Does anyone know where these patches come from?
Does anyone know where these patches come from?
@Thomas-Mann said in NEW WINWING ICP:
isplayed as a device in the Windows gamecontroller
Yes, the ICP is displayed as a device in the Windows gamecontroller…with buttons and axes…
As an alternative to the CH manager, you can also work with the program “Joystick gremlin”…offers at least as many programming possibilities.
If you press padlock button in VR, the padlock boxes are displayed twice. Once in the HMCS and on the ground. Very difficult to find the real destination of the padlocked ground unit, because it padlock everywhere.
Will it be possible in the future to use some kind of padlock / easier unit spotting in VR?
In the past you could limit to padlock a target in the field of vision…
VR question - in HUD only view, the HUD moves with the movement of the head. Is it possible to setup, that the HUD remain fixed forward? Thx…
@delenda I have the same problem. I have not found a solution yet…
…in 4.37 my problem is gone…no problems anymore with devicesorting and keyfile… …recreated my keyfile with AL…
@Sunnny the biggest advantage is that you can press several buttons at the same time without keyboard problems.
@airtex2019 'I dont use alternate launcher. The lines with additional controllers are not listet visibly in devicesorting list in read only status, but they are still avtive, when I test the buttons.
If devicesorting file is writable, the lines will be added…
@greatcouloir its vers easy and simple. You install the software plugin to stream deck software as described on the homepage. You install vjoy and setup your virtual controler (amount buttons and axes.
In the stream deck software, simply define a button for vjoy (drag and drop), set id, set DX button number and finish.
After that, when you press this button, vjoy recognizes the button press.
@airtex2019 Could be a solution, thank you. I will test it next weekend and report!
…I got this problem too…after recalibration of my stick the problem were gone? Perhaps this can help?
@SemlerPDX Thx, I have tried this already… I think this is not a common problem…I can live with my workaround. Thx all for all the input…!
@airtex2019 …Yes very strange problem…
my workaround at the moment:
Disabled PinkyShift function…and made a Profile with Joystick Gremlin / Vjoy. All shifted buttons are know a DX Button on Vjoy Controller…
Eventually somebody have the same problem and find another solution. Eventually the Z790 Asus Hero mainboard have some problems with the controller setup…dont know??? Never had problems with keyfiles and dx shifting in all the years…
Thx, I don t use alternative launcher. I want to decribe it better in another example. Its not so easy for me to explain.
12 Devices - 128 buttons - with Pinkyshiftmagnitude 1538…
The shifted dx buttons layer begins 1539 and beyond…
but my system recognizes 12 +6 Devices = 18 Devices (6 of them doubled) and the button range of shifted dx buttons layer collide with nonshifted buttons of device 13, that should not exist (1538+128 button range) ?
When I start BMS again I have 12 + 6 + 6 = 24 devices…and so on…
Each time the program starts, six of my game controllers are added to the device sorting.txt. This causes problems with the pinkyshift function, as BMS recognizes the same game controller with the same ID multiple times and DX BUttons overlap in the layer. Setting the device sorting.txt to read only does not help. Even deleting and automatic recreating the devicesorting.txt doesn’t work.
{BEA84098-0000-0000-0000-504944564944} "WINWING Orion Joystick Base 2 + JGRIP-F16"
{BE684098-0000-0000-0000-504944564944} "WINWING Orion Throttle Base II + TGRIP-F16"
{01F83344-0000-0000-0000-504944564944} "VPC Rudder Pedals"
{42593344-0000-0000-0000-504944564944} "RIGHT VPC Panel #1"
{825B3344-0000-0000-0000-504944564944} "LEFT VPC Panel #2"
{57580484-0000-0000-0000-504944564944} "Right"
{57570483-0000-0000-0000-504944564944} "Left"
{BEAD1234-0000-0000-0000-504944564944} "vJoy Device"
{BEAD1234-0000-0000-0000-504944564944} "vJoy Device"
{83273344-0000-0000-0000-504944564944} "LEFT VPC Rotor TCS PLUS"
{BEA84098-0000-0000-0000-504944564944} "WINWING Orion Joystick Base 2 + JGRIP-F16"
{0C2D06A3-0000-0000-0000-504944564944} "Saitek Pro Flight Quadrant"
**{42593344-0000-0000-0000-504944564944} "RIGHT VPC Panel #1"
{57570483-0000-0000-0000-504944564944} "Left"
{57580484-0000-0000-0000-504944564944} "Right"
{825B3344-0000-0000-0000-504944564944} "LEFT VPC Panel #2"
{BEAD1234-0000-0000-0000-504944564944} "vJoy Device"
{BEAD1234-0000-0000-0000-504944564944} "vJoy Device"**
**{42593344-0000-0000-0000-504944564944} "RIGHT VPC Panel #1"
{57570483-0000-0000-0000-504944564944} "Left"
{57580484-0000-0000-0000-504944564944} "Right"
{825B3344-0000-0000-0000-504944564944} "LEFT VPC Panel #2"
{BEAD1234-0000-0000-0000-504944564944} "vJoy Device"
{BEAD1234-0000-0000-0000-504944564944} "vJoy Device"**
Everytime this six controller were added each programmstart???
https://github.com/ashupp/Streamdeck-vJoy
…yes, it is a plugin…the defined vjoy device id must be exclusive for stream deck. No other program (ex. joystick gremlin) should be connected to this vjoy id…
@hoover …I use the vjoy Plugin to emulate DX Buttons…no problems to emulate DX Buttons for different Vjoy Devices…
Check the device order of your game controller in the config directory (devicesorting.txt)…