Link 16 things you want in the next update
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Hi, Stevie,
You got me curious, so I jumped into BMS IA for a moment. There was a north arrow on the TGP, but not on radar or HSD. I also noticed something interesting. The north arrow was pointing to 3 o’clock on the TGP. But, the little triangle on the HSD Bull icon,which I thought meant north, was pointing to 1-2 O’clock.
BTW, Luke, I’m your faaather.Well, thats interesting! Also thougt, that both are showing north.
EDIT: I realized you spoke of the Bullseye indicator in the bottom left of the HSD. Thats correct, that one is directing to the Bullseye. But there is a northpointer in the HSD. Its on of the rings of the HSD, they are seperated into quadrants with 3 little lines and one little triangle on the outside of the ring. The little triangle shows north.
At the moment I also have another problem, my HSI always is off to the navdata in the HUD with 1-2 nm, in mY cockpit as well in 3D-cockpit, don’t have any clue, where that comes from. The problem is also certain to the TD box and the STPT Diamond in the AG modes… really annoying. Problem occurs with different alignments, from 1.5 to 8.0
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Is one showing mag North and the other showing True North? Or NM vs SM?
…or slant range vs ground distance? I think the HUD always shows slant range. I think…
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An option to randomize various switches’ states during a ramp start. Perhaps not all, but a few which could be in certain positions. That way one would have to pay more attention instead of just running down the start from muscle memory.
Perhaps it saves the button state after you exit a mission (a plane)? I can see that being more complicated to implement instead of just a randomizer.
Saving cockpit state is already existing. And a switch randomizer is easily implemented with existing run scripting as well
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Saving cockpit state is already existing.
I can’t find information in the BMS-Manual and BMS-Technical-Manual regarding the cockpit state saves (I searched the documents for the keywords). Page 130 in BMS-Technical-Manual mentions the cockpit save states and some things which get saved. Does it also save the state of all the switches and not just the ones mentioned there? It also says that it saves some ICP settings. Would that be considered realistic? Can those things be programmed into the DTC?
a switch randomizer is easily implemented with existing run scripting as well
Can I do that already for every campaign mission? I thought those were for TEs.
What I wanted was something which would achieve the effect of someone shutting down the plane and the switches still being all over the place. Then when you do a new start, you “inherit” that plane and have to pay more attention to the switches at a ramp start (instead of them always being in almost perfect positions).
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But to have everything in the right place is acutally more realistic. Crewchiefs will setup the cockpit prior the pilot entering the aircraft. So there might be a switch set to something different on the HUD Panel but thats more or less it, everything else has to be where it is according to the checklist the groundcrew is working with. Of course also the pilot hast to check certain switches before continuing with the startup and of course the groundcrew can oversee a switch set to a wrong settings at any given time, but I’m sure that won’t happen very often, as these guys are highly proffessional at their jobs.
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I didn’t know about the crew-chiefs working on the plane beforehand. In that case it’s acceptable the way it is now.
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Only can talk about RL procedures for Ground based systems. But beeing a tank officer for 15 years. Shutting down the Vehicle / Weapons system we would always follow the shutdown list to the point as we don’t have a ground crew that would recheck or prepare the system for the next start up for us
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What I wanted was something which would achieve the effect of someone shutting down the plane and the switches still being all over the place. Then when you do a new start, you “inherit” that plane and have to pay more attention to the switches at a ramp start (instead of them always being in almost perfect positions).
But to have everything in the right place is acutally more realistic. Crewchiefs will setup the cockpit prior the pilot entering the aircraft.
The cockpit setup (reset) takes place after each flights, following pilot egress from the cockpit. Crew chief check prior the pilot entering the aircraft is mainly a 2nd check (switches could have been flipped during various maintenance in between by maintenance personnel for example).
Then the pilot do a 3rd and last check before startup. -
In my own experience there is a Maintenance checklist that baselines the cockpit switches on a turn around - we refer to this as a “daily and turnaround” for the complete evolution of prepping the aircraft for flight. This way everything is always in a consistent/similar state no matter who gets in the jet - or when - if it has been turned around by the Maintainers. QA has the final authority for insuring this has been accomplished and signed for.
The only exception is on a cross country flight - then the pilot is on his own ROE.
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What are those X marks between 00:58 and 01:00?
EDIT: both Greek and Turkish friends, please do not argue about the video. I am posting only for datalink purposes.
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Be able to re-arm on the ground. I know this ain’t DCS but in RL is that possible?
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Be able to re-arm on the ground. I know this ain’t DCS but in RL is that possible?
We used to PRAY for that back in the MP F4 1.08 days, quick re-arm/refuel and back into the fray… am told it simply isn’t possible.
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We used to PRAY for that back in the MP F4 1.08 days, quick re-arm/refuel and back into the fray… am told it simply isn’t possible.
probably because the original F4 didn’t have the option and I imagine it’d be hell and a half to even make an attempt due to code limits.
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Sounds like a simple subroutine to me…re-apply initial ramp conditions, re-spawn as appropriate to landing airfield.
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@mhm:
What are those X marks between 00:58 and 01:00?
Datalinked ground positions, probably their ships in the area.
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@mhm:
What are those X marks between 00:58 and 01:00?
EDIT: both Greek and Turkish friends, please do not argue about the video. I am posting only for datalink purposes.
Right and you got the answer I suppose from the experts here .
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Separate 3d pilot models from airplane so that more polys can be used to detail up airplanes.
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We used to PRAY for that back in the MP F4 1.08 days, quick re-arm/refuel and back into the fray… am told it simply isn’t possible.
You can hot-pit refuel at an airbase, not sure about rearming though. Likely a bit more complicated with the engine keeping track of munitions stock.
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it’d be nice to have escorts that fly with you much like the wingman does and do not head home just because they reached waypoint X