on Campaign / Saved, under “Choose Squadron”
I only get “25th Squadron, 36th, 5th”My “5642” is not showing up.
And when I look at the 5th, 25th,36 squadrons in the Mission Commander / Units
all of their “Control Set by HQ” are *CHECKED" / onIs the “Control Set by HQ” the “controlling factor” to making my squadron
available in the UI ?Negative. Post your files.
- Under the Campaign tab I have changed the Scenario and
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Negative. Post your files.
Well I got the idea of the “control hq” from this video :
Which is the only “documentation” I’ve found so far while searching for “bms falcon campaign creation”
If it’s not the hq “box”, then what do I need to do ?
Do the “*.cam” files need to be named saveX.cam (with X being … what ?)
I was trying to add an objective, but the left side of mission commander / objectives says “available” for only
saveX or te_new.So I copied my tsave1.cam, and tsave1.tri to save9.cam, save9.tri, but it still wouldn’t allow an objective to be added.
Is there some other “control file” governing what the *.cam files need to be named ?
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I am trying to add a squadron to a campaign, using BMS U2 / misson commander 0.5.18.615
I have copied data/campaign/save1.cam -> tsave1.cam and save1.tri -> tsave1.tri
-loaded tsave1.cam into mission commander- Under the Campaign tab I have changed the Scenario and
Saved Name to “tsave1”
I added a squadron (5642) from the Units tab / Add Squadron and unchecked Control Set by HQ.
I ran the “Check Units” from Units / Advanced Options, got “no problems found”.
When I click on Campaign / Saved, under “Choose Squadron”
I only get “25th Squadron, 36th, 5th”My “5642” is not showing up.
And when I look at the 5th, 25th,36 squadrons in the Mission Commander / Units
all of their “Control Set by HQ” are *CHECKED" / onIs the “Control Set by HQ” the “controlling factor” to making my squadron
available in the UI ?Ok, thanks to this video
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I see that I need to click on the map to select the base where I put my squadron.OR (I discovered)
that in Mission Commander / Campaign / Misc /
the Player Squad drop down will set the default squadron / base - Under the Campaign tab I have changed the Scenario and
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Problem solved … C ++ 2010 Redistributable 2010 32 bit must be installed, not 64. Anyway thx Johku
Can you please point me to where i can get this
Solved. Found this site
Microsoft Visual C++ 2010 Redistributable Package (x86) - Free download and software reviews - CNET DownloadCheers
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Hi,
I find very useful viewing skin and 3D models from the Units/Squadron window.But, unless I am doing something wrong, MC looks only at KoreaObj folder. Is it possible to point at KoreaObj_HiRes?
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Hi,
I find very useful viewing skin and 3D models from the Units/Squadron window.But, unless I am doing something wrong, MC looks only at KoreaObj folder. Is it possible to point at KoreaObj_HiRes?
The HiRes are the same textures, but than in a higher res.
If you have a theater where the skins are not the same… well wrong use of the concept.Gr Falcas
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Understood,
sometimes the HiRes folder has no corresponding files and for this I simply add my skin there instead of overwrite.I will substitute in the base folder then.
Thanks
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@Falcas, @Oakdesign,
Since installation of 4.35U3 today, Mission Commander no longer displays 3D Models when the “View 3D Model” button is clicked in any Unit’s Detail Screen. It now defaults to the main Falcon BMS Editor screen, where you then have to select the vehicle in Falcon Editor, double-click it to get to the Vehicle Details Page, and then click on “View 3D”, then the Model Viewer window opens and displays the model properly.I tried changing values of where the model viewer shows up on the screen in the Falcon BMS Editor.cfg, (ModelViewer.Position.Height, ModelViewer.Position.Width, ModelViewer.Position.X, and ModelViewer.Position.Y) and the same behavior occurred.
I also tried deleting the Falcon BMS Editor.cfg (where Falcon BM<S Editor will then build a new default .cfg file when it is next started), and then restarting MC and tried to call up a model, and the same behavior occurred.
Can anyone else confirm this behavior or have any suggestions on how to get this very useful MC function working again? Thanks in advance,
Regards,
Tomcattwo -
The Editor should not open, only the Model Viewer should open directly.
At least that is how it works here. -
@falcas said in Mission Commander beta release:
The Editor should not open, only the Model Viewer should open directly.
At least that is how it works here.@Falcas thanks for the reply. Before I installed 4.35 Update 3, what you said is what used to happen. Since installing Update 3 today, Model Viewer no longer opens directly; instead, Editor opens. I am letting you know in case something in U3 has caused this behavior in Mission Commander.
Regards,
TC2 -
Hi Falcas, long time no hear, hope everything is ok as much as can be in these times.
So, I can confirm strange behavior of model viewer, opening falcon editor instead… probably changed switch in editor for U3… but that’s internal.
But more sophisticated problem found in brigade window, cannot change type , it always defaults to armored (brigade type) whatever you select as if defaults to first type on the list (pull down).
Maybe you could take a look as time allows.Thanks.
Cheers