Santa's wishlist for BMS
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Request to change EF-2000 RWR symbol from ‘E’ to ‘EF’ as per RL (for ALR-93 at least) when possible.
Implementation of jamming and dispense chevrons for RWR threats. -
set g_npercentage_available_aircraft 100 // Determines what proportion of your squadron's roster will be available (in %)
Same setting for general fragging (including AI ATO), to throttle the intensity of aircrafts use in a campaign.
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Please add DLINK to the HAF Block 50 aircrafts… Thank you!
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And what about adding AMI (Italian Air Force) Eurofighters/Typhoons/EFAs to the database?
We too have ours, you know. As Spanish Airforce do, by the way.With best regards.
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@Jackal said in Santa's wishlist for BMS:
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And what about adding AMI (Italian Air Force) Eurofighters/Typhoons/EFAs to the database?
We too have ours, you know. As Spanish Airforce do, by the way.With best regards.
Compadre, Santa has come early . We are about to release an OFM-Balkans Theater and just for you Brother Eddie is putting in your Italian jet
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@drtbkj
Really, Fra’?
Pretty nice, then, thanks a lot.But why didn’t tell me that before? That’s my home, and I would even been able to tell you something about that area…
With best compliments and regards.
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@drtbkj said in Santa's wishlist for BMS:
@Jackal said in Santa's wishlist for BMS:
…
And what about adding AMI (Italian Air Force) Eurofighters/Typhoons/EFAs to the database?
We too have ours, you know. As Spanish Airforce do, by the way.With best regards.
Compadre, Santa has come early . We are about to release an OFM-Balkans Theater and just for you Brother Eddie is putting in your Italian jet
Goood…, I just kinda miss those skins for my Balkans campaign… hehehehehe - or I could just ask NICELY for them … pfft
Anyway, Thanks a bunch!!!
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@FireWind does the Block 50 HAF have datalink in real life?
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@cougar56th
Now that is my question also , since (in Balkans) I never had HAF planes on d/l , even they flew AA/SEAD escort flights.
???
Heh , where are you Greeks now… ? Spill the beans!!
D/L or NO D/L for youCheers
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Is it possible to get a command that puts your AI wing / element / flight into a holding pattern at that location?
I currently use RTB but obviously that puts more space between you and 3/4 than is ideal. The ability to have 3/4 standoff in a safe location but near enough to assist would be neat.
Don’t know if it’s possible, or if anyone else even sees a benefit.
Cheers!
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@lew0984
Try the command “flex”.
If I remember correctly, they will fly one circle and then rejoin. -
@Amadeus75 I use this for my number two all the time. I have him flex while I trespass a Sam WEZ and then have him engage the sam with a harm from outside the WEZ while I weasel it.
What would be good though is to have 3 and 4 holding on a point further out. Far enough to remain outside the Sam’s WEZ but close enough to provide threat cover if required or to roll them in on any additional ground units.
Currently I’ll give them an RTB command as I flex the 2 and recall 3/4 when required but obviously they are flying home rather than holding closer to my pos
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I would wish for better taxiway lines. They are too angular, whilst the rest of airbase markings are so nice and realistic these days.
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@BVT_9 said in Santa's wishlist for BMS:
I would wish for better taxiway lines. They are too angular, whilst the rest of airbase markings are so nice and realistic these days.
Are you ready to sacrifice 20 to 50% FPS for this?
If yes, easy to do, instead of a 20.000 poly model you redo all the airbase models et 200.000 poly. -
If that’s the only way… no, thx!
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@Dee-Jay said in Santa's wishlist for BMS:
@BVT_9 said in Santa's wishlist for BMS:
I would wish for better taxiway lines. They are too angular, whilst the rest of airbase markings are so nice and realistic these days.
Are you ready to sacrifice 20 to 50% FPS for this?
If yes, easy to do, instead of a 20.000 poly model you redo all the airbase models et 200.000 poly.@BVT_9 While I haven’t installed them in 4.36, I believe there are some higher resolution textures here that helps the lines be less blurry and don’t seem to effect FPS that much. Granted BMS rarely makes my GPU be the bottleneck (thanks to whomever added the extra lines of sim and render to the FPS counter BTW)
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@Snake122 said in Santa's wishlist for BMS:
@Dee-Jay said in Santa's wishlist for BMS:
@BVT_9 said in Santa's wishlist for BMS:
I would wish for better taxiway lines. They are too angular, whilst the rest of airbase markings are so nice and realistic these days.
Are you ready to sacrifice 20 to 50% FPS for this?
If yes, easy to do, instead of a 20.000 poly model you redo all the airbase models et 200.000 poly.@BVT_9 While I haven’t installed them in 4.36, I believe there are some higher resolution textures here that helps the lines be less blurry and don’t seem to effect FPS that much. Granted BMS rarely makes my GPU be the bottleneck (thanks to whomever added the extra lines of sim and render to the FPS counter BTW)
It is not texture. Markings are 3D objects. It is not possible to have enough resolution to use texture for this on an entire airbase footprint.
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@Dee-Jay
Then I guess that’d be valid case for tesselation … I’d love to see those curves smoothed someday too -
@Dee-Jay good to know, it’s been a since March (4.35 days) so I guess any difference I thought I saw on the lines was placebo
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Hey all.
I’m getting back into my sims now that summer is winding down. Last I heard the dev that was working on VR integration for 4.37+ had disappeared?
I don’t suppose there has been any word on VR progress while I’ve been away over the summer? Is there a dev working on it?
Cheers