Quick update from the frontlines, 4.36
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<p>Very nice!</p>
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<p>A new fullscreen User Interface maybe? With integrated WDP? </p>
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<p>@hiuuz UI isn’t going to be changed according to previous reports IIRC. It is a very hard nut to crack with how it was built.</p>
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<blockquote>will the so called link 16 be implemented in 4,36?<br /><br />no<br />you need to face reality<br /><br />it is extremly complex to use and would need major upgrade of AI<br /><br />TBH when I read docs about Link16 I wonder how this would be possible to sue it without proper real training<br /><br /><br /></blockquote><p><br />Could you detail this?<br />I work on Link16 training (on a different platform). One day I tried to analize the possibility of having L16 on BMS, but I thought that it was not done before due to the limitations of the Falcon Bubble. On Link16 the C2 sends a J3.2 for surveillance tracks sending you the position of air hostiles, however on bms if the hostiles are out of the bubble, C2 can only send you what is seen on the 2D screen, right? This would mean that a hostile formation cannot be seen outside the bubble as several aircraft, but as a formtation of Xship aircraft, right?<br />Regarding the implementation of the TN management and network, that could be done automatically by the DTC, as the COMPLAN does now. Briefing page could extract even an OPTASKLINK. Then on the aircraft just power it up and syncro, and ready. <br /></p>
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<p>what is falcon bubble can you explain what is does? </p>
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<p>@vfp <br /><br /><a href=“https://forum.falcon-bms.com/topic/18513/the-bubble-system?_=1645782813294” target="blank">https://forum.falcon-bms.com/topic/18513/the-bubble-system?=1645782813294</a><br /><br />I’m not a BMS expert by any stretch of the imagination but I think it has to do with multiple units being “aggregated” into a single entity once you’re a specific distance from them in 3d. <br /><br />All the best, <br /><br />Uwe <br /></p>
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<p>3D models and maths disappear outside of the bubble, it turns back to 2D and probabilities (dice). <br /></p>
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<p>@LorikEolmin Darnit…! I wanted to answer that question, Lorik, but you went and burst my bubble…!</p>
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<p>and i guess they invented bubble for better performance? why you cant have 3d models and units not aggregated and maths all over the map? if i understand correctly<br /></p>
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<blockquote>and i guess they invented bubble for better performance? why you cant have 3d models and units not aggregated and maths all over the map? if i understand correctly<br /><br /></blockquote><p>Yes. Get on a DCS MP server/lots of units SP mission and watch the difference in CPU usage (why DCS can be both CPU or GPU bound depending on what you are doing), and you will appreciate the genius of the Falcon bubble.</p>
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<p>@Snake122 <br />i aggree with you definetly ,my only objection is campaign, seems that bubble doesnt help a lot <br /></p>
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<blockquote>@Snake122 <br />i aggree with you definetly ,my only objection is campaign, seems that bubble doesnt help a lot <br /><br /></blockquote><p>Because you tried without?</p>
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<p> i just say</p>
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<blockquote>@Snake122 <br />i aggree with you definetly ,my only objection is campaign, seems that bubble doesnt help a lot <br /><br /></blockquote><p>Lol… no comments.</p>
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<blockquote>@Snake122 <br />i aggree with you definetly ,my only objection is campaign, seems that bubble doesnt help a lot <br /><br /></blockquote><p>Doesn’t help what? <br />Without this we cannot host a campaign on 1024km x 1024km… <br /><br />L16 is a challenge but not impossible… Again will be a lot of work so we’re not really in a hurry to implement it… </p>
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<p>@vfp<br /><img class=“ql-image” src=“https://i.imgur.com/KinPxOE.gif” /><br /></p>
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<p>@MaxWaldorf @Seifer<br /><br />doesnt help a lot to performance of campaign comparing to tactical engangemet missions.<br />thats what i mean , i believe that this is a wise system i mean the bubble system but i cannont understand why campaign has lower<br />performance or is more demanding since TE and campaign has the bubble system i assume there is more involved to campaign’s lower performance and when i mean performance i mean lower fps . well for sure my pc doesnt help .<br /><br /> and i dont want to be misunderstood i dont criticize the bubble system <br /><br /><br /></p>
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<blockquote>@MaxWaldorf @Seifer<br /><br />doesnt help a lot to performance of campaign comparing to tactical engangemet missions.<br />thats what i mean , i believe that this is a wise system i mean the bubble system but i cannont understand why campaign has lower<br />performance or is more demanding since TE and campaign has the bubble system i assume there is more involved to campaign’s lower performance and when i mean performance i mean lower fps . well for sure my pc doesnt help .<br /><br /> and i dont want to be misunderstood i dont criticize the bubble system <br /><br /></blockquote><p><br />a BMS campaign without bubble would probably run under 5 fps on the most powefull public computer </p>
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<blockquote>@MaxWaldorf @Seifer<br /><br />doesnt help a lot to performance of campaign comparing to tactical engangemet missions.<br />thats what i mean , i believe that this is a wise system i mean the bubble system but i cannont understand why campaign has lower<br />performance or is more demanding since TE and campaign has the bubble system i assume there is more involved to campaign’s lower performance and when i mean performance i mean lower fps . well for sure my pc doesnt help .<br /><br /> and i dont want to be misunderstood i dont criticize the bubble system <br /><br /><br /><br /></blockquote><p>4.35 is CPU bound (Usually the rendering isn’t holding FPS) in all cases and so your FPS is mainly because of CPU work. Get a better CPU and your FPS should be high enough like I’m sure it is for 90% of BMS users.</p>
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<p>Great to hear things are coming along nicely guys.<br />Thanks for the dedication the team puts into the best F16 sim ever made so far.<img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f44d.png?v=1g16vn91q2r” alt=“” class=“not-responsive emoji emoji-android emoji–+1” /> </p>