Hey,
Here’s a profile for my delanclip - you may have to mod some settings for the trackhat, but the curves should be about there. Below is the full copy/paste from my .ini;
[migrations]
last-migration-at=20180118_00~
[modules]
tracker-dll=PointTracker 1.1
filter-dll=Accela
[proto-freetrack]
used-interfaces=2
[tracker-pt]
camera-fps=60
camera-name=PS3Eye Camera
automatic-threshold=true
model-centroid-x=100
model-centroid-y=-53
model-centroid-z=71
dynamic-pose-resolution=false
camera-fov=56
blob-color=2
[opentrack-ui]
x-source-index=0
y-source-index=1
keycode-center=F12
keycode-toggle-tracking=F11
pitch-zero-pos=0
roll-zero-pos=0
yaw-zero-pos=0
neck-depth=5
neck-enable=true
relative-translation-mode=1
compensate-translation-disable-y-axis=false
compensate-translation-disable-x-axis=false
compensate-translation-disable-z-axis=false
compensate-translation-disable-source-pitch=false
compensate-translation-disable-source-roll=false
compensate-translation-disable-source-yaw=false
keycode-toggle=
keycode-toggle-press=
[opentrack-mappings]
pitch-max-value=20
roll-max-value=20
yaw-max-value=25
x-max-value=20
pitch-alt-axis-sign=false
x-alt-axis-sign=false
roll-alt-axis-sign=false
z-alt-axis-sign=false
z-max-value=10
y-alt-axis-sign=true
[spline-X]
points=“@Variant(\0\0\0\x7f\0\0\0\xfQList<qpointf>\0\0\0\0\x3?\xf0\0\0\0\0\0\0\0\0\0\0\0\0\0\0@\x10\0\0\0\0\0\0@,\0\0\0\0\0\0@\x18\0\0\0\0\0\0@I\0\0\0\0\0\0)”
[spline-Y]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<qpointf>\0\0\0\0\x2?\xe0\0\0\0\0\0\0\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0@4\0\0\0\0\0\0)
[spline-Z]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<qpointf>\0\0\0\0\x2?\xf8\0\0\0\0\0\0\0\0\0\0\0\0\0\0@"\0\0\0\0\0\0@I\0\0\0\0\0\0)
[spline-yaw]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<qpointf>\0\0\0\0\x4?\xf0\0\0\0\0\0\0\0\0\0\0\0\0\0\0@\x12\0\0\0\0\0\0@ \0\0\0\0\0\0@1\x80\0\0\0\0\0@T\xc0\0\0\0\0\0@9\0\0\0\0\0\0@d\xa0\0\0\0\0\0)
[spline-pitch]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<qpointf>\0\0\0\0\x5?\xf0\0\0\0\0\0\0\0\0\0\0\0\0\0\0@\x12\0\0\0\0\0\0@\x1c\0\0\0\0\0\0@%\0\0\0\0\0\0@9\0\0\0\0\0\0@/\0\0\0\0\0\0@I\x80\0\0\0\0\0@4\0\0\0\0\0\0@V\x80\0\0\0\0\0)
[spline-roll]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<qpointf>\0\0\0\0\x2@$\0\0\0\0\0\0\0\0\0\0\0\0\0\0@4\0\0\0\0\0\0@A\x80\0\0\0\0\0)
[alt-spline-pitch]
points=“@Variant(\0\0\0\x7f\0\0\0\xfQList<qpointf>\0\0\0\0\x4?\xe0\0\0\0\0\0\0\0\0\0\0\0\0\0\0@\x12\0\0\0\0\0\0@\x1c\0\0\0\0\0\0@%\0\0\0\0\0\0@9\0\0\0\0\0\0@,\0\0\0\0\0\0@L\x80\0\0\0\0\0)”
[alt-spline-Z]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<qpointf>\0\0\0\0\x1@ \0\0\0\0\0\0@I\x80\0\0\0\0\0)
[alt-spline-roll]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<qpointf>\0\0\0\0\x2@\x1e\0\0\0\0\0\0\0\0\0\0\0\0\0\0@4\0\0\0\0\0\0@A\x80\0\0\0\0\0)
[alt-spline-Y]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<qpointf>\0\0\0\0\x3?\xe0\0\0\0\0\0\0\0\0\0\0\0\0\0\0@\x4\0\0\0\0\0\0@\x1c\0\0\0\0\0\0@\x1c\0\0\0\0\0\0@I\0\0\0\0\0\0)</qpointf></qpointf></qpointf></qpointf></qpointf></qpointf></qpointf></qpointf></qpointf></qpointf>