[VR] "My legs are small and my cockpit is tiny" fix
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Those that have adjusted settings, how does the rest of the world look like especially up close? Does the runways/taxiways/hangars look bigger too? Does it affect how the tanker looks in AAR or how targets look just before you pickle in CCIP?
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@Atlas said in [VR] “My legs are small and my cockpit is tiny” fix:
Those that have adjusted settings, how does the rest of the world look like especially up close? Does the runways/taxiways/hangars look bigger too? Does it affect how the tanker looks in AAR or how targets look just before you pickle in CCIP?
So far (to me!) things look normal at 120%, but to be honest I prefer 2D at this point anyway… Did just learn of a tweak to “set g_fVRResolution” (set it to 1.4) as supposedly the SteamVR resolution slider has no effect (mine was 120%) , so i’ll be popping in IA soon to see what that does.
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@Icer I think you’ll find the steam VR slider is effective if you go BELOW 100%. Above, no.
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@rubbra said in [VR] “My legs are small and my cockpit is tiny” fix:
@Icer I think you’ll find the steam VR slider is effective if you go BELOW 100%. Above, no.
Interesting point of view.
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@rubbra said in [VR] “My legs are small and my cockpit is tiny” fix:
@Icer I think you’ll find the steam VR slider is effective if you go BELOW 100%. Above, no.
Ok, I set “set g_fVRResolution” to 1.4 and in IA (A-A) framerates went down to ~75 but all looked very good. Was going to go into Campaign but the interface (Planning screen) was too small for me to set it up in VR so I bailed for now.
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I just thought that I always feel something strange about the cockpit.
Befor VR and not only in BMS, but the cockpit POV and FOV are not feel for real.
I mean the F16 cockpit is small. The ICP is reachable with bended arms and the MFD’s are touchable with straight arms.
And also the legs are bended, but some BMS pics seems they are almost full straight.
So my opinion that even if the 3D model is accurate but the camera or Head position is not .
In VR the most HMD are vertically FOV is 90 deg, and horizontally is 110.
the cockpit seems streched and the HUD too far from the head.
in VR can we setup the FOV or the camera for the most realistic value?
I mean, the in came camera focal point should be match with the HMD, Because the object distance seems different if we use a 18mm and the 55mm lens at the same FOV.
Maybe in the "real " setting couse more tunnel vision but in the other hand we can see and move more freely than the 2d monitor stile. -
@repvez here’s the basics on how I’ve done it for years on my 2d monitors to get the size right and hence I have a good feel for the rest of the cockpit scaling. Plus while my home cockpit is not 1:1, I have fairly accurate sized and placed ICP, TM MFDs, and fairly close seat dimensions/angle that help with scale feeling too.
I used to know these numbers more exactly, so maybe some one else can chime in. The standard F-16 HUD (not Block 40/42) is about 7 inches/18 cm wide. Pilots sit about 28 inches/71cm or so from the HUD frame.
So find the center horizontally of your lower monitor bezel. Put a ruler or mark at the center horizontal 7 inches/ 18cm of your monitor then sit 28 inches/71cm from your monitor. Set your BMS view where the HUD bottom is inline with your lower monitor bezel and adjust the BMS FOV (scroll wheel default) until your HUD is 7" wide on your actual monitor. When your FOV is set, look around the cockpit sitting with your TIR/mouse panning/etc. and your cockpit should now be a very similar size to RL despite there being some 3d to 2d issues.
Obviously you will have a hard time exactly pulling this over to VR, but it give you a much better feel for the scale that we are looking for.
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I sat a couple times in F16 cockpit and my shin almost touch the MFD lower edge, so I never see my feet like this video or as in game on the pedals. OR at least there is always black.
compare the real size:
The knee is closer for the engine gauges than the stick. the stick and the throttle is almost close to the hip joint.
https://defenceforumindia.com/attachments/195f4a7b31c89dcf38df8888138c73ac-jpg.184185/ -
@LorikEolmin ? Do you think it makes a difference above 100%? I find it has no impact on my system either in terms of performance or visuals. Like I can take it to absolute maximum and still get the same frame rate as I do at 100% (though the higher I go the smaller the BmS overlays like fps counter and radios are).
I’m now starting to doubt myself in this though!
Definitely, going below 100% impacts image quality negatively. Try 25% and you’ll find the HUD much blurrier.
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…you need BMS running to see that setting…
Should be able to get there from STEAM VR, SETTINGS, PER APPLICATION VIDEO SETTINGS, BMS 437 (or whatever you called it), directly in 2d., once you have added BMS to steam.
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@rubbra said in [VR] “My legs are small and my cockpit is tiny” fix:
@LorikEolmin ? Do you think it makes a difference above 100%? I find it has no impact on my system either in terms of performance or visuals. Like I can take it to absolute maximum and still get the same frame rate as I do at 100% (though the higher I go the smaller the BmS overlays like fps counter and radios are).
I’m now starting to doubt myself in this though!
Definitely, going below 100% impacts image quality negatively. Try 25% and you’ll find the HUD much blurrier.
The topic being World Scale, not Resolution, I replied about World Scale.
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@LorikEolmin ah, I was replying to someone who said that Steam resolution slider made no difference to their resolution.
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@repvez I agree. The pilot model in BMS is too far back. Ideally the head should be a bit more forward. Is there a way to adjust this in the game itself or do we need to physically move forward a bit?
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Quest 2 user here.
I tried all 3 options: Virtual Desktop, Air Link and wired Link.
The scaling issue doesn’t appear when using Virtual Desktop but only when using both Link options.Hope this is of any use.
Cheers,
J
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@spotdott said in [VR] “My legs are small and my cockpit is tiny” fix:
@repvez I agree. The pilot model in BMS is too far back. Ideally the head should be a bit more forward. Is there a way to adjust this in the game itself or do we need to physically move forward a bit?
In which headset? I start with the Pimax 8k X then rolled back around to the Quest 2 and now the Reverb G2. There are some huge scaling issues with the 8k X has a huge scaling difference between settings.
On the G2, I really took the time to look completely around the cockpit and get what @repvez and others are saying to an extent. Yes, the legs have the issue that in theory the knees are up high enough to block view of the rudder pedals, maybe that would make the pilot feel taller in a sense. However, you will lose a bit of feedback of seeing the pedals move that maybe a good bit of “cheat” for simulation because we don’t get the kinesthetic feeling of yaw.
I would say the pilot head in the G2 to me is in the right spot if not maybe a little too close. Again, the HUD is my main frame of reference, and it if anything feels slightly wide but I also chalk that up to going from wide screen to more narrow FOV. I feel most PC simulators have HUDs typically scaled bigger than they truly are with default FOV. Also the MFDs are about the same too. The first couple times I sat in the RL cockpit, the MFDs are smaller than you expect too sitting at your knees.
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@Snake122 I have the reverb G2. With 110 percent scaling applied. My main concern is the apparent distance to the MFDs. Doesn’t seem like my arms would reach it even fully stretched. The pedals shouldn’t be that close to the pilot, it needs to be positioned further forward of the aircraft (deeper into the pit). The pilots model makes the MFDs look like they are just above the ankles. This is incorrect. If the pedals are deeper then the knees would go in more and below the MFDs.
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I have a HP Reverb G2 but I haven’t installed BMW 4.37 yet (too busy with the holidays) - but I have a similar “issue” in iRacing, in that by default the head is positioned too far back into the seat for my liking.
To get around that, when sitting in my sim rig, I push my head all the way back (while wearing the G2 of course) and then press the “recenter HMD” button in iRacing. When I then sit normal again, I sit a lot closer to the dashboard - as if I moved the seat forward if you will. (This then places my wheel exactly where it fits in the game as well, so it feels way more natural to me).
Anyway, give that a try in BMS? By re-centering your HMD away from your seated position, you are effectively readjusting the view point forward.
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@LorikEolmin said in [VR] “My legs are small and my cockpit is tiny” fix:
ttings, and enable world scale, or whatever it’s calle
I had great hopes on that one …
… I tried …
Unfortunately … this is no bueno at all.
I don’t know if you ever climbed on an F-16 cockpit for real (or any other jet like M2000 (?) … it is much much narrower that that.
By default, to me, F-16 cockpit is probably ok.
But I agree … something is strange with legs.However … World Scale at 125% make the cockpit way too much big to look real.
IRL, you have the nose almost literally in the HUD … no need to extend the arm to reach the MFDs … etc …
When I scale it 125%, I need to fully extend my arms to have the feeling that I am reaching the OBS buttons.To me … and according to my souvenir on F-16 cockpit, (pic above) something is definitively off here. I can’t tell exactly what (?)
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@Dee-Jay said in [VR] “My legs are small and my cockpit is tiny” fix:
@LorikEolmin said in [VR] “My legs are small and my cockpit is tiny” fix:
ttings, and enable world scale, or whatever it’s calle
I had great hopes on that one …
… I tried …
Unfortunately … this is no bueno at all.
I don’t know if you ever climbed on an F-16 cockpit for real (or any other jet like M2000 (?) … it is much much narrower that that.
By default, to me, F-16 cockpit is probably ok.
But I agree … something is strange with legs.However … World Scale at 125% make the cockpit way too much big to look real.
IRL, you have the nose almost literally in the HUD … no need to extend the arm to reach the MFDs … etc …
When I scale it 125%, I need to fully extend my arms to have the feeling that I am reaching the OBS buttons.To me … and according to my souvenir on F-16 cockpit, (pic above) something is definitively off here. I can’t tell exactly what (?)
Exactly what the OP of the other topic says. There’s a problem between legs and cockpit. I referred to my legs since I’ve never been in a cockpit. But my VR reference position is not where I am, I first lean back to set it then I move forward, way closer to the MFD. Not enough to my taste.
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@LorikEolmin @Dee-Jay I can tell you the MFDs on normal scale, not 125% (haven’t been able to access the world scale menu), look right with my Quest 2.
I can tell this because my TM MFDs, that are practically actual size, are mounted right over my knees as we agree they are in the real jet. With my look under mod I can tell you that they pretty match in size as I look under at the physical MFDs and then look back up into the headset.
I’ll let you know about the Reverb G2 when I get it’s facial interface to mod 3d printed. The Pimax will have to wait until we sort out the parallel projections long term option.