When F4.0 came out, it was generaly active missile promo.
DB was/is set this way: Active missiles are usefull, close range heaters too. Semiactive weapon is useless trash.
Its about braking the lock by chaffs, ECM, range, seeker limit…then kinematics and radal gimbal fight - this part is really fun, but usually its just plain stupid “chaff, chaff, chaff…supported with some beaming…no lock, missile ballistic”.
Now I am speaking F4 in general - if bandit has no chaffs and ECM, semiactive missiles are really good. If bandit has chaffs/ECM, its just a lottery (dont know latest BMS improvements very good).
Cos I have used MiG-21/23 (29) a lot in FF, OF (later BMS) and AF, I can tell the only chance for good use of semiactive Advanced Atoll and Apex (Alamo too) is to gain speed, get as close as possible and fire it in hardlock mode of course. Sometimes u can kill something. There was also some dirty tactics vs AI - when missile was launched, it made them turn…but I dont like this aproach.
I did some historic missions in various theaters and for example F4 with Sparrows is really strong against MiGs without chaffs. The same F-14, where Sparow is good between heaters and Phoenix…I also loved to use MIG CAP ALPHA only.
It should work in Sparrowed F-16 too (Egypt, Iraq…)
To have some more interresting old style BVR I tried to mod semiactive missiles. If they were set as active class, but without any own radar, they were much better (with the same FM). It was really fun. It made even AA-9 usefull and “re-lockable”…lock was broken even few times in very long BVR.
Lately I let them by default, but modded CM…to get interresting old style F-4, F-14, F-15 vs MiG-21,23(29) cinematic/gimbal limit 3D BVR scenarios. It’s something the average Falconer won’t experience. Fun to watch ACMIs, true Charlie 3D math.=|