Santa's wishlist for BMS
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@vfp said in Santa's wishlist for BMS:
thank you for the answer
sorry to hear ,it is a pityIf you prefere it to be included in next version, just wait few years more all other new stuff, so everything will be released at once … but much later.
That is possible. -
My only wish is quite simple (though probably not quite simple to code) : I wish my wingman didn’t follow my turn by turning in front of my plane, as though he had an owl-like neck.
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@ewildcat said in Santa's wishlist for BMS: as though he had an owl-like neck.
It’s artificial?
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@DeeJay
at this point besides VR that i am not interested (i like monitors better i want to be able to see joystick buttons and i have not searched it in depth and i dont thing that i wll use a headset on my head ever besides my motorcycle’s helmet:)) i cant imagine other new stuff that are prepared now , you know better than me, i ll just have to wait and see -
@LorikEolmin said in Santa's wishlist for BMS:
@ewildcat said in Santa's wishlist for BMS: as though he had an owl-like neck.
It’s artificial?
– Be careful. I heard the owl people were everywhere.
– Who ?
– OMG ! -
@ewildcat said in Santa's wishlist for BMS:
@LorikEolmin said in Santa's wishlist for BMS:
@ewildcat said in Santa's wishlist for BMS: as though he had an owl-like neck.
It’s artificial?
– Be careful. I heard the owl people were everywhere.
– Who ?
– OMG !Don’t have this one .
EDIT: and I just got it
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Good evening, Gentlemen, and to the devs. in particular.
I just can’t recall at this moment if those have already been discussed in the past - and if so, my apologies - but I always wondered if radars can effectively spot and track me, independently or even in coordination with SAM batteries if present in the area.
I would also like the trees, buildings and other structures to one day actually be collidable.
Are those both asking too much for, perhaps?Thanks in advance for your attention anyway.
With best regards.
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@VIPER-0 said in Santa's wishlist for BMS:
@MaxWaldorf I think the part about (this is not a request nor is it a complaint) was not read.
Sometimes it’s not that you don’t want to read, it’s that you don’t want to understand.
We will leave the post with the recommendation, in case someone wants to understand and in future versions can help, after all it is called a wish list.
Greetings and success.
Thank you for your participation but just for your information a chock message or a light message or a canopy message etc is just 1 bit transfered and only when the status change . So saving them will save maybe 2 to 4 bits of bandwidth during the whole mp game ….
MP messages are closely monitored when we develop to minimize the consumption , for instance many AI aircrafts DOFS and switches position do not require MP traffic as a remote entity is run on each client which allow to determine the dofs and switches setup without mp communication
Player’s dofs are throttled so that not every move is transferred
There is a code that allows rough position updates or fine positions updates depending on the distance from the action
Radars antennas are throttled …
Weather parameters are not MP transfered during game as they use the same seed and code on each client so that they run same weather cloud positions and movements. Only when a new Fmap is loaded there is MP transfered
Etc etc…
You seem to think that BMS mp code is not setup to minimize traffic , while improvements are always the goal , be sure that a lot of things are already implemented . Beeing able to run online campaign with hundreds of units is a proof of this
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@dutchfighter said in Santa's wishlist for BMS:
One thing i like to see in bms is civil jets or other aircraft. Normaly the sky is filled with civ jets and in compair a hand full mill planes
Now all planes are mill or mill related.
I think it would be fun to do intercept mission where you got to search for the enemy between all those civ jets. Now if you see something flying on your radar you know its mill (friend or foe)I saw something simulair on dcs but those planes are flying like they are a fighter jet (last time i saw it few years ago, i dont follow dcs any more so i dont know the state it is in right now.) And prop planes fly way to fast . I think the bms crew can do a much better job on that one then they did (back then)
If its al ready in bms where can i find it?
I highly doubt you would see any civil aircraft in war environment
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@vfp said in Santa's wishlist for BMS:
thank you for the answer
sorry to hear ,it is a pityNot a pity. The “next” BMS release wasn’t planned to be initially so it has only minor effect on terrain progress.
Terrain is actually progressing REALLY good right now, and I hope soon enough we will have a sort of an alpha version which can already be flown (Campaign wise) right, that is a start.
In oppose to what some may think (Also some internal guys of BMS), Terrain is NOT suppose to be perfect from first release, I’m planning an initial “flyable” version, and then we will improve after that. It will be faster than a “few years”, I assure you that.
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This is a really fluffy one.
Can the flight assignments (AI) be done earlier? At the moment it seems to be around 30 minutes. Can you make it for 60 minutes?
Thirty mins is after my Ramp Start time.
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@CriticalMass said in Santa's wishlist for BMS:
This is a really fluffy one.
Can the flight assignments (AI) be done earlier? At the moment it seems to be around 30 minutes. Can you make it for 60 minutes?
Thirty mins is after my Ramp Start time.
Can you explain the relation to your ramp time and how it affects your experience?
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Sure. My Ramp Minutes is set to 40 mins
set g_nRampMinutes 40
. I’m a little slow, so I’ve set it higher than the norm.And this is where it gets fluffy, I extracted all the Pilot names into WDP Names.ini so I can fill the Flight Pos slots. But, right now, I can’t fill them in because when I go fly (> 30 mins before T/O time) I don’t know who to put into the slots
Personally, I’d rather have proper working cluster munitions than VR, but I thought I’d ask Santa for something smaller.
Walt
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@I-Hawk said in Santa's wishlist for BMS:
@vfp said in Santa's wishlist for BMS:
thank you for the answer
sorry to hear ,it is a pityNot a pity. The “next” BMS release wasn’t planned to be initially so it has only minor effect on terrain progress.
Terrain is actually progressing REALLY good right now, and I hope soon enough we will have a sort of an alpha version which can already be flown (Campaign wise) right, that is a start.
In oppose to what some may think (Also some internal guys of BMS), Terrain is NOT suppose to be perfect from first release, I’m planning an initial “flyable” version, and then we will improve after that. It will be faster than a “few years”, I assure you that.
So here’s my question, and I get terrain was penciled in for 4.37, maybe not now, but we were always given the impression if you actually paid attention to BMS team that 4.36 still has some life in it with maybe still some new big features. Maybe numbering scheme gets jumped now and enough new features warrant 4.37 instead of terrain or stage one of terrain added to 4.37like DX11 in 4.35 with later larger implementation…
So is one of the incremental methods of the terrain improvement if that’s the way BMS goes at least partial revamp of the tile system?
This would be my first “wish” for BMS terrain, even before the mesh or super detailed tiles/no tiles even. Obviously repeating tiles breaks the immersion more often then the mesh honestly. I know that could possibly make theater builders have a lot more work if there isn’t a good tool built with though.
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@Snake122 said in Santa's wishlist for BMS:
@I-Hawk said in Santa's wishlist for BMS:
@vfp said in Santa's wishlist for BMS:
thank you for the answer
sorry to hear ,it is a pityNot a pity. The “next” BMS release wasn’t planned to be initially so it has only minor effect on terrain progress.
Terrain is actually progressing REALLY good right now, and I hope soon enough we will have a sort of an alpha version which can already be flown (Campaign wise) right, that is a start.
In oppose to what some may think (Also some internal guys of BMS), Terrain is NOT suppose to be perfect from first release, I’m planning an initial “flyable” version, and then we will improve after that. It will be faster than a “few years”, I assure you that.
So here’s my question, and I get terrain was penciled in for 4.37, maybe not now, but we were always given the impression if you actually paid attention to BMS team that 4.36 still has some life in it with maybe still some new big features. Maybe numbering scheme gets jumped now and enough new features warrant 4.37 instead of terrain or stage one of terrain added to 4.37like DX11 in 4.35 with later larger implementation…
So is one of the incremental methods of the terrain improvement if that’s the way BMS goes at least partial revamp of the tile system?
This would be my first “wish” for BMS terrain, even before the mesh or super detailed tiles/no tiles even. Obviously repeating tiles breaks the immersion more often then the mesh honestly. I know that could possibly make theater builders have a lot more work if there isn’t a good tool built with though.
The new terrain will not have old style tiles.
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@I-Hawk right, thanks, but I was fishing if you can release new no tiles system before new mesh
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@Snake122 said in Santa's wishlist for BMS:
@I-Hawk right, thanks, but I was fishing if you can release new no tiles system before new mesh
Since the mesh system is replacing the tile system, if you don’t have one then you have to have the other. Unless you want to fly around in a terrain-less void. BMS Space simulator
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@Mav-jp said in Santa's wishlist for BMS:
@VIPER-0 said in Santa's wishlist for BMS:
@MaxWaldorf I think the part about (this is not a request nor is it a complaint) was not read.
Sometimes it’s not that you don’t want to read, it’s that you don’t want to understand.
We will leave the post with the recommendation, in case someone wants to understand and in future versions can help, after all it is called a wish list.
Greetings and success.
Thank you for your participation but just for your information a chock message or a light message or a canopy message etc is just 1 bit transfered and only when the status change . So saving them will save maybe 2 to 4 bits of bandwidth during the whole mp game ….
MP messages are closely monitored when we develop to minimize the consumption , for instance many AI aircrafts DOFS and switches position do not require MP traffic as a remote entity is run on each client which allow to determine the dofs and switches setup without mp communication
Player’s dofs are throttled so that not every move is transferred
There is a code that allows rough position updates or fine positions updates depending on the distance from the action
Radars antennas are throttled …
Weather parameters are not MP transfered during game as they use the same seed and code on each client so that they run same weather cloud positions and movements. Only when a new Fmap is loaded there is MP transfered
Etc etc…
You seem to think that BMS mp code is not setup to minimize traffic , while improvements are always the goal , be sure that a lot of things are already implemented . Beeing able to run online campaign with hundreds of units is a proof of this
Magnificent response, worthy of a dev team, masterfully neutralized us.
Greetings and the rum goes for us.
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@Snake122 said in Santa's wishlist for BMS:
@I-Hawk right, thanks, but I was fishing if you can release new no tiles system before new mesh
Not really practical. While mesh and texturing are different sub topics in terrain rendering, it’s not possible to mix them because there will be more differences between the 2 systems which technically deny that.
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@Mav-jp said in Santa's wishlist for BMS:
@dutchfighter said in Santa's wishlist for BMS:
One thing i like to see in bms is civil jets or other aircraft. Normaly the sky is filled with civ jets and in compair a hand full mill planes
Now all planes are mill or mill related.
I think it would be fun to do intercept mission where you got to search for the enemy between all those civ jets. Now if you see something flying on your radar you know its mill (friend or foe)I saw something simulair on dcs but those planes are flying like they are a fighter jet (last time i saw it few years ago, i dont follow dcs any more so i dont know the state it is in right now.) And prop planes fly way to fast . I think the bms crew can do a much better job on that one then they did (back then)
If its al ready in bms where can i find it?
I highly doubt you would see any civil aircraft in war environment
Agree with you on the war environment, but I still think the addition of airliners could be interesting. You could use them in TE’s to fly a QRA. F-16’s here scramble quite frequently to ‘intercept’ airlines when they lost radio contact etc. Or if you fly with an Air National Guard unit, you could fly your training misssions from civil airfields. In the US quite a few Guard units operate out of airfields that also have airliners. Like Fresno California for example in the Nevada theater. Could be fun to operate in an airfield and have airliners operate from there as well. Not for the campaign, but in TE’s…