Thanks for the response to you and Stalker1stVFW. it does make sense that it would be pretty much the same thing, I just expected that the same call applies to a 2 ship as it does to a flight of 3 or 4.
Also if I fly as #2 in a 2 ship and AI is #1 and they want to hold at a stpt they don’t say “switch sides” or “close up”, they say “Go Echelon left”. So with that it creates some confusion regarding possible calls that can be made and the fact that those calls are in the key file but not in the comms menu. Which I guess is more my point.
SimDoNothing -1 0 0XFFFFFFFF 0 0 0 -1 “======== 8.05 WINGMAN COMMANDS ========”
WingmanDesignateTarget -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Attack My Target”
WingmanWeaponsFree -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Weapons Free”
WingmanWeaponsHold -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Weapons Hold”
WingmanCheckSix -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Check Your Six”
WingmanClearSix -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Clear My Six”
WingmanDesignateGroup -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Attack Targets”
WingmanGoShooterMode -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Go Shooter”
WingmanGoCoverMode -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Go Cover”
WingmanRejoin -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Rejoin”
WingmanPince -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Pince”
WingmanPosthole -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Posthole”
WingmanChainsaw -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Chainsaw”
WingmanDropStores -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Drop Stores”
WingmanSendGrdDL -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Datalink Ground Target”
WingmanResumeNormal -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Resume Mission”
WingmanRTB -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Return to Base”
WingmanGiveBra -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Say Position”
WingmanGiveDamageReport -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Say Damage”
WingmanGiveStatus -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Say Status”
WingmanGiveFuelState -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Say Fuel”
WingmanGiveWeaponsCheck -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Say Weapons”
WingmanCloseup -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Close Up”
WingmanToggleSide -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Switch Side”
WingmanBreakRight -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Break Right”
WingmanBreakLeft -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Break Left”
WingmanIncreaseRelAlt -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Go Higher”
WingmanDecreaseRelAlt -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Go Lower”
WingmanFlex -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Flex”
WingmanKickout -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Kickout”
WingmanWedge -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Go Wedge”
WingmanTrail -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Go Trail”
WingmanLadder -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Go Ladder”
WingmanStack -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Go Stack”
WingmanFluid -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Go Fluid”
WingmanSpread -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Go Spread”
WingmanArrow -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Go Arrowhead”
WingmanEchelonRight -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Go Echelon Right”
WingmanEchelonLeft -1 0 0XFFFFFFFF 0 0 0 1 "WINGMAN: Go Echelon Left"
WingmanLine -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Go Line”
WingmanDiamond -1 0 0XFFFFFFFF 0 0 0 1 “WINGMAN: Go Diamond”