4.36 Incredible Performance Boost
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Hard to say for me, I only saw a slight drop of FPS during the rampstart in the middle of several hangars…but the most visible point is like a kind of stuttering when you move your head with TIR: it doesn’t seem to be fluid or smooth…and the further away you get from the hangars, less the stuttering is noticeable
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@danaos75 I should have ID’d my computer, as well, so you have a frame of reference.
It’s a 2012 CyberPower Black Pearl:
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Intel i7-3820 3.6 GHz Quad-Core CPU
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6 GB 1600 MHz RAM
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NVidia GeForce GTX 690 with 4 GB VRAM
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Windows 7 SP1
So it’s a bit long in the tooth, but still capable. (The only game that overtaxes it is Metro Exodus, but that’s a notorious fiend for CPU and GPU.)
When running BMS 4.35U3 on “TE_BMS_14_No_ More_Energy”, it used to get ~40-55 FPS.
In 4.36, I generally see ~70 FPS. The slowest frame rate happens just after entering 3D; at TOT, with a dozen SA-5s and SA-10s in the air and 4 flight members dropping AG, it rarely wavers…
So I’m wondering if the devs not only optimized the DX11 code, but also found some way to multi-thread the CPU side. (I should benchmark and find out.)
All in all, they’ve done the impossible: implement a ton of new, complex features and graphics while greatly improving performance!
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@airtex2019 said in 4.36 Incredible Performance Boost:
@ericfa2a Still early impressions, but I notice my GPU (GTX 1660 Ti) is working about 10-20% harder (and running 10-20% hotter) but v4.36 seems to be issuing about 10-20% more draw operations, and everything looks 10-20% better, so that’s fair.
To do max antialiasing at 4k 60hz, I may have to upgrade to a RTX 3060 Ti like you though…
Why oh why would anyone ever need max anti-aliasing on a 4K monitor?! lol
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Yes, I also noted a big increase in fps. BMS has always been more dependent on the CPU speed and the GPU has been underused, but with the change on the graphic engine introduced on 4.35, I guess stuff that used to be done in the CPU are now handled by the GPU. And who knows what other improvements the devs has been doing.
I have a modest system and Falcon BMS runs really good. Now sitting in the canopy of the benchmark TE a get around 40 fps, with BMS 4.33 was just around 20 fps or less in a very busy airport under a thunderstorm, with 4.34 it increased to 30+ if my mind does not play tricks on me. The original Falcon 4.0 hardly run on the computer I had at the time.
Oh, didn’t I say that I am very happy?
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@haplokuon Original f4.0 runs like crap on todays computers
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@dumba ahaa, you see, it was never about the hardware… the older the software , the slower it runs
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@SemlerPDX my 4k monitor is a 48" LG OLED CX TV. It has the same pixel density of a 24" 1080P monitor. In fact, when I’m using my computer for non-gaming computer things, I use fancy zones to set a 24" 1080x1920 zone right in the middle of it because it’s just more comfortable for things like browsing webpages. I guess what I’m getting at is…for me, the jaggies look the same, there’s just more room to see them max the AA!
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@SemlerPDX I’m not as cool as ghastly, only a 36 inch monitor … but I can still see some visual improvement from 4x to 8x AA… probably 4x would be fine tho, if I’m being honest
It’s really just the side bars of the HUD that are bothersome. Would be nice to have an option to just not render those… maybe I should try my hand at 3D modelling and make a cockpit mod, to delete the hud frame? then my gpu would run a bit cooler…
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After some quick testing, the rain effects seem to be giving me the biggest performance penalty. Can someone else confirm that as well?
They don’t look that graphically intensive though. Everything else, including high-resolution textures, glass environment mapping, shadow mapping, etc, doesn’t seem to have a significant impact on the reported framerates in-game.
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@justonce01 said in 4.36 Incredible Performance Boost:
After some quick testing, the rain effects seem to be giving me the biggest performance penalty. Can someone else confirm that as well?
I confirm… and honestly, once airborn, it doesn’t add or subtract that much to the experience, for me. You still get the new dark-streaky rain clouds, which are cool, but they’re a bit less dark when flying through them.
And the rain fx (when flying near/through these new dark clouds) seem to have huge impact on both CPU and GPU… for my middle-tier system.
Here’s me flying around TR#14 (foul weather mavericks) for a few minutes.
First pass (left hand side) is with all defaults (rain fx on). Second pass (right hand side) has rain fx off.
The first pass, my GPU is basically maxed-out the whole time, and I’m only getting about 55 fps. When flying through the dark clouds, the CPU frame-times also balloon, from ~5ms to ~20ms, dropping fps to about 50.
The second pass, I maintain 60fps … the 2 spikes on the GPU usage graph are me flying through the new dark-streaky rain clouds. But CPU frame-times remained low, ~5ms. weird
Left:
set g_bShowFarRain 1 set g_bShowRainDrops 1 set g_bShowRainRings 1
Right:
set g_bShowFarRain 0 set g_bShowRainDrops 0 set g_bShowRainRings 0
Windows 10, Core i7-9700F, GTX 1660 Ti, 4k @ 60hz, v-sync + triple-buffer
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I recently got 17 fps on a CAS mission… I never expected this even in DCS. Any heavy (meaning any campaign) scenario is copmletely unplayable for me.
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@Foxtrot701 wow 14,752 draw commands? something seems not right… or, that’s a lot of tanks in your bubble, you should probably abort the mission
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@airtex2019 yeah, there was a butchery (1 artillery battalion, 1 marine and 3 mechbats, up to 3 mechbats from the red side) . The key difference is that 4.35 had a higher framerates in comparable scenarios and dual rendering like TGP didn’t mess it up either.
Even if i launch, for example, TE 13 and slew TGP and MAV directly to the airfield from which i took off, it will be 30-40 fps, when it was stable 60 in 4.35U3.
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@airtex2019 @Foxtrot701 that is the first thing I noticed. I haven’t started any campaign missions yet the highest commands was at the benchmark te with tgp and mav on at around 6000. The activation of either tgp or mav jumps the cmds by around 1300 and drops my fps by around 20%. It seems that the weight shifted towards the gpu on 4.36. the worst fps eaters for me is high resolution clouds, shadows, rain except far rain which I kept, and hdr lighting. But I have also disabled glass mapping, jet exhaust and clouds on water just to be safe. I now have steady 45 fps on the runway of benchmark te which is the highest I can get. As soon as I open tgp they drop to 33 and on the air with Mav on they drop to 26. On a much lighter mission (navigation mission) just flying straight as soon as I spawn at 1000 feet I get 70fps gpu and 120 cpu. And I even have TREES enabled! Except hdr bloom, every other slider on the graphics panel is to the left. I can live with that for now if it stays the same on campaign we’ll see. I experimented with many more settings they didn’t seem to have any impact on frame rate so I left them on. I even measured a weird thing with high resolution textures. When off the fps dropped by around 10%. So I keep them on . Cheers and a big thank you to the devs for their hard work, and an amazing sim!
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Guys…
You are comparing apples and oranges…
You cannot compare 2 versions that have nothing in common in terms of number of objects, new particules effects, more detailed 3D models, new shaders, …
And on top on first day of campaign, your PC takes a beating because of the quantity of activity…
Stay realistic (even for a TE)
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@MaxWaldorf true a lot has changed, that is what major updates usually do. I am only posting my findings just in case somebody find it useful so as to enjoy a sim with so much depth. Eye candy is great but just the tip of the iceberg that is called falcon BMS. The rest is 164.765 pages of manuals and checklists. So my suggestion to everyone that has fps trouble is reduce everything that makes the sim unplayable and enjoy it. I mean there are thousands if not millions of people that enjoy Minecraft…
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@MaxWaldorf Yes and typically, the airbase in TE 13 is awesome !! so many buildings and details !
In fact, it’s impressive how you have success to upgrade so much visuals and special effects and keeping the FPS so high.
As i have said my first day in Tiger Spirit campaign 18 aircrafts spawned, incremental weather and all bms settings on in the config and always 35-40 fps. Bravo !
When we think from where you all start this project !
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Please, keep the reports coming. If we have FPS problems, we want to find out where they are coming from.
Just keep in mind that at this first moment, we are focusing on bugs. Priorities…
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please share your 4.36 Linux experiences in the “other” thread, so far it’s not looking good on my end using WINE 5.0, didn’t invest too much time yet though as I’m on holiday.
Fingers crossed that it’s smooth sailing on your end!
Uwe
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Just tested Training mission 13 here:
CPU 12700K, GPU 3060TI, 32GB RAM, Resolution 2560x1440, MSAA BMS internal 4 samples, AFx16 forced on Nvidia panel driver, VSync offA-G mode no MFDs: 135 FPS ~4.5K draw calls
TGP On - ~103 FPS ~6.4K draw calls
Maverick on - ~85 FPS ~8.3K draw calls
Seems fine to me, draw calls with both screens on is almost doubled.