Quick update from the frontlines, 4.36
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<p>@Snake122 <br />i aggree with you definetly ,my only objection is campaign, seems that bubble doesnt help a lot <br /></p>
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<blockquote>@Snake122 <br />i aggree with you definetly ,my only objection is campaign, seems that bubble doesnt help a lot <br /><br /></blockquote><p>Because you tried without?</p>
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<p> i just say</p>
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<blockquote>@Snake122 <br />i aggree with you definetly ,my only objection is campaign, seems that bubble doesnt help a lot <br /><br /></blockquote><p>Lol… no comments.</p>
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<blockquote>@Snake122 <br />i aggree with you definetly ,my only objection is campaign, seems that bubble doesnt help a lot <br /><br /></blockquote><p>Doesn’t help what? <br />Without this we cannot host a campaign on 1024km x 1024km… <br /><br />L16 is a challenge but not impossible… Again will be a lot of work so we’re not really in a hurry to implement it… </p>
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<p>@vfp<br /><img class=“ql-image” src=“https://i.imgur.com/KinPxOE.gif” /><br /></p>
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<p>@MaxWaldorf @Seifer<br /><br />doesnt help a lot to performance of campaign comparing to tactical engangemet missions.<br />thats what i mean , i believe that this is a wise system i mean the bubble system but i cannont understand why campaign has lower<br />performance or is more demanding since TE and campaign has the bubble system i assume there is more involved to campaign’s lower performance and when i mean performance i mean lower fps . well for sure my pc doesnt help .<br /><br /> and i dont want to be misunderstood i dont criticize the bubble system <br /><br /><br /></p>
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<blockquote>@MaxWaldorf @Seifer<br /><br />doesnt help a lot to performance of campaign comparing to tactical engangemet missions.<br />thats what i mean , i believe that this is a wise system i mean the bubble system but i cannont understand why campaign has lower<br />performance or is more demanding since TE and campaign has the bubble system i assume there is more involved to campaign’s lower performance and when i mean performance i mean lower fps . well for sure my pc doesnt help .<br /><br /> and i dont want to be misunderstood i dont criticize the bubble system <br /><br /></blockquote><p><br />a BMS campaign without bubble would probably run under 5 fps on the most powefull public computer </p>
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<blockquote>@MaxWaldorf @Seifer<br /><br />doesnt help a lot to performance of campaign comparing to tactical engangemet missions.<br />thats what i mean , i believe that this is a wise system i mean the bubble system but i cannont understand why campaign has lower<br />performance or is more demanding since TE and campaign has the bubble system i assume there is more involved to campaign’s lower performance and when i mean performance i mean lower fps . well for sure my pc doesnt help .<br /><br /> and i dont want to be misunderstood i dont criticize the bubble system <br /><br /><br /><br /></blockquote><p>4.35 is CPU bound (Usually the rendering isn’t holding FPS) in all cases and so your FPS is mainly because of CPU work. Get a better CPU and your FPS should be high enough like I’m sure it is for 90% of BMS users.</p>
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<p>Great to hear things are coming along nicely guys.<br />Thanks for the dedication the team puts into the best F16 sim ever made so far.<img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f44d.png?v=1g16vn91q2r” alt=“” class=“not-responsive emoji emoji-android emoji–+1” /> </p>
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<blockquote>@hiuuz UI isn’t going to be changed according to previous reports IIRC. It is a very hard nut to crack with how it was built.</blockquote><p> A 1080P UI was offered 3 years back by Aphex from Falcon Online but the BMS team had other priorities. Aphex was told that the UI is very low priority item so it was let go.</p>
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<p>@Archer if with the release of BMS 4.36 could have a UI tool that can create UI staff images and buttons that would be very nice and helpful for the dev’s <br /><br />The same tool could be implemented into 4.37 too.</p>
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<blockquote>@hiuuz UI isn’t going to be changed according to previous reports IIRC. It is a very hard nut to crack with how it was built.<br /> A 1080P UI was offered 3 years back by Aphex from Falcon Online but the BMS team had other priorities. Aphex was told that the UI is very low priority item so it was let go.</blockquote><p>Hey Archer,<br />Unfortunately it doesn’t work this way, we won’t invest time to implement something that is a workaround compared to the current UI. Talking about UI upgrade we mean a code rewrite…</p>
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<p><span style=“color:#008a00”>So this is the month of release? this will be a sunshine with all the bad things happen right now in the world </span><br /><span style=“color:#008a00”>although i would prefer to wait a little more for 4,37 but its ok </span><br /></p>
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<p>@vfp you’re going to wait for 4.37 anyway :)<br />So I think it’s great to have a release during this waiting time ;)</p>
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<p>Edit: let’s not, if that hurts anyone, which is not the objective.</p>
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<p>Thank you Benchmark team. Amazing to play F4 in 2022 but what else is there to say? THX!</p>
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<p>I just can´t wait for the video trailer…</p>
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<p>Thanks people, you are all doing a great job.</p>
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<p>Are there any concrete plans to utilize the voice cloning from <a href=“https://forum.falcon-bms.com/topic/21425/cloned-falcon-4-voices-add-voice-frags-in-the-original-voices-long” target=“_blank”>this</a> thread, either in the next update or 4.37? From the few related threads, it was hinted at that it could massively improve the ATC/AWACS possibilities which sounds great. Or is it considered not acceptable quality wise?<br /></p>