Link 16 things you want in the next update
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+1 for moving maps.
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100 procent focus on performance. Make more configurable between Eyecandy and practicality. If this sim is used proporly, noone is going to see the difference between 2048 tex or 1024. There is another sim for the eyejockeys
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Μy wishlist:
6. Off boresight missiles (i.e. AIM-9X) mask.
For the record, this is also on IRIS-T, with the additional feature to automatically change wing side of the missile depending on where the target is.
I would also add a small FLIR update, needs a symbology fix when low, and be available some 5~8 minutes after power-on (now is some ~15, making it impossible to boresight in on ground).
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I guess this wish was named quite few times but still :multiple hitboxes/sub-hitboxes at least for aircrafts and large objects (ships?) with damage visuals (say Il2 1946 level)
Blinding effect for strong/close light sources, i mean gfx effect that calculates difference between brightest object and average brightness for scene and if threshold is met makes bright objects even brighter (and probably larger) while rest of the scene gets even darker. It might be a bit tricky 'tho, because most likely angle between object and centre of point of view would have to be taken into account.In regard to multi-threading, better CPU utilisation, I wonder what causes major fps hit in crowded areas (airbases etc…), maybe there’s something worth parallelisation. For example (pure theoretical) , sim has to process state/ potential collision with player of every object in the player bubble, with using single thread dense populated areas would cause major slowdowns, but if sim would be able to create few thread with pool of objects to calculate those parameters and assign object to the pool with smallest amount of objects to leverage the load, fps hit wouldn’t be that significant (at least in theory).
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Hey
I guess this wish was named quite few times but still :multiple hitboxes/sub-hitboxes at least for aircrafts and large objects (ships?) with damage visuals (say Il2 1946 level)
Visual damage will require I think more work from 3D modeling POV as well as code. I guess this is somewhere in the far planes.
Blinding effect for strong/close light sources, i mean gfx effect that calculates difference between brightest object and average brightness for scene and if threshold is met makes bright objects even brighter (and probably larger) while rest of the scene gets even darker. It might be a bit tricky 'tho, because most likely angle between object and centre of point of view would have to be taken into account.
Entire lighting model need to change in order to be able to transmit all kind of true-life effects related to 3D models, lighting, reflections etc.
In regard to multi-threading, better CPU utilisation, I wonder what causes major fps hit in crowded areas (airbases etc…), maybe there’s something worth parallelisation. For example (pure theoretical) , sim has to process state/ potential collision with player of every object in the player bubble, with using single thread dense populated areas would cause major slowdowns, but if sim would be able to create few thread with pool of objects to calculate those parameters and assign object to the pool with smallest amount of objects to leverage the load, fps hit wouldn’t be that significant (at least in theory).
Surprised as you may be, when in crowded areas it turned that the CPU spends a LOT of time on the “drawing” functionality. Mostly that means preparing draw calls for the GPU.
For sure running multi-threads will help at some situations, but it’s far from the truth that anything can be parallelized. Running threads has some overhead, and if you already create, it should be on something that worth it and in a way that you’ll actually be as close as possible to a “time of execution reduce with the number of threads” state.
But no less important than parallelism is improving the current state because it turns that a lot of stuff isn’t optimized. Profiling and finding bottlenecks areas and then thinking about a solution for each case, that’s the way to go. -
Something good else (explained clearly, most of all!) learned here.
Thanks a lot, I-Hawk!
With best regards.
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I would like to see two things implemented (and they are somewhat related).
Firstly, I would like to see parachutes. Like - in a fraught situation, one can just manually pop the canopy open and jump out with a parachute.
Yes - I KNOW the ACES II ejection seat IS simulated, but - these seats are SO dangerous and cause many spinal injuries.Simply parachuting from the aircraft carries none of the associated G-related risks.
On a tangential note - perhaps spinal fractures and broken collarbones could also be implemented…?
It may not be high on the list of development priorities, but - Falcon has always been about Hi-Fidelity.Obviously, one does not expect these things to be introduced to the sim overnight…!! Though - I think that Update 1 could be a realistic possibility.
Arapr0n
(P.S. Tangential…? Sounds like tan genital. Hee hee…)
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I would like to see two things implemented (and they are somewhat related).
Firstly, I would like to see parachutes. Like - in a fraught situation, one can just manually pop the canopy open and jump out with a parachute.
Yes - I KNOW the ACES II ejection seat IS simulated, but - these seats are SO dangerous and cause many spinal injuries.Simply parachuting from the aircraft carries none of the associated G-related risks.
On a tangential note - perhaps spinal fractures and broken collarbones could also be implemented…?
It may not be high on the list of development priorities, but - Falcon has always been about Hi-Fidelity.Obviously, one does not expect these things to be introduced to the sim overnight…!! Though - I think that Update 1 could be a realistic possibility.
Arapr0n
(P.S. Tangential…? Sounds like tan genital. Hee hee…)
Realistically how often a pilot just jumps out of a jet ?
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Obviously, one does not expect these things to be introduced to the sim overnight…!! Though - I think that Update 1 could be a realistic possibility.
Arapr0n
Hopefully not. U1 is hopefully to be fixing already know issues that affect gameplay. So Highest prio should be fixing issues causing CTD, 2nd prio to changes that might not cause crashes but affect gameplay.
IMHO Anything nice-to-have should always considered to be in a future version but not thrown into an Update that is already been worked on -
I would like to see two things implemented (and they are somewhat related).
Firstly, I would like to see parachutes. Like - in a fraught situation, one can just manually pop the canopy open and jump out with a parachute.
Yes - I KNOW the ACES II ejection seat IS simulated, but - these seats are SO dangerous and cause many spinal injuries.I would like to see a parachute with just the kneeboards hanging from it…
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…as someone that has actually spent some time jumping out of airplanes, I’d REALLY like to see him try that at 400 knots.
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…as someone that has actually spent some time jumping out of airplanes, I’d REALLY like to see him try that at 400 knots.
I don’t think someone would be able to clear the fuselage doing that.
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Hopefully not. U1 is hopefully to be fixing already know issues that affect gameplay. So Highest prio should be fixing issues causing CTD, 2nd prio to changes that might not cause crashes but affect gameplay.
IMHO Anything nice-to-have should always considered to be in a future version but not thrown into an Update that is already been worked onMake sure you check Aragorn’s signature and add the pinch of salt that is expected
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…as someone that has actually spent some time jumping out of airplanes, I’d REALLY like to see him try that at 400 knots.
It might be worth trying if you could stand it on its tail and jump out <100 knots.
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It might be worth trying if you could stand it on its tail and jump out <100 knots.
…actually, I had an Eagle driver once tell me that a way out of the jet if the seat didn’t fire was to unstrap, grab the chute container by the pitots, and push it up into the air stream once the canopy was gone…that will cause the chute will open and drag you out. Of course, that’s a LAST option…
Jumping out of a DC-3 there is about 130 knots of wind behind the props…you can surf that, once you learn how. But it will spin you around goodly on the way to learning…don’t ask how I know…
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I would like to see two things implemented (and they are somewhat related).
Firstly, I would like to see parachutes. Like - in a fraught situation, one can just manually pop the canopy open and jump out with a parachute.
Yes - I KNOW the ACES II ejection seat IS simulated, but - these seats are SO dangerous and cause many spinal injuries.Simply parachuting from the aircraft carries none of the associated G-related risks.
On a tangential note - perhaps spinal fractures and broken collarbones could also be implemented…?
It may not be high on the list of development priorities, but - Falcon has always been about Hi-Fidelity.Obviously, one does not expect these things to be introduced to the sim overnight…!! Though - I think that Update 1 could be a realistic possibility.
Arapr0n
(P.S. Tangential…? Sounds like tan genital. Hee hee…)
Perhaps mav-jp could start work on HFFC? High Fidelity Fractured Colorbones.
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I would like to see two things implemented (and they are somewhat related).
Firstly, I would like to see parachutes. Like - in a fraught situation, one can just manually pop the canopy open and jump out with a parachute.
Yes - I KNOW the ACES II ejection seat IS simulated, but - these seats are SO dangerous and cause many spinal injuries.Simply parachuting from the aircraft carries none of the associated G-related risks.
I mean, in a fraught situation as you put it, the spinal injury is pretty irrelevant if you live. The seat is designed to get you away from the aircraft.
Ejection isnt considered safe. Its just considered safer than the alternatives. Jumping out might not carry the risk of injury from the seat, but it also reduces survival chances drastically.
Plus, the seat isnt that dangerous if you are of a proper weight for the seat.
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…I can pretty much guarantee you that if you stick your head above the windscreen at 400 kts you are likely to get your head ripped off…because as a human being you simply can’t move fast enough to overcome the buffet you will encounter. And this only gets worse the faster you are.
So I’m PERFECTLY fine with no bailouts.
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This gives me an idea
For the homepit builders here, put an airbag under your seat, make it a real hotseat and see if it affects your tactical decisions in the sim.
It might even work when pulled:rofl::rofl::rofl: -
This gives me an idea
For the homepit builders here, put an airbag under your seat, make it a real hotseat and see if it affects your tactical decisions in the sim.
It might even work when pulled:rofl::rofl::rofl:A decision that will influence the rest of their life