Santa's wishlist for BMS
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And what about adding AMI (Italian Air Force) Eurofighters/Typhoons/EFAs to the database?
We too have ours, you know. As Spanish Airforce do, by the way.With best regards.
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@Jackal said in Santa's wishlist for BMS:
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And what about adding AMI (Italian Air Force) Eurofighters/Typhoons/EFAs to the database?
We too have ours, you know. As Spanish Airforce do, by the way.With best regards.
Compadre, Santa has come early . We are about to release an OFM-Balkans Theater and just for you Brother Eddie is putting in your Italian jet
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@drtbkj
Really, Fra’?
Pretty nice, then, thanks a lot.But why didn’t tell me that before? That’s my home, and I would even been able to tell you something about that area…
With best compliments and regards.
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@drtbkj said in Santa's wishlist for BMS:
@Jackal said in Santa's wishlist for BMS:
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And what about adding AMI (Italian Air Force) Eurofighters/Typhoons/EFAs to the database?
We too have ours, you know. As Spanish Airforce do, by the way.With best regards.
Compadre, Santa has come early . We are about to release an OFM-Balkans Theater and just for you Brother Eddie is putting in your Italian jet
Goood…, I just kinda miss those skins for my Balkans campaign… hehehehehe - or I could just ask NICELY for them … pfft
Anyway, Thanks a bunch!!!
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@FireWind does the Block 50 HAF have datalink in real life?
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@cougar56th
Now that is my question also , since (in Balkans) I never had HAF planes on d/l , even they flew AA/SEAD escort flights.
???
Heh , where are you Greeks now… ? Spill the beans!!
D/L or NO D/L for youCheers
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Is it possible to get a command that puts your AI wing / element / flight into a holding pattern at that location?
I currently use RTB but obviously that puts more space between you and 3/4 than is ideal. The ability to have 3/4 standoff in a safe location but near enough to assist would be neat.
Don’t know if it’s possible, or if anyone else even sees a benefit.
Cheers!
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@lew0984
Try the command “flex”.
If I remember correctly, they will fly one circle and then rejoin. -
@Amadeus75 I use this for my number two all the time. I have him flex while I trespass a Sam WEZ and then have him engage the sam with a harm from outside the WEZ while I weasel it.
What would be good though is to have 3 and 4 holding on a point further out. Far enough to remain outside the Sam’s WEZ but close enough to provide threat cover if required or to roll them in on any additional ground units.
Currently I’ll give them an RTB command as I flex the 2 and recall 3/4 when required but obviously they are flying home rather than holding closer to my pos
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I would wish for better taxiway lines. They are too angular, whilst the rest of airbase markings are so nice and realistic these days.
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@BVT_9 said in Santa's wishlist for BMS:
I would wish for better taxiway lines. They are too angular, whilst the rest of airbase markings are so nice and realistic these days.
Are you ready to sacrifice 20 to 50% FPS for this?
If yes, easy to do, instead of a 20.000 poly model you redo all the airbase models et 200.000 poly. -
If that’s the only way… no, thx!
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@Dee-Jay said in Santa's wishlist for BMS:
@BVT_9 said in Santa's wishlist for BMS:
I would wish for better taxiway lines. They are too angular, whilst the rest of airbase markings are so nice and realistic these days.
Are you ready to sacrifice 20 to 50% FPS for this?
If yes, easy to do, instead of a 20.000 poly model you redo all the airbase models et 200.000 poly.@BVT_9 While I haven’t installed them in 4.36, I believe there are some higher resolution textures here that helps the lines be less blurry and don’t seem to effect FPS that much. Granted BMS rarely makes my GPU be the bottleneck (thanks to whomever added the extra lines of sim and render to the FPS counter BTW)
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@Snake122 said in Santa's wishlist for BMS:
@Dee-Jay said in Santa's wishlist for BMS:
@BVT_9 said in Santa's wishlist for BMS:
I would wish for better taxiway lines. They are too angular, whilst the rest of airbase markings are so nice and realistic these days.
Are you ready to sacrifice 20 to 50% FPS for this?
If yes, easy to do, instead of a 20.000 poly model you redo all the airbase models et 200.000 poly.@BVT_9 While I haven’t installed them in 4.36, I believe there are some higher resolution textures here that helps the lines be less blurry and don’t seem to effect FPS that much. Granted BMS rarely makes my GPU be the bottleneck (thanks to whomever added the extra lines of sim and render to the FPS counter BTW)
It is not texture. Markings are 3D objects. It is not possible to have enough resolution to use texture for this on an entire airbase footprint.
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@Dee-Jay
Then I guess that’d be valid case for tesselation … I’d love to see those curves smoothed someday too -
@Dee-Jay good to know, it’s been a since March (4.35 days) so I guess any difference I thought I saw on the lines was placebo
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Hey all.
I’m getting back into my sims now that summer is winding down. Last I heard the dev that was working on VR integration for 4.37+ had disappeared?
I don’t suppose there has been any word on VR progress while I’ve been away over the summer? Is there a dev working on it?
Cheers
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@SOBO-87 to my knowledge, that hasn’t changed with the dev status, but I don’t think there has been much really updated on that with the BMS team.
Also no change of the Vorpx crashes in the Falcon UI that 4.35 had to 4.36. Still works great when you make it into the cockpit though. Frustrating since unlike DCS, with my system you don’t lose any visual quality going with VR and can still maintain a usually full refresh rate. But the UI will eventually crash with Vorpx and I don’t know why. I tried Virtual Desktop but it’s super laggy due to it for some reason not rendering to the headset at even half refresh rate.
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Visual Hand Signals
Adjustable Violent Gun Shaking effect
TGP Mask Zone Display
Cluster Raid
Edit: topographic map in 2D so I can visualize the terrain a little better
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@AviationPlus Good suggestions, esp. that TGP mask zone display.
If the real-life Viper has a mask zone display, that would be a godsend, especially for self-lasing.