I may be the only one
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building autogen is possivle but will cost more fps.
That would be great.
Are there anyway to get trees to solid btw? I can fly trough those for now
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That would be great.
Are there anyway to get trees to solid btw? I can fly trough those for now
not really possible.
detecting ground type in the fm loop would cost more fps besides it would mean possible collision in between trees.
therefore we made the choice to not make collision on that level since bms is not a heli sim
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I did not check it yet, but is the tree model stored in database ?ā¦ and is it editable?
I always hoped it will not be harcoded when finally activatedā¦
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Polak tiles are the best ones for Korea right now. Great quality and a close match with reality. Just check the general Gunsan area to get convinced. Flareās tiles was a big disappointment IMHO. Nothing great. Hence, live with what you get atm.
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not really possible.
detecting ground type in the fm loop would cost more fps besides it would mean possible collision in between trees.
therefore we made the choice to not make collision on that level since bms is not a heli sim
I agree, collision is not critical for fighter jet sim
And i donāt wanna sound that im not happy with 4.33 , even with those ground textures its still huge step forward and my favorite sim again.
Dcs terrain is quite nice but i cant fly it much because no dc campaing system or any feeling that my mission has anything impact to next.
So my only choice is falcon BMS and thats why i really wish that terrain would get better. Flare looked nice , it was nice least those old screen shots. (Less 2d houses etc details in terrain)
But i will live and play what we have for now
Thank you All.
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Now terrain looks great ,it can always be better but whatās the argument?
There will always be a few dcs trolls as haukka or mower who will complain, ignore. -
Now terrain looks great ,it can always be better but whatās the argument?
There will always be a few dcs trolls as haukka or mower who will complain, ignore.Only troll here is you, i have played falcon series from early 90ās and will play in future too.
Critic is not trolling.
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with all the cockpit work i doubt uāll have the chance for sight seeing
Nah, once you learn to play the instruments, thereās plenty of time for site seeingā¦I do most of my flying and weaponeering without even thinking about it. the virtual jet is indeed an extension of myself when I fly now.
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but low alt is mess, so much painted details like houses everywhere
IMHO, if you want to be the squadron air-2-ground super hero, use your new TFR and FLIR, get down to 100ft at deep night and bad weather at 5k knots, and use routes away from civilian structures to reach your beer-target. With all these prerequisites I guarantee you that youāll not be able to trace or have time to think about āmessed detailsāā¦ And on last think, enjoy what you have atm cause in the rl world multi-million simulators some of these details they do not even exist as an idea, and they do have countless hi-badget C++ and DX devs and codersā¦
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IMHO, if you want to be the squadron air-2-ground super hero, use your new TFR and FLIR, get down to 100ft at deep night and bad weather at 5k knots, and use routes away from civilian structures to reach your beer-target. With all these prerequisites I guarantee you that youāll not be able to trace or have time to think about āmessed detailsāā¦ And on last think, enjoy what you have atm cause in the rl world multi-million simulators some of these details they do not even exist as an idea, and they do have countless hi-badget C++ and DX devs and codersā¦
Read my posts again, i get feeling that you dont understand that i REALLY LIKE FALCON BMS
I play it always when i have time.
But i donāt mean that i donāt have anything to critic.
Once more to be sure : I LOVE FALCON BMS
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But i donāt mean that i donāt have anything to critic.
Yeah, criticism is fun to have and I welcome it. Not that I really bothered, what you say against my work and I knew long before, that you wouldnāt be a fan.
Problem with houses painted on terrain textures are that there are no houses. They are fake. Some day ā¦who knows maybe.
For nowā¦ clean textures are : in winter, at night and in Falcon3. -
Yeah, criticism is fun to have and I welcome it. Not that I really bothered, what you say against my work and I knew long before, that you wouldnāt be a fan.
Problem with houses painted on terrain textures are that there are no houses. They are fake. Some day ā¦who knows maybe.
For nowā¦ clean textures are : in winter, at night and in Falcon3.Sorry, itās just my thoughts.
I like to use lots of ccip and mk-20s and mk-83ās so i need to go low and its sometimes make me wish that i could see targets better. Those painted flat details make it bit hard, its not new problem its always been limit of falcon engine , 3D buildings are not possible yet and i know that some pilots dont like empty green terrain so detail is painted in terrain.
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I knew I could read these things after the release.
The only thing I feel in these hours itās after 1600 hours of flights with falcon I am a completely noob about the new avionics system and all the new stuffs like the realistic ladd bomb or the new and realistic maverick tgp use. And someone can tell āonce you learn to play instrumentsā¦ā
I canāt really understand you guys sometimes. -
Nah, once you learn to play the instruments, thereās plenty of time for site seeingā¦I do most of my flying and weaponeering without even thinking about it. the virtual jet is indeed an extension of myself when I fly now.
Mwhahaha, Mower youāre killing me
If you ever fly for real, remind me never to fly in the same aircraft as you. That amount of self confidence (iād call it something else, but Iām being polite) is dangerous
If you can do that with BMS 4.33 right now. I know youāre only using 10% of the capabilities of the jetHaukka,
We needed to take decisions perfectly knowing that they wouldnāt suit everyone. We chose the best compromise and we believe we made the right ones.
Sorry you donāt like it, but short of launching yourself on your own in the same kind of huge task Polak did - youāll have to learn to live with it. -
@Red:
)If you can do that with BMS 4.33 right now. I know youāre only using 10% of the capabilities of the jet
Gimme a few days to step in some training hops with 4.33 and we will see, brother.
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Guys, and Haukka especially. You need to understand that what Polak did with the current Falcon terrain engine limitations is not anything less than AMAZING. FWIW you need to understand that we gave up FLARE (which use 2048 textures!) for Polakās work because itās so unique and simply, wellā¦ AMAZING, I donāt have any other word to describe it. The limitations are with the current engine, we all know that itās a limitation but there is nothing to do about it for now, thatās the best we can have with the current limited engine.
the virtual jet is indeed an extension of myself when I fly now.
Nice statement
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We are all attuned to positive criticism as long as this can lead to further improvements.
High resolution of textures could improve sharpness of the objects on the ground , but unless they are 3D they will be unsatisfactory at close quarters no matter what. I could not opt for high resolution because of the number of variances in textures to get at least some sort of illusion that they are not repeating. Those small villages and building clusters on the farm tiles are to get the effect of complexity of modern human infrastructures vs. empty contrasting swaths of lands and forests.
I am convinced that this is what modern pilots see from the cockpits and this is what makes their work when in action so difficult to make a split second recognition of the terrain and right decision: target or not.
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The blue roofs were the first thing many of us noticed when Polakās tiles were integrated and I really didnāt care for them either. Then I had occasion to check the Kunsan/Gunsan area on Google Earth and was amazed to discover there really are blue roofs all over South Korea. :shock:
As mentioned above Polakās tiles are amazingly accurate considering the limitations of the Falcon graphics engine. Yes, you will pay the price with fps, but great views always cost extra
Now I also really liked the look of FLARE and the work the guys who worked on it did was outstanding, but it was nowhere near as ready for release as Polakās tiles and probably less realistic when you compare the actual aerial shots of Korea.
Enjoy what we have. Kudus to both teams who put an unbelievable amount of time into their work and deserve recognition.
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I really like the new terrain it just needs a bit of getting used to, to be honest when I first saw it although the improvements are obvious I wasnāt entirely sure about the overall look but it grew on me pretty quickly, the only slightly disappointing visual feature in 4.33 are the old stock clouds.
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We are all attuned to positive criticism as long as this can lead to further improvements.
My only hope for the terrain right now is there is more work to be done on the night tileset - perhaps I see it wrong, but at night the farmland positively glows, and when comparing day vs. night tiles in PS I get the feeling the night tiles are not fully in tune with the day ones. Fields and minor roads are illuminated when main roads are not, etc. especially in the HFARMD sets, and similar.
Other than that, a sterling job, IMHO.