CCRP and CCIP bombs not releasing….Yes the arming switch is on.
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That’s the only weird thing you read in that post?
LOL… it’s the one thing I saw that made no sense to me as I thought Continuously Computed Impact Point was autonomous… the only time i’ve had bomb failing to release issues is when i’m out of release\drop parameters (or did over-G damage as mentioned earlier).
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You need to lock a target for CCIP to work? Never heard this before!
Yes - for it to be accurate…at least in RL you do. As I mentioned, the system has to include height above target in order to solve the bombing triangle, so you don’t have to lock the target, you just need to lock something at the same elevation. But after that, you can use the symbology to bomb whatever you can see.
A trick I learned back when I was working on RL Harriers - very handy.
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I tried again with the the target locked in the FCR and nothing dropped in CCRP. (got blown up as I tried a second run in CCIP).
But I also realize that my Release angle is set at 45….If I am flying level will the bombs still release…or should this be set to 0.
Also what parameters should my g factor be and optimal speed? -
I tried again with the the target locked in the FCR and nothing dropped in CCRP. (got blown up as I tried a second run in CCIP).
But I also realize that my Release angle is set at 45….If I am flying level will the bombs still release…or should this be set to 0.
Also what parameters should my g factor be and optimal speed?the default parameter should be fine with CCRP. When do you start pressing on the release button? it should be pressed at the flashing reticle and kept depressed until it is release (second caret shows up).
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I was thinking the same. After the flashing… the carot resets… and starts again to slowly fall toward the release point… my rule of thumb is watch the countdown timer, and at 3 sec… pickle and HOLD. At 0, they should release
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I tried again with the the target locked in the FCR and nothing dropped in CCRP. (got blown up as I tried a second run in CCIP).
But I also realize that my Release angle is set at 45….If I am flying level will the bombs still release…or should this be set to 0.
Also what parameters should my g factor be and optimal speed?IIRC 45deg release angle in some cases caused problems with bombs not being released in level flight, you might try to lower it to 20deg and try if it helps.
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the default parameter should be fine with CCRP. When do you start pressing on the release button? it should be pressed at the flashing reticle and kept depressed until it is release (second caret shows up).
Huh, i have never held the pickle button down from flashing point to release point. Just a sceond or two before release .
Am i missing something.
Never heard about locking in ccip either.
Wow, interesting. -
Huh, i have never held the pickle button down from flashing point to release point. Just a sceond or two before release .
Am i missing something.
Never heard about locking in ccip either.
Wow, interesting.for unguided it’s a must for guided munition it’s not.
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Huh, i have never held the pickle button down from flashing point to release point. Just a sceond or two before release .
Am i missing something.
Never heard about locking in ccip either.
Wow, interesting.It used not to work until quite recently. Actually you don’t need to pickle from flashing point, but now you can. I keep pickling a couple seconds before.
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Random tip which helped me – is to ensure positive G (ie. slighly over 1G) while pickling. Even when releasing in level flight, just apply a bit of back-pressure on the stick, to ~1.1G.
I used to fly with alt-hold or att-hold autopilot on… but the random bumps of turbulence and corrections from AP would sometimes be enough for the fire-control computer to not want to release the bombs.
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If you watch the Release Cue closely you’ll see that there is a Cue for each release in the string - easiest to see if you’re using a long interval…so if you are doing a Quantity Release you have to hold the pickle down until the last bomb in the string is away. If you “short pickle” you end up interrupting the string and halting the Release sequence. This actually happens more often than you might expect, in RL. I know I’ve certainly seen a bit of it.
OTOH, I’ve also seen just the opposite in RL - the WSO programmed in a Q8/M1/I50 program as Program 5 and then forgot to roll back to Q1/M1. They rolled in for what was supposed to have been a single release, and all 8 were away…fortunately the pilot didn’t short pickle, and 8 ended up in the dirt on the single pass.
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BLU are my favourite weapons, very simple to use.
Indeed, I had just one time this similar problem: when I wanted to drop from a high altitude.
Everything waas fixed when I came down low and fast but then the AAA hit me. I was lucky to RTB with some trouble to maintain control.
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@stevie said in CCRP and CCIP bombs nor releasing….Yes the arming switch is on.:
You need to lock a target for CCIP to work? Never heard this before!
Yes - for it to be accurate…at least in RL you do. As I mentioned, the system has to include height above target in order to solve the bombing triangle, so you don’t have to lock the target, you just need to lock something at the same elevation. But after that, you can use the symbology to bomb whatever you can see.
A trick I learned back when I was working on RL Harriers - very handy.
I’ve had trouble with ccip also, and came across this thread. When you say lock, you are talking an actual tms up lock through fcr or tgp, or will a steerpoint provide the information? I’ve watched a number of pop up bombing examples and they’ve all been off of a steerpoint and ccip, no “lock”.
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You’d be amazed how often this happens because the pilot is flying too slow.
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@cloudless said in CCRP and CCIP bombs not releasing….Yes the arming switch is on.:
@stevie said in CCRP and CCIP bombs nor releasing….Yes the arming switch is on.:
You need to lock a target for CCIP to work? Never heard this before!
Yes - for it to be accurate…at least in RL you do. As I mentioned, the system has to include height above target in order to solve the bombing triangle, so you don’t have to lock the target, you just need to lock something at the same elevation. But after that, you can use the symbology to bomb whatever you can see.
A trick I learned back when I was working on RL Harriers - very handy.
I’ve had trouble with ccip also, and came across this thread. When you say lock, you are talking an actual tms up lock through fcr or tgp, or will a steerpoint provide the information? I’ve watched a number of pop up bombing examples and they’ve all been off of a steerpoint and ccip, no “lock”.
Yes - an actual sensor lock on something near the target height; radar, FLIR/laser, steer point. If you have a steer point at near the same elevation, or set the elevation of a close steer point to the equivalent target elevation, I don’t see any reason why that wouldn’t work…you’d have to designate the steer point. The important thing is matching the elevation of the desired target.