@airtex2019 yeah,thats it,pretty sure i read something about trying +4 or -4 so uhf would sound more to the left and vhf more to the right.
I assume it meant left and right speaker effect.
Scince i put it back to 0 ,no problem with sound stopping so far.
switched to KTO. flight plan shows same behavior. noted that there is a hold accounted for in time-on-station after the refuel point, but not after the hold point. created TE and tested flight plan in 2D with all AI. AI flight flies to refuel point, holds there. after station time ends, flight continues on. at the hold point, the AI flies on regardless of station time on the flight plan as if it was a regular nav point. this corresponds to the time-on-station observations i saw on the flight plan, itself. I’ve observed that target waypoint station time seems unaffected, like TARCAP.
while i’m glad BMS isn’t doubling the amount of time my AI spends flying in circles, that still isn’t optimal for what i wish to accomplish. i would like to frag and fly large package missions with AI. i would like them to hold away from the tanker for deconfliction, then continue on at a predetermined time/order. that seems impossible, currently.
to anyone in the know:
why is the station hold time mirrored on refuel/holding points?
why do the AI ignore the hold point?
is this a limitation of BMS? if so, can it be changed?
any workarounds people can think of?
@molnibalage Okay thanks! Just thought Mission capability file/settings for aircraft where used mainly. Also the main role setting in Editor. But it makes sense that squadron role setting also makes a difference to ATO planning.
In my MOD if you set SEAD role score for a J-5 or J-6 they could fly even SEAD with RBK (CBU) bombs depending on this setting. As I can remember only sq. with AG specialization could fly, the sq. with general mostly do not, they prefer rather fly OCA, strike of CAS/Int.
There was a documentary on Belgian F-16 pilots a few years ago, where they followed a student pilot as well.
The Critical Action Procedures (CAPs, better known as the emergency checklists) are all to be known by heart. During pre-flight preparation, the IP would ask any or several CAPs at random and if the student pilot didn’t know them ad verbatim, he wouldn’t be allowed to fly (solo), but instead would have to spend the time studying them.
Student pilots only get a limited amount of chances to fail such a verbal check before they have to undergo a performance and dedication review, with course termination as a possible result of that review, but not 100% sure about how many at the moment. (I think it’s only 2 though)
I have trim reset mapped to a button on my warthog throttle as it’s handy to have around if you don’t have a full-blown cockpit.
Dropping a GBU-10 for instance requires a lot of trimming input once the ordnance clears the aircraft (achieved via the coolie hat on the stick), and once you drop the 2nd one it’s nice to be able to press a single button to reset the trim values to neutral (I’ve chosen the black “autopilot” pushbutton on the throttle for this purpose).
For the same reason, unbalance after dropping ordinances, I mapped AVTRTest push button as atrim Reset in my phisical. Cockpit…
Basically yeah, you need to destroy the main target + something around (especially if it is statics, bandits and ships) and return home w/o losses. Now it is very easy to get a medal because of battalion sandwiches. I killed ~30 vehicles with only 8 SDBs on my last flight…