Balkans Theater for Falcon BMS 4.35
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hi Manos: the new mirage F1 and F-4 Phantom series are GREAT!
BUT… i cannot add flights in TE(Balkan theater) for checking them? it seems Balkan TE has some bug.
BTW,
1. F-4F (in KTO DB?) has loadout bug - aim7 loaded on center pylon, and afterburner light set inside fuselage( fm.dat issue)
2. F-4M + SUU-23 gunpod is superb!!
3. thanks Balkan team for adding my lowpoly G-4… but it seems to be an outdated lod, the white opaque canopy glass is texture bmp>dds conversion issue, and the ac sitting on the ground is ac.dat issue(use my g4.dat in lowpoly zip). both can be fixed easily.
4. i notice when i use 3ddbbuilder to extract DB, it doesn’t generate a " Textures" folder. whether i add that folder manually, or ignore it, i cannot rebuild DB with 3ddbbuilder.
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hi Manos: the new mirage F1 and F-4 Phantom series are GREAT!
BUT… i cannot add flights in TE(Balkan theater) for checking them? it seems Balkan TE has some bug.
BTW,
1. F-4F (in KTO DB?) has loadout bug - aim7 loaded on center pylon, and afterburner light set inside fuselage( fm.dat issue)
2. F-4M + SUU-23 gunpod is superb!!
3. thanks Balkan team for adding my lowpoly G-4… but it seems to be an outdated lod, the white opaque canopy glass is texture bmp>dds conversion issue, and the ac sitting on the ground is ac.dat issue(use my g4.dat in lowpoly zip). both can be fixed easily.
4. i notice when i use 3ddbbuilder to extract DB, it doesn’t generate a " Textures" folder. whether i add that folder manually, or ignore it, i cannot rebuild DB with 3ddbbuilder.
I don’t know if it’s related, I was able to extract the db, I used then build option to add more textures sets and work them in LE, no joy. Also, I noticed the weapons name list in LE after I rebuilt the db become weird with strange names, most of them couldn’t be opened either with normal button. Maybe LE is obsolete now with 4.35? how can I add more textures sets in a specific lod now?
cheers
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so… you can rebuild DB successfully?
how can I add more textures sets in a specific lod now?
i keep an install of BMS4.33. LE can use it to open lod, then add more textures.
Also in your model parent folder, the PARENT.DAT, TextureSets = 1 (change 1 for more sets of texture )
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so… you can rebuild DB successfully?
i keep an install of BMS4.33. LE can use it to open lod, then add more textures.
Also in your model parent folder, the PARENT.DAT, TextureSets = 1 (change 1 for more sets of texture )
I was able to rebuild with build old option, tried to modify the sets with root procedure then I rebuilt the db with build option, but some CT names have unknown characters and they can’t be opened.
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hi Manos: the new mirage F1 and F-4 Phantom series are GREAT!
BUT… i cannot add flights in TE(Balkan theater) for checking them? it seems Balkan TE has some bug.
BTW,
1. F-4F (in KTO DB?) has loadout bug - aim7 loaded on center pylon, and afterburner light set inside fuselage( fm.dat issue)
2. F-4M + SUU-23 gunpod is superb!!
3. thanks Balkan team for adding my lowpoly G-4… but it seems to be an outdated lod, the white opaque canopy glass is texture bmp>dds conversion issue, and the ac sitting on the ground is ac.dat issue(use my g4.dat in lowpoly zip). both can be fixed easily.
4. i notice when i use 3ddbbuilder to extract DB, it doesn’t generate a " Textures" folder. whether i add that folder manually, or ignore it, i cannot rebuild DB with 3ddbbuilder.
In KTO F-4 loadout is correct is probably a theater related issue. As for the A/B its already submitted as an error with a fix from me to the BMS team. As for adding them in TE i didnt had any issue…
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I tested this 3.5 conversion for Balkans and had CTD 30% of the missions. I have a 100% vanilla install, zero mods. Anyone else have CTDs? Was flying on “balance of power” campaign.
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@Morg_105TFS:
I tested this 3.5 conversion for Balkans and had CTD 30% of the missions. I have a 100% vanilla install, zero mods. Anyone else have CTDs? Was flying on “balance of power” campaign.
Checks your logs folder and post one of the crashlog files.
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Unable fly over Napoli or take off Grazzanise AB
Log:
this file is restarted each session -
thx for info…
I will make test too -
thx for info…
I will make test tooOk.Found reason…Napoli tiles.
Fix be uploaded.
Thx for info -
Guys,first of all great work here!
I found bug or texture problem on Zemunik AB Taxiway,LG is collapsing on this spot.
Taxiway for RWY 14 is ok
This was in TE . -
Probably those bosnian construction workers never flattened terrain below runway … ah well, that’s how it is , you know… how did you manage to legalize it anyway!!!
Don’t tell me… few “Starchevichs” in the envelope :uham: -
Thx for the info…Already fixed. One of the trees “autogen” circle on the tiles generate trees where not need to be.
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Tri files have changed, buddies. Check KTO files. Also, check endgame number, see my topic in General.
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Just a heads up
I dont know if the release of the F-1 was intented or a mistake im happy that it got released earlier than expected. Therefore i must pinpoint some issues i found.
1. The intakes shock cone or how its called doesnt work
2. Aux intake doors doesnt work also
3. The airplane during rotation speed is jumping off the runway very badly
4. When landing the a/c bounce on the runway as well.F1 release in Balkan is on purpose, I’ll try to have a look at TO/Landing and air intakes issues, but I’m off until January.
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Absolutely wonderful! That was way faster than I was expecting too!
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I’ve activated the air intakes animation, at least partially:
@Manos: what parameters have you set ?
ATM, mine are a copy of the M2000, but I guess you did it differently (shock cone do not move at high mach)#----------------------------------------------------- # IntakeRamp #----------------------------------------------------- animIntakeRamp1Table 1, 0, 10, 0.00 0.10 0.15 0.20 0.25 0.30 0.35 0.40 0.45 0.50, 0 0.6 1.5 3 5 8 11 14 17 20 animIntakeRamp1Rate 2.0 animIntakeRamp2Table 1, 0, 6, 0.00 1.40 1.60 1.80 1.90 2.00, 0 0 0.2 0.4 0.6 0.8 animIntakeRamp2Rate 0.2 ```The real question are: - what are the DOF value for auxiliary door fully open and fully closed (M2000 values are: fully open => DoF=0, fully closed =>DoF=20) - what are the DOF value for shock cones fully backward and fully forward (M2000 values are: fully back => DoF=0, fully closed =>DoF=0.8)
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Thx for the info…Already fixed. One of the trees “autogen” circle on the tiles generate trees where not need to be.
Has the link in the OP been updated with the fixed version or will there be a separate updated version 4.35.1?
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Fix will be release for few days…not 3-4 weeks:D
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Concerning Air Intakes, I think I got them
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Auxiliary Air Intake (DoF 83): DoF=0 from M=0.0 to M=0.30; DoF from 0 to 45 when Mach from 0.3 to 0.4 ; DoF=45 for M=0.4 and more
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Shock Cone (DoF 84): DoF=0 from M=0.0 to M=1.20; DoF from 0 to 20 when Mach from 1.2 to 1.8 ; DoF=20 for M=1.8 and more
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Auxiliary Air Intake Open
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Shock wave Cone backward (M<1.2)
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Shock wave Cone fully forward (M>1.8)
For landing and take-off “jumps”, I do not really see what you mean, and BTW, no idea what has any influence on that
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