4.36 Incredible Performance Boost
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@justonce01 said in 4.36 Incredible Performance Boost:
After some quick testing, the rain effects seem to be giving me the biggest performance penalty. Can someone else confirm that as well?
I confirm… and honestly, once airborn, it doesn’t add or subtract that much to the experience, for me. You still get the new dark-streaky rain clouds, which are cool, but they’re a bit less dark when flying through them.
And the rain fx (when flying near/through these new dark clouds) seem to have huge impact on both CPU and GPU… for my middle-tier system.
Here’s me flying around TR#14 (foul weather mavericks) for a few minutes.
First pass (left hand side) is with all defaults (rain fx on). Second pass (right hand side) has rain fx off.
The first pass, my GPU is basically maxed-out the whole time, and I’m only getting about 55 fps. When flying through the dark clouds, the CPU frame-times also balloon, from ~5ms to ~20ms, dropping fps to about 50.
The second pass, I maintain 60fps … the 2 spikes on the GPU usage graph are me flying through the new dark-streaky rain clouds. But CPU frame-times remained low, ~5ms. weird
Left:
set g_bShowFarRain 1 set g_bShowRainDrops 1 set g_bShowRainRings 1
Right:
set g_bShowFarRain 0 set g_bShowRainDrops 0 set g_bShowRainRings 0
Windows 10, Core i7-9700F, GTX 1660 Ti, 4k @ 60hz, v-sync + triple-buffer
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I recently got 17 fps on a CAS mission… I never expected this even in DCS. Any heavy (meaning any campaign) scenario is copmletely unplayable for me.
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@Foxtrot701 wow 14,752 draw commands? something seems not right… or, that’s a lot of tanks in your bubble, you should probably abort the mission
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@airtex2019 yeah, there was a butchery (1 artillery battalion, 1 marine and 3 mechbats, up to 3 mechbats from the red side) . The key difference is that 4.35 had a higher framerates in comparable scenarios and dual rendering like TGP didn’t mess it up either.
Even if i launch, for example, TE 13 and slew TGP and MAV directly to the airfield from which i took off, it will be 30-40 fps, when it was stable 60 in 4.35U3.
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@airtex2019 @Foxtrot701 that is the first thing I noticed. I haven’t started any campaign missions yet the highest commands was at the benchmark te with tgp and mav on at around 6000. The activation of either tgp or mav jumps the cmds by around 1300 and drops my fps by around 20%. It seems that the weight shifted towards the gpu on 4.36. the worst fps eaters for me is high resolution clouds, shadows, rain except far rain which I kept, and hdr lighting. But I have also disabled glass mapping, jet exhaust and clouds on water just to be safe. I now have steady 45 fps on the runway of benchmark te which is the highest I can get. As soon as I open tgp they drop to 33 and on the air with Mav on they drop to 26. On a much lighter mission (navigation mission) just flying straight as soon as I spawn at 1000 feet I get 70fps gpu and 120 cpu. And I even have TREES enabled! Except hdr bloom, every other slider on the graphics panel is to the left. I can live with that for now if it stays the same on campaign we’ll see. I experimented with many more settings they didn’t seem to have any impact on frame rate so I left them on. I even measured a weird thing with high resolution textures. When off the fps dropped by around 10%. So I keep them on . Cheers and a big thank you to the devs for their hard work, and an amazing sim!
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Guys…
You are comparing apples and oranges…
You cannot compare 2 versions that have nothing in common in terms of number of objects, new particules effects, more detailed 3D models, new shaders, …
And on top on first day of campaign, your PC takes a beating because of the quantity of activity…
Stay realistic (even for a TE)
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@MaxWaldorf true a lot has changed, that is what major updates usually do. I am only posting my findings just in case somebody find it useful so as to enjoy a sim with so much depth. Eye candy is great but just the tip of the iceberg that is called falcon BMS. The rest is 164.765 pages of manuals and checklists. So my suggestion to everyone that has fps trouble is reduce everything that makes the sim unplayable and enjoy it. I mean there are thousands if not millions of people that enjoy Minecraft…
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@MaxWaldorf Yes and typically, the airbase in TE 13 is awesome !! so many buildings and details !
In fact, it’s impressive how you have success to upgrade so much visuals and special effects and keeping the FPS so high.
As i have said my first day in Tiger Spirit campaign 18 aircrafts spawned, incremental weather and all bms settings on in the config and always 35-40 fps. Bravo !
When we think from where you all start this project !
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Please, keep the reports coming. If we have FPS problems, we want to find out where they are coming from.
Just keep in mind that at this first moment, we are focusing on bugs. Priorities…
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please share your 4.36 Linux experiences in the “other” thread, so far it’s not looking good on my end using WINE 5.0, didn’t invest too much time yet though as I’m on holiday.
Fingers crossed that it’s smooth sailing on your end!
Uwe
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Just tested Training mission 13 here:
CPU 12700K, GPU 3060TI, 32GB RAM, Resolution 2560x1440, MSAA BMS internal 4 samples, AFx16 forced on Nvidia panel driver, VSync offA-G mode no MFDs: 135 FPS ~4.5K draw calls
TGP On - ~103 FPS ~6.4K draw calls
Maverick on - ~85 FPS ~8.3K draw calls
Seems fine to me, draw calls with both screens on is almost doubled.
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@I-Hawk 12k/3060Ti… ah i see, someone’s fingers were deep in wife’s purse
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@GhastlyTT OFC That is an exception to ‘the rule’, lol. My statement was poking fun at the fact that many 4K “PC Gaming Monitors” have a vastly increased pixel density as compared to an equal sized 1080p display, in many cases making AA quite redundant at least at MAX levels. (awesome TV, BTW!! When folks say TV’s are far from ideal for an expensive gaming PC, they typically are not referring to that newer and well designed tech you’ve got there. Fantastic stats across the board!!)
Same is gonna go for 4K PC Monitors - not all of them will be equal and some will be buzz-word-ware barely applying some new feature at the most basic and entry level means just enough to get the word on the box to sell it. Like all things technology, caveat emptor; research pays off, always.
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@suhkoi69 that stuttering ,… maybe VSYNC ? … Personally I use vsync since TIR/opentrack … as without it you’ll get image tearing , especially when frames drop … if if you have 100fps , then disregard
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@Seifer said in 4.36 Incredible Performance Boost:
Please, keep the reports coming. If we have FPS problems, we want to find out where they are coming from.
Just keep in mind that at this first moment, we are focusing on bugs. Priorities…
Benchmark TE, starting/sitting on Taxiway in the rain…
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I had a lot of problems with frame rates in BMS 4.36. But after tweaking my rig noticed that in Win10 > Settings > System > Display > Graphics setting.
System boosted GPU timing -on, Adaptive refresh rate -on, helped. -
@Tunza affectionately known as HAGS (hardware-assisted GPU scheduling)
basically it transfers some load from CPU to the GPU … for recent-gen NVidia parts (Maxwell and later, I think)
Every system is different but I’d say, if you have 6 or fewer cores and are not totally GPU-constrained, turn it on.
(In Win10 it is still off by default … not sure about Win11. So if it gives you any problems, remember to turn it back off.)
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Re: adaptive sync… I paid extra $ for a monitor with G-Sync, and tried really hard to like it, but for flight-sims, I have it disabled.
For flight sims, where the world is constantly moving smoothly by, outside my canopy window, I find having frames delivered slightly out-of-phase is more jarring and annoying than an entire skipped frame.
I just enable triple-buffering and an fps-cap, and be done with it.
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@white_fang said in 4.36 Incredible Performance Boost:
@Foxtrot701 Turn off antialiasing and all in game itself and create profile in nvidia control panel for bms.exe - NOT the launcher.exe…
In profile setup just what you want , AA8 AF16 etc … all bells and whistles , see the change., … you must select override app settings for AA/AF.
That works with anything, not just BMS. … but biggest performance boost was in one other sim cough … not dcs… cough
I have amd rx580 and is capped at @60 even with tgp/mav , in 4.36. , that is in fullhd, 1920x1080…
I’ve tried 2k (as i run dcs) , but BMS doesn’t love something, no full screen , just 2k window centered even if set to exclusive fullscreen … weird, bah, but ok. fullhd is enough.
Cheers
OMG! Thank you haha! I’ve been applying settings to the launcher and thinking it was all hopeless lol
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@Foxtrot701 said in 4.36 Incredible Performance Boost:
I recently got 17 fps on a CAS mission… I never expected this even in DCS. Any heavy (meaning any campaign) scenario is copmletely unplayable for me.:worried
Did the FPS decrease before the battle of ground vehicles, or after the battle, at the moment when a lot of craters appear in the frame?
For me, something similar happened when many craters appeared during and after the battle of several battalions. When looking at this point.
Win10 . I7-11700K, 32GB, 3800ti.